Mount And Blade Warband Elder Scrolls Mod

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Reuquen Boyett

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Aug 19, 2024, 4:04:11 PM8/19/24
to alsetgungcha

Set after King Lysandus death but before the start of Daggerfall, this mod is centered around the Iliac Bay, allowing you to visit northern Hammerfell and all of High Rock, where you can either help a kingdom to aquire hegemony or to carve your own domain in the province.
Do note that the mod asthetics are based on my own vision of the setting and the way that ultimately I chose to play the elder scrolls games, this means that while I sometimes take inspiration from Tes design, in particular for armors, I prefer having a more realistic and grounded appearence set in the late medieval and early renaissance period. I tried to be as lore friendly as possible, but when needed I deviated either for gameplay reasons or simply preferences. When I started this project a couple years ago I just wanted to make a mod about knights and found High Rock a perfect setting for it.
The mod is fully playable but in early beta, so expect crashes and issues as not all has been fully tested. Save often. The reason this mod was released in this state is that very soon I'm starting a job and my free time will be severly limited so instead of having it sitting in my computer, I found it preferable to release it to the public. For the future, both this mod and Vasnar will be updated in turns.

Inspiration taken from various sorces, particularly:
-The Elder Scrolls Total War and it's unofficial patch;
-Concept art from Beyond Skyrim, Skywind and Tamriel Rebuilt projects.
-Various mods for tes games such as Beyond Reach, Unplayable Faction Armors, etc...

mount and blade warband elder scrolls mod


Download Zip https://lomogd.com/2A3eHo




Q) Why is this an alpha?
A) Because not everything i wanted to include is in. The campaign should be fully playable, but things like companions and claimants are still very much work in progress and will be completed in future updates. Balance is also in need of a lot of tweaking as well as stability. All in all, with my free time being much more limited, I opted to release the mod as is instead of letting it gather dust in my hardrive for divines know how long.

Q) Why is X not Y?
A) Because X is the way I like it. While taking some inspiration from official/fan designs, I ultimately went with a look I prefered for equipment and factions which are unlikely to change. If this bothers you, just consider the mod as set in a generic medieval fantasy setting which happens to bear some similarities to TES.

Q) Is the mod lore-friendly?
A) Sort of. I tried to be lore friendly whenever possible, but often times I diverged either for gameplay reasons or personal preferences. Such an example is King Camaron stil being alive while he should be dead at this time. There was also an attempt to include the modern tes lore into the more dated one present in Daggerfall.

Q) Are there any custom quests?
A) Yes, there are many new quests mostly focused around the minor factions. A full quest guide is included in the download and will also be posted here in an article

Q) Is the "magic" just glowing throwing items?
A) Mostly yes, tough some have special effects; vampire drain restore hp, many summon creatures and fire balls do Aoe damage. (Note: NPCs have modified versions of the spells, with less summons and no hp restoration)

Q) How do I obtain these "magic" items?
A) Most spells can be bought from the mages guild avaible in each town while some are awarded from quests. If for some reason you don't want to join the mages guild, there is also a merchant in the tavern of Dwynnen.

Q) In the troop trees I see troop "X" which I cannot seem to be able to recruit normally. How do I obtain them?
A) Most of the shown troops can be obtained one way or the other. Currently, only banner bearers and a few others cannot be recruited normally and must instead be rescued from prisoners. Some troops can only be recruited in certain cities/castles. A list of these units is included in the download. Search for the "Docs" folder inside the mod folder.

Q) Khajiti/Argonians/Female Orcs?
A) Khajiti and Argonians are unlikely to come due to me not having any models that even closely could resemble them. Female orcs will probably come.

Q) Can you increase the battle size?
A) I prefer to keep it vanilla, but there is a tool called "Warband Battle Size Changer" that allows you to increase those numbers. However this might increase crashes so you use at your own risk.

Q) After a while of playing all my textures turn black!
A1) That is unfortunately a sign of warband's age and it's limited memory. I tried to do as much as possible to optimize but this problem is still pretty frequent. It should only happen after long battles and sieges, so my suggestion, is to immediately save after each of this events and restart the game. This should fix this untile the next big battle. (If you use cheats, using the search item function is almost guarantee to make this happen)
A2) Newer computers seem to suffer from this problem much more than older ones. I have noted that while my old potato pc from 2011 could run mods for hours without issue, my newer machine from last year has instead tons of issues with black textures every half an hour or so.

Q) Will you port the mod to steam?
A) I tried various times to port it to steam but each time I get an error and all the solutions I tried did not work. So, unless someone else wants to port it to steam, for the time being it will remain here.

How should I complete the task The Paladin`s BladeI find the maptake the swordand use the sword open barrow found Mannimarco King of Wormsbut i can`t kill himi go meet to the order of arakyhe He always says the blade in the south of Daggerfall .

Hey I have a little suggestion for enhancing the mod: Why don't you change the font of the mod to be more appropriate for TES universe? There is whole article on UESP on TES fonts so you may just choose the one you like and add to the game. I'm not sure how hard it is though but since you Ryndill is more than capable modder I thought that you're able to figure how to do it. I make this suggestion because I would like this mod to have more of its own identity which differs from original Hispania 1200 that this mod is based on and because font of Hispania mod is annoying by itself. Same may be applied for you another mod: World of Vasnar.

P.S. Original Daggerfall game have standartish pixel font ingame but Daggerfall Unity have a good font that fits greatly the game. Also DaggerXL an abandoned Daggerfall sourceport have great font too!

It's too late to change them now. In the future I'll probably add a couple more face options for non-human races however there won't really be customization like tweaking eyelids, cheeks, nose, etc.. as the head mesh doesn't seem to support it

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Lol. There is now a zero percent chance of a tamriel mod to ever come out....at least on warband....since bannerlord has come out....long live the true king of mount and blade....long live king warband

Tamriel: Bloodline's End is an active mod that is nearing completion. From the looks of screenshots and videos I've seen, it looks to be Warsword-style greatness. Mod will take place across all of Tamriel set after the events of Skyrim. May be a few more months until its released, but it's being actively worked on constantly, with the creator of the mod being very in touch with his community.

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