A vector is what is needed to "carry" the point A to the point B; the Latin word vector means "carrier".[4] It was first used by 18th century astronomers investigating planetary revolution around the Sun.[5] The magnitude of the vector is the distance between the two points, and the direction refers to the direction of displacement from A to B. Many algebraic operations on real numbers such as addition, subtraction, multiplication, and negation have close analogues for vectors,[6] operations which obey the familiar algebraic laws of commutativity, associativity, and distributivity. These operations and associated laws qualify Euclidean vectors as an example of the more generalized concept of vectors defined simply as elements of a vector space.
Vectors play an important role in physics: the velocity and acceleration of a moving object and the forces acting on it can all be described with vectors.[7] Many other physical quantities can be usefully thought of as vectors. Although most of them do not represent distances (except, for example, position or displacement), their magnitude and direction can still be represented by the length and direction of an arrow. The mathematical representation of a physical vector depends on the coordinate system used to describe it. Other vector-like objects that describe physical quantities and transform in a similar way under changes of the coordinate system include pseudovectors and tensors.[8]
The algebraically imaginary part, being geometrically constructed by a straight line, or radius vector, which has, in general, for each determined quaternion, a determined length and determined direction in space, may be called the vector part, or simply the vector of the quaternion.
Josiah Willard Gibbs, who was exposed to quaternions through James Clerk Maxwell's Treatise on Electricity and Magnetism, separated off their vector part for independent treatment. The first half of Gibbs's Elements of Vector Analysis, published in 1881, presents what is essentially the modern system of vector analysis.[9][6] In 1901, Edwin Bidwell Wilson published Vector Analysis, adapted from Gibbs's lectures, which banished any mention of quaternions in the development of vector calculus.
In physics and engineering, a vector is typically regarded as a geometric entity characterized by a magnitude and a direction. It is formally defined as a directed line segment, or arrow, in a Euclidean space.[11] In pure mathematics, a vector is defined more generally as any element of a vector space. In this context, vectors are abstract entities which may or may not be characterized by a magnitude and a direction. This generalized definition implies that the above-mentioned geometric entities are a special kind of vectors, as they are elements of a special kind of vector space called Euclidean space. This particular article is about vectors strictly defined as arrows in Euclidean space. When it becomes necessary to distinguish these special vectors from vectors as defined in pure mathematics, they are sometimes referred to as geometric, spatial, or Euclidean vectors.
A Euclidean vector is thus an equivalence class of directed segments with the same magnitude (e.g., the length of the line segment (A, B)) and same direction (e.g., the direction from A to B).[14] In physics, Euclidean vectors are used to represent physical quantities that have both magnitude and direction, but are not located at a specific place, in contrast to scalars, which have no direction.[7] For example, velocity, forces and acceleration are represented by vectors.
Sometimes, Euclidean vectors are considered without reference to a Euclidean space. In this case, a Euclidean vector is an element of a normed vector space of finite dimension over the reals, or, typically, an element of R n \displaystyle \mathbb R ^n equipped with the dot product. This makes sense, as the addition in such a vector space acts freely and transitively on the vector space itself. That is, R n \displaystyle \mathbb R ^n is a Euclidean space, with itself as an associated vector space, and the dot product as an inner product.
Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has magnitude, has direction, and which adheres to the rules of vector addition. An example is velocity, the magnitude of which is speed. For instance, the velocity 5 meters per second upward could be represented by the vector (0, 5) (in 2 dimensions with the positive y-axis as 'up'). Another quantity represented by a vector is force, since it has a magnitude and direction and follows the rules of vector addition.[7] Vectors also describe many other physical quantities, such as linear displacement, displacement, linear acceleration, angular acceleration, linear momentum, and angular momentum. Other physical vectors, such as the electric and magnetic field, are represented as a system of vectors at each point of a physical space; that is, a vector field. Examples of quantities that have magnitude and direction, but fail to follow the rules of vector addition, are angular displacement and electric current. Consequently, these are not vectors.
However, it is not always possible or desirable to define the length of a vector. This more general type of spatial vector is the subject of vector spaces (for free vectors) and affine spaces (for bound vectors, as each represented by an ordered pair of "points"). One physical example comes from thermodynamics, where many quantities of interest can be considered vectors in a space with no notion of length or angle.[15]
In pure mathematics, a vector is any element of a vector space over some field and is often represented as a coordinate vector. The vectors described in this article are a very special case of this general definition, because they are contravariant with respect to the ambient space. Contravariance captures the physical intuition behind the idea that a vector has "magnitude and direction".
In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an n-dimensional Euclidean space can be represented as coordinate vectors in a Cartesian coordinate system. The endpoint of a vector can be identified with an ordered list of n real numbers (n-tuple). These numbers are the coordinates of the endpoint of the vector, with respect to a given Cartesian coordinate system, and are typically called the scalar components (or scalar projections) of the vector on the axes of the coordinate system.
In introductory physics textbooks, the standard basis vectors are often denoted i , j , k \displaystyle \mathbf i ,\mathbf j ,\mathbf k instead (or x ^ , y ^ , z ^ \displaystyle \mathbf \hat x ,\mathbf \hat y ,\mathbf \hat z , in which the hat symbol ^ \displaystyle \mathbf \hat typically denotes unit vectors). In this case, the scalar and vector components are denoted respectively ax, ay, az, and ax, ay, az (note the difference in boldface). Thus,
As explained above, a vector is often described by a set of vector components that add up to form the given vector. Typically, these components are the projections of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be decomposed or resolved with respect to that set.
Moreover, the use of Cartesian unit vectors such as x ^ , y ^ , z ^ \displaystyle \mathbf \hat x ,\mathbf \hat y ,\mathbf \hat z as a basis in which to represent a vector is not mandated. Vectors can also be expressed in terms of an arbitrary basis, including the unit vectors of a cylindrical coordinate system ( ρ ^ , ϕ ^ , z ^ \displaystyle \boldsymbol \hat \rho ,\boldsymbol \hat \phi ,\mathbf \hat z ) or spherical coordinate system ( r ^ , θ ^ , ϕ ^ \displaystyle \mathbf \hat r ,\boldsymbol \hat \theta ,\boldsymbol \hat \phi ). The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry, respectively.
A vector can also be broken up with respect to "non-fixed" basis vectors that change their orientation as a function of time or space. For example, a vector in three-dimensional space can be decomposed with respect to two axes, respectively normal, and tangent to a surface (see figure). Moreover, the radial and tangential components of a vector relate to the radius of rotation of an object. The former is parallel to the radius and the latter is orthogonal to it.[17]
Two vectors are parallel if they have the same direction but not necessarily the same magnitude, or antiparallel if they have opposite direction but not necessarily the same magnitude.[18]
A unit vector is any vector with a length of one; normally unit vectors are used simply to indicate direction. A vector of arbitrary length can be divided by its length to create a unit vector.[14] This is known as normalizing a vector. A unit vector is often indicated with a hat as in .
For arbitrary choices of spatial orientation (that is, allowing for left-handed as well as right-handed coordinate systems) the cross product of two vectors is a pseudovector instead of a vector (see below).
It has three primary uses. First, the absolute value of the box product is the volume of the parallelepiped which has edges that are defined by the three vectors. Second, the scalar triple product is zero if and only if the three vectors are linearly dependent, which can be easily proved by considering that in order for the three vectors to not make a volume, they must all lie in the same plane. Third, the box product is positive if and only if the three vectors a, b and c are right-handed.
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