Welcome to the Dying Light 2 Stay Human trophy guide which will help you through Villedor, an overrun city 15 years after the initial outbreak in Harran. The World is sparse, dangerous and full of Humans and Zombies all of whom want a piece of you if you get in their way.
This guide contains major spoilers throughout the game, so please read at your own risk. It is also strongly recommended that you make regular backup saves in case any trophies happen to bug out or if your save gets corrupted.
Your primary focus should be mementos and tapes as most can be found during main quests and side quests, in addition to some also being semi-missable: Archivist, Audiophile.
Though not as necessary, the final thing to note is that you should fast travel and use your paraglider as little as possible when travelling from point A to point B as this will save some time in the final stage for Ultramarathon.
Grappling Hook,
Using the Grappling Hook (L2) whilst equipped will allow you to swing to the opposite side of a building. Also, upgrading this will let you pull enemies towards you and will allow you to practically climb up buildings.
As for how you can upgrade the tools, you can do so at any craftmaster providing that you have military tech from airdrops, which you will get whilst going for Find Anything Interesting?.
The Bazaar is the main safe zone to the survivor faction and contains story quests, side quests, as well as a Quartermaster to upgrade your blueprints, as well as a trader for selling your excess loot.
Whilst choosing who to give the water tower to, you should choose wisely so as to save yourself from another potential playthrough for Boot Licker, so see that trophy for more information.
You will activate your first Electrical Substation as part of the story quest A Place to Call Home. After arriving in the central loop, Lawan will ask you to activate the substation in order to give the city power.
After claiming the Electrical Substation during A Place to Call Home, Lawan will contact you and ask that you meet her at the Fish Eye Canteen where you will meet Frank, at which point the Renegades will launch an attack on the Fish Eye and you will be tasked with defending it.
The story choice comes towards the very end, where you will either have the choice between either the PK and Frank or Juan and Frank depending on the choices you made earlier. Either way, you should choose to side with Frank for a future memento.
This trophy requires you to work out where Veronika Ryan is located. Depending on the choices you have made so far, this trophy will either be unlocked during the story missions Nightrunners or Empire.
Before the world became overrun, Veronika used to work as a GRE scientist and is believed to be one of the only remaining GRE doctors alive. Finding her means that Aiden has hope of finding information on his sister.
Something to keep in mind is that some metro stations will contain an Inhibitor for you to collect after claiming them, which will help with your progress towards Fit as a Fiddle and Ironheart.
Across the map of Villedor, there are a total of 17 windmills to locate and activate. Once activated, they act as a safe zone, offering a bed, stash and a UV light to protect you from the scary monsters that lurk around at night. This trophy can be done at any time and the locations of all 17 windmills are shown below.
A new addition to Dying Light 2 is GRE hospitals. There are a total of 6 hospitals around the map, all of which contain 4 Inhibitors to collect to help along with your journey for both Ironheart and Fit As A Fiddle.
All airdrops outside of the Sunken City will be located high up on rooftops. so you will need to do a bit of parkour if you want to reach them, you should also be cautious whilst playing in co-op as if someone grabs the loot from an airdrop you may not receive the trophy.
Go at it loud and dangerous or even stealthily, the choice is yours as either way the bandits will need to die. Once you have cleared out the bandits, you will need to raise the flag, which can be done by interacting with it with Square. Once you have done so, the trophy will pop.
You will first be introduced to Bandit Camps during The Raid, and from there on you will be able to capture them for rewards and to unlock a safe zone. In order to capture them, you will need to clear out the surrounding enemies and then raise the flag with Square.
This trophy will be obtained after crafting an item for the first time. This will take place minutes into the prologue as it is required that you craft a bandage to progress in the mission with Spike.
Whilst travelling across Villedor, you will want to keep an eye on your HUD for random encounters, which are shown by a diamond icon. Whilst there are blue and orange encounters, only the blue encounters have a chance of being a survivor in need of help. For this trophy, you will need to help 50 survivors in these encounters.
Not every encounter will be a survivor as some will require you to chase after a certain enemy or kill an enemy, so you will want to listen out for someone screaming for help. It is recommended that you mainly play during the day due to there being fewer types of other encounters. at this time.
In order to obtain this trophy as well as Parkour Master, both your combat and parkour proficiency must reach max level, which you can do so by obtaining XP. XP can be obtained from pretty much anything, like completing missions, killing zombies, and completing combat/parkour trials.
For this trophy, you need to collect a total of 1,000,000 in Old World Money during your playthrough. Whilst this trophy may seem daunting at first glance, it is entirely doable solo and without duplicating any valuables.
It is highly recommended that you temporarily change over to easy mode so that the gear is worth significantly more money. You can do so by pressing pause (Options), going to Options, and selecting Difficulty Level.
Once you are ready to actually obtain the trophy, you will want to head to a trader and begin selling your gear, making sure not to exit the trade as this will cause you to lose the items. You should then buy the gear back so that you can keep selling and buying it again until you finally obtain the trophy.
Night time occurs at 19:00 until 08:00 in game time and can be seen by a moon icon on the bottom right-hand side of your screen. You will also get bonus XP during this time, which helps towards Parkour Master and Combat Master.
In order to make it through the night and get this trophy, you will either want to wait or sleep in a bed (Square). It is recommended that you stay inside a safe zone for the entire night, however, if you are feeling extra risky and choose to venture out, be cautious as dying will cause the trophy to fail.
To get this trophy, you need to kill a total of 20 enemies with melee weapons, both consecutively and without taking any damage. Unfortunately, using a bow will not count for the trophy, which means you will need to find yourself a decent melee weapon to start off with.
This trophy will be unlocked during X13 when you are tasked to deal with the Renegades and begin to turn, making you stronger and enabling you to take down the Volatiles that are about to swarm the area.
Typically they will spawn almost anywhere at night, so once you have your bow or crossbow at hand, you can venture out and hunt one. An alternative and safer option is to wait until the quest due to there being guaranteed Spitters in the area.
Once you are ready to obtain this trophy and have the UV Flashlight equipped, you will want to find a lone Viral on the streets and hold L2 to use it until the zombie drops to the ground, after which you should kill the zombie with your weapon.
For this trophy, first you should get your hands on either a bow or the crossbow. Once you have one by your side with some arrows of your choice, you can go ahead and get started on your murderous rampage! You need to get a total of 50 headshot kills to get the trophy.
You will get this trophy after joining your first co-op session. A co-op game will be available to join once the prologue is completed. You should first press pause (Options) and select Online Menu (Cross), then choose either Quick Join or Find Games.
A good time to get this trophy is during the prologue. Following the events of Aiden getting bitten whilst making your way through the tunnels, you will come to a point where you will encounter a Renegade, after which you will be introduced to the combat tutorial.
Each weapon modification will cost specific materials, all of which can be purchased from any Craftmaster. However, if you have a weapon charm available, they also count as modding weapons and are much cheaper to apply.
If you would like to narrow down an exact location to the inhibitors, you can activate Radio Towers, provided that you have unlocked the GRE Detector from the Broadcast quest. Locations of all Radio Towers are shown below.
A takedown is a move that will allow you to kill an enemy and go unnoticed, meaning you will have the element of surprise to clear out an area. However, attempting to take down stronger enemies will not kill them and instead will alert the nearby enemies.
Once you have the ability unlocked, you should traverse the nearby rooftops so that you can get the jump on the enemies and perform the Smash ability when prompted to Takedown which you can do with Square.
This trophy requires you to use spears to kill 50 enemies. Typically, you can find spears in combat sequences whilst progressing through the story, and they can also be found while doing activities. A good time to get this trophy is whilst going for Revenants due to the constantly spawning zombies and nearby spears.
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