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Legion of Time-Sorcerers by Joseph Gilbert Thompson and Carl Edward Thompson.

 

Legion of Time-Sorcerers-An Ancient, Elite Organisation OF Temporal Wizard Warriors, with paranormal or super  powers and abilities, along weapons and other similar paraphernalia, that seems magical to lesser technologically advanced worlds-who are the Guardians of Time and
Space, throughout the known Maveric Comic Universe or Maveric Comic multi Universe or Maveric Comic multiple Universe .

 

 

Legion of Time-Sorcerers members of an ancient and noble somewhat, but not exactly monastic order, faintly similar to the military and religious orders that arose during the Crusades.  Legion of Time-Sorcerers are somewhat monks, warriors, handcrafters and philosophers, who devote their lives to the Order.  They live in an impressive temple,huge Star Palace like star ship,that patrol the spaceways of temporal space or huge or small Star Castles-giant fortress like Atlantean Space Station like star ship,on the capital worlds of the Atlantean Republic, are intelligent beings, not necessarily human, who have a link to Their early life involves training in the use of The cosmic forces of the Multiverse; this training's purpose is to allow the Time-Sorcerer to understand the special link each of them has with Cosmic Elemental powers, and the talents which they consequently derive from it, talents such as telekinesis, precognition and the ability to disguise their presence effectively making themselves invisible. Their training also involves combat techniques, which ultimately entail mastering an exotic weapon, the plasma swords or cosmic power lance, two signature weapons of the Order. In this regard, these Temporal Knight resembles a Samurai warrior more than a Crusader and, like the Samurai, the Legion of Time-Sorcerers have a poor opinion of ranged weapons, such as pistols or rifles, considering them uncivilized resources of battle-although there some who do use such weapons.

 

Legion of Time-Sorcerers famous arsenal of powers has included flight, super-strength, invulnerability to many hostile attacks of ordinary force, super-speed, vision powers mainly linked cybernetic implants and macroscopic visors

(including sensor abilities –a kind of  x-ray X-ray vision has generally been portrayed as the ability to see through layers of objects at the discretion of the holder of this superpower,  telescopic, infra-red, and microscopic vision), super-hearing, and cryokenic and pyrokentic powers which enables them to freeze objects by blowing on them, as well as exert the propulsive force of high-speed winds or project plasma flame or heat up objects-burst things into flame.Members of  Legion of Time-Sorcerers have something called the Regenerative Factor or healing factor is a term used to describe the ability of some individuals to recover from bodily injuries or disease at a superhuman rate-often added by Atlantean Medical Nanotechnology.The

 exact limits of some members of the Legion’s  healing powers is often a source of debate among fans since many of their healing powers have appeared to fluctuate in efficiency.It might depend upon the potency of the Atlantean Medical Nanotechnologies strenth.

Legion of Time-Sorcerers members are immensely strong both in terms of muscle power and ability to take physical punishment, they are  not all-powerful.A Time-Sorcerer  can be injured, bleed, and conceivably be killed, and sometimes he has been known to strain and sweat when performing superhuman feats of strength,especially if the Renerative Factor is strainted beyond it’s ability to regerate injuries.These abilities alsoi help a member of the Legion to withstand fategue poisons,from stressful activety.

The Core powers or Cosmic Force-otherwise known as Elemental Cosmic Force or Quantum Force abilities are the first a Legion of Time-Sorcerers learns, and, for the most part, directly affect his own body or objects without actually harming or benefiting other people. Core powers, also known as Universal Powers, are usually not associated with any particular side.Sometimes members of the Legion,simply refer to Cosmic Force abilties as Mystic or Mystical and Magical Forces,but understand,that this simply an Atlantean Slang time,and has little to do or associated with fantasy or fictional Mystic or Magic abilities,beyond the use of the term.
  • A
  • Telekinesis - This ability is used to lift objects and move them, including the wielder and enemies, in a desired direction.
  • Force Push/Pull/Force Thrust - Telekinetic abilities to pull or push objects away, as well as enemies. The greater the user's aptitude, the heavier the object that can be manipulated or the more wide the arc or radius of the Force 'wave'.
  • Cosmic Force Strike - To a large extent, Force Push and Cosmic Force Strike are the same power, with Strike being more destructive but less capable of repulsing an opponent
  • Cosmic Force Grip is telekinetically manipulating the lines of force to squeeze, crush, or possibly disassemble targets
  • Cosmic Force Leap/Jump - Uses the Cosmic Force to augment the user's natural leaping ability. Force users adept in this can perform incredible vertical/horizontal leaps with impunity.

Cosmic Force Barrier - Creates a weak shield that protects the Legion of Time-Sorcerer from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection.

Flight - The ability to levitate oneself with the Cosmic Force

Burst of Speed - Makes the user able to maintain sprinting speeds (even moving in awkward directions like backwards) for as long as the effect lasts.

 

 

 

  • B
  • Telepathy - The ability to mentally communicate over small or vast distances

.

Cosmic Force Sense - Used within the Jedi Legion of Time-Sorcerer Order to sense the future, possible danger, a person's location, or the presence.

Cosmic Force Meld- the Cosmic Force Meld (or  Legion of Time-Sorcerer Meld) is This technique allowed the  to join their minds and powers through the Force and was commonly used by era Legion of Time-Sorcerer during large or intense battles. A powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Force Meld can fall apart, leaving individual  Legion of Time-Sorcerer to fend for themselves.

Seeing - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.

Farsight - Makes the mind of the  Legion of Time-Sorcerer fly through space and perceive all around. This is a key ability, as it allows the user to see events over great distances that are occurring.

Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it

Precognition - Certain devotees of the Cosmic Force are gifted in the ability to sense extreme danger however subtle it is, and receive ample warning to defend against the threat.

Insanity - This causes the targets to suffer from extreme doubt and fear, such that they flee from the user or become catatonic and cower on the ground.

 

Cloak - Rarely ever used, this power channels the Cosmic Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user.

Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

Cosmic Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect

Battlemind - Through the focus of this power, one's morale and fighting spirit is augmented.

Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect.

Animal Friendship - The ability to calm an animal.

 

Cosmic Force Resistance - This power offers protection from some direct Force Power attacks, possibly entirely negating their harmful effects.

Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Cosmic Force powered attacks, and quickly fades

Cosmic Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Force." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Cosmic Force or is removed from their connection to the force completely.

Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past him\her.

Cosmic Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic Force Body enables the user to drain his own health reserves to partly fuel his Cosmic Force powers for a brief period of time.

Breath Control - Legion of Time-Sorcerer teaches th how to control their metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.

Cosmic Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.

Enhance Ability - The Cosmic Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.

Alter Environment - Various techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic Force whirlwinds or fog over limited areas.This ability comes a members of the Legion’s ability to control or manipulate water,by way of Cryokenesis.

Empathy - The Cosmic Force endows the user with the skill to read the thoughts and emotions of another being.

 Legion of Time-Sorcerer mind trick', Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded. Mind melds

A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual

Mind melds have been used to erase memories or alter the users memories of those events,by masking or perpressing those memories,with other false memories.

Mind melds can also allow more than one mind to experience memories and sensations, and sometimes even interact with the memories,altering their patterns or recallections.Altantean Mind-melds were considered dangerous and potentially lethal-if not handled properly.

Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

Cosmic Force Scream - If a Dark Jedi Legion of Time-Sorcerer is being beaten and frustrated by his foe, he may let out an enraged scream, amplified through the Force, that triggers shock waves that ripple through the Force, devastating both the Dark Jedi Legion of Time-Sorcerer and those who are unfortunate enough to be in close proximity. The Cosmic Force Scream has been called “a wave of hatred, amplified and fueled by the Dark Side, that is capable of smashing through mental and physical defenses with ease.

Healing abilities.

Cure/Heal - The  Legion of Time-Sorcerer Healer uses the Cosmic Force to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation. Greater levels of attainment enable the mending of more serious injuries to oneself and one's companions.

Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.

Energy Manipulation-related to telekenesis abilties.

Pyrokenesis- primary power is the ability to envelop an portion of ones body,primarilly the hands in plasma flame or super heated gases  in fiery plasma without harm to themselves or others near by , and to generate powerful streams and/or 'balls' of fire.   Legion of Time-Sorcerer can also manipulate their abilty to control and manipulate plasma flame  in such a way as to shape it into rings, cages, etc .Legion of Time-Sorcerer the ability to control any fire within their immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts.

Cryrokenesis- primary power is the ability to absorb heat away from a spicific area and replace it moisture or water to create ice or frost an portion of ones body,primarilly the hands in ice or super frozen cold ice in  without harm to themselves or others near by , and to generate powerful streams and/or 'balls' of ice or snowballs.Members of the Legion of Time-Sorcerer can also manipulate their abilty to control and manipulate this super cold ice or frost in such a way as to shape it into rings, cages, etc .Legion of Time-Sorcerer the ability to control any water or ice crystals  within their immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts.Generally,a Members of the Legion of Time-Sorcerer. According to the laws of thermodynamics, cold is defined as the absence of heat. Therefore, Time-Sorcerer.does not actually emanate cold, but rather absorbs and dispels heat. has the capacity to manipulate all forms of moisture and possesses all of the abilities to generate projectiles, slides, and shields that the Temporal Wizard had always possessed, but they have been augmented greatly by practice and control.

 

Cosmic Force Aura - This power temporarily strengthens a  Legion of Time-Sorcerer 's defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Force related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.

.

Protection - A power generally only achieved by high-ranking  Legion of Time-Sorcerer masters, Cosmic Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Force powers.

Dissipate Energy (or Absorb)- The ability to disperse Cosmic Force energy, and to even absorb or redirect it. A trained Jedi may contain the energy of all kinds of Cosmic Force attacks used against them. As the energy used to perform Force-related powers is limited, a Jedi Legion of Time-Sorcerer can use the enemy's attacks to their own benefit, instead of receiving damage from them.

Cosmic Force Blinding is a light side Cosmic Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.

Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the Jedi Legion of Time-Sorcerer become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.

Disable Droid - This uses the power of the Cosmic Force to temporarily stun, deactivate, or even destroy an enemy droid, or a group of droids concentrated in a relatively small area.

Cosmic Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Force-powers: Force Pull and Cosmic Force Push, Cosmic Force Grip  can be used to grip a target's neck (and/or constrict their trachea or other internal organs.) Stronger users can lift the target off their feet, choking them until they suffocate, optionally slamming the target into a wall or sending them flying over a precipice. While the attacker can quite simply break the target's neck, death by strangulation appears to be favored.

Crush - This deadly Cosmic Force ability lifts the opponent, whose body literally implodes as it is crushed inward by this power

Cosmic Force Lightning - This power was first portrayed by Legion of Time-Sorcerers

rce lightning is a purely energy-based specialty attack of the Sith. Cosmic Force energy, in the form of lightning bolts exits the Cosmic Force-user's body through their fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once.  Cosmic Force lightning is even capable of draining the energy of the opponent, preventing him from accessing his own Force abilities. Force energy, in the form of lightning bolts, exits the Force-user's body through their fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once. Force lightning is often used as a form of torture; not only does it cause severe physical damage, but also extreme agony to the victim.Members of the Legion can be skilled enough that he could absorb the energy and redirect it back towards its caster, although he did not technically use it. It can also be blocked by a lightsaber. It appears to be able to lift up and throw victims that are under its hold, though this might be using it in conjunction with Cosmic Force skills.

Chain Lightning - This variant of Cosmic Force lightning is different in that now the target is one and there is a chance that the lightning will move to another person.

Rage - For a short time, this power augments the speed, strength and fierceness of the caster, at the expense of health and defense.

Force Suppression - Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Cosmic Force Aura, Burst of Speed, and Energy Resistance. Cosmic Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target. This power completely breaches any Cosmic Force defenses on a user, and is thus unaffected by things like Force Resistance or Immunity.

Saber Throw - Allows the hurling of a knife ,sword,plasma stun wand,cosmic lance or boomerang, cutting its way through objects, and returning to the hand of the user with Cosmic Force Pull.

Cloak - Rarely ever used, this power channels the Cosmic Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user.

Drain - Same as Heal, except that the user drains the target's Cosmic Force reserve and/or health to fuel the regenerative process, or to replenish their own strength in the Cosmic Force. Greater aptitude allows exceptional execution speed and the ability to drain multiple target at once.

Cosmic Force Storm –Some members of  the Legion can be  able to generate and control, to a degree, self-sustaining storms of  super lightning and raina limited duration. These storms could range from the size of a small starship to huge maws capable of obliterating entire starfleets. The smaller storms are more easily controlled, and can be manipulated from greater distances.Few members of the Legion can control Cosmic Force Storms to any degree for long periods of time.Few except the strongest and most skilled Time-Sorcerer can control  Cosmic Force Storms to any high degree ,since  this extraordinarily devastating talent is difficult to maintain for long periods of time.

 
Legion of Time-Sorcerers has demonstrated a plethora of abilities, most of which are facets of her power to control the weather.[37]
 Legion of Time-Sorcerers possesses the ability to control all forms of weather. Legion of Time-Sorcerers can control the temperature of the environment, control all forms of precipitation, humidity and moisture, coalesce toxic atmospheric pollutants into acid rain or toxic fog, control the wind to elevate herself to fly at high altitudes and speeds, generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. A member of the Legion of Time-Sorcerers can produce all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and is capable of summoning even a hurricane,[38] as well as a mist.  Members of the Legion of Time-Sorcerers can dissipate such weather to form clear skies as well.
Besides the atmosphere,  member of the Legion of Time-Sorcerers has demonstrated the ability to control natural forces that include cosmic storms, solar wind, ocean currents, and the electromagnetic field.  Members of the Legion of Time-Sorcerers can create electric, magnetic, and electromagnetic fields and has demonstrated the ability to create electrolytic fields to separate water molecules into oxygen and hydrogen. While in outer space,  Members of the Legion of Time-Sorcerers is able to affect and manipulate the interstellar and intergalactic mediums. can alter her visual perceptions so as to see the universe in terms of energy patterns, detecting the flow of the electromagnetic fields behind weather phenomena, machines, and nervous systems.
 Members of the Legion of Time-Sorcerers has shown to be sensitive to the dynamics of the natural world. One consequence of this connection to nature is that she often suppresses extreme feelings to prevent her emotional state from resulting in violent weather. Members of the Legion of Time-Sorcerers has sensed a diseased and dying tree on the grounds, detected objects within various atmospheric mediums--including water, and sensed the incorrect motion of a hurricane in the Northern Hemisphere and the gravitational stress on the tides by the Moon and Sun as well as the distortion of a planet's magnetosphere.

 

Malacia is a rare Legion of Time-Sorcerer Jedi power that induced extreme nausea and dizziness in its victim. The ability was completely incapacitating but did not cause any lasting damage.

Morichro - A power not taken lightly by the Legion of Time-Sorcerer Jedi for its fear of misuse, it is nonetheless a neutral ability that puts an opponent in a suspended state by shutting down particular bodily systems.

Projection - This allows the user to project a precise, inanimate 3-dimensional copy of themselves in the same position that the ability is used.

Illusion - The ability to make animated apparitions not limited to the image of the wielder.

Hibernation Trance - This is an ability of a Cosmic Force user to go into a very deep hibernation state. This slows down the Force user's metabolism and breathing to a standstill. A fully trained Cosmic Force user can stay in this state for up to four days. Luke Skywalker is seen to require a 'wake up' stimulus when using the power; usually a sound or words.

 

 

 

 

Members of  Legion of Time-Sorcerers have precognition abilities-the ability to see or sense things in a possible future or multi verse future.

Precognition (from the Latin præ-, “prior to,” + cognitio, “a getting to know”) denotes a form of extra-sensory perception where in a person is said to perceive information about places or events through paranormal means before they happen.[1][2] A related term, presentiment, refers to information about future events which is said to be perceived as emotions. These terms are considered by some to be special cases of the more general term clairvoyance.

 

 

Legion of Time-Sorcerers, originated on the ancient planet known as Atlantis-the ancient homeworld of the Old Universe, the Atlantean call as the alternate universe that they came from.

It was on this world that the brightest and best philosophers, priests, and warriors came together long ago to discuss their discoveries involving the enigmatic, mystical

Comic book fiction traditionally features characters with superhuman, supernatural, or paranormal abilities, often referred to as "superpowers" (also spelled "super-powers"). Below is a list of many of those that have been known to be used. Some of these categories overlap.

Jedi Code

Becoming a  Legion of Time-Sorcerers members requires commitment, as Jedi instruction is structured and codified to enforce discipline and hinder transgression. The Jedi Code is portrayed as being the central philosophy and dogma. Several versions exist.

Equipment

The Legion of Time-Sorcerers members dress in simple robes and carry specialized field gear for their missions. Their utility belts usually consist of their lightsaber, survival rations in the form of capsules, a sub space  comlink, a holoprojector, particularly an imagecaster, a holomap, and an Atlantean aquata breather. For reconnaissance missions, they employ

 

 


Time Sorcerer Guild that controls actions of Legion of Time-Sorcerers-An Ancient, Elite
Organisation OF Temporal Wizard Warriors, with paranormal or super  powers and abilities, along weapons and other similar paraphernalia, that seems magical to lesser technologically advanced worlds-who are the Guardians of Time and
Space, throughout the known Maveric Comic Universe or Maveric Comic multi Universe or Maveric Comic multiple Universe .

 The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act
with the consent of the High Council of Elders or Lords of different
Great House Clans or Houses-the Ruling Class, who run the government,
with the consent of the Supreme Lords and Supreme Ladies of different
Ancient or Elder Civilizations-who decide on many matters between the
Great Imperial Houses or Imperial House Clans.  Houseclans or Houseclan.

The Guild of Time-Sorcerers; Another name for the association of
Temporal Wizards, who with common aims and common interests, who act on
part of the Governing body they serve. 
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