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Manases Blakemore

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Aug 5, 2024, 8:34:49 AM8/5/24
to alpaburgrea
Andits only happening with this one file which was working absolutely fine since last 8 months. Its basically a template which I use nearly everyday. All other files I load are opening just fine, with or without element except this one file which gives me the above mentioned message.

I had the nVidia 378.66 version installed, which is the most recent release. As soon it was updated I started to get this error. Basically this error popped up when ray trace was on. As soon I switched off ray trace, Element worked fine.


You have to be more specific about what the file actually contains. Presumably you are referencing something in AE like a group Null or a mask path for an extrusion and some of that stuff may be broken. Likewise something with your 3D comp settings could have changed and the plug-in fail to update settings.


If you recently updated your windows, then just go back to the previous version, and it will work perfectly, that's what i figured out after reinstalling every version of after effects, element, and nividia driver for 3 days


I've been trying to find out why my video render is coming out with such a weird error. Hours looking at forums so far, and no luck. I have a fairly simple scene that is doing just fine in the preview window at quarter and third resolution settings. However, when I send it to Media Encoder, to render to h.264 in 1080p (which is the comp res), the encoder is generating random frames of my mask layers that i used to extrude the element object, and nothing else. This is also what happens in the preview window when I set the resolution to full. To hopefully narrow this down: I don't have any layers toggled on as guide layers, and these layers aren't even live until 00:02:00, they're hidden, and they're showing up in the output in the first few frames. It seems like the encoder is just freaking out and giving up or something - the encoding should take a lot more time, and once it gets to the complex scene, it just stalls on a frame for a minute, then squirts out a bunch of errant frames and finishes in no time.


My computer is a late 2012 macbook pro, fully loaded, with a Nvidia GeForce GT 650M with 1gb of VRAM. I don't know if that's it, but I also updated the CUDA driver, as well as reinstalled Element 3D and After Effects. Same issue after all that. Additionally, I tried encoding to different settings and resolutions, with no difference. I know I don't have a lot of VRAM compared to newer machines, but I've rendered much more complex things on this before.


I have no idea what is going on in the comp at 11 or 24 seconds because the only thing in the screenshot is an audio layer and a nested comp. What is going on in the nested comp (pre-comp)? Check the modified properties of the layers giving you problems (press UU) and if you can not figure it out then post a screenshot that shows us what is going on in those layers.


The first rule I have with complex scenes is to make each shot a separate comp and simplify as much as I can. If the render is going to take more than a few seconds a frame I render an image sequence because it is a lot easier to fix. Really complex comps are almost never sent to the AME directly to render an MP4 for distribution because complex composites can take a very long time to render and seriously tax the AME and AE running in the background. I almost never assemble a sequence in AE using nested comps as separate shots because it's just a lot easier to handle the rest of the post process in an NLE.


First of all, you frequently answer these and generally speaking, I've found your advice to be sage, on point, and generally is trying to shed light on best practices. For this I thank you. What I found when I rendered small pieces is that, like you said, I could try to see what is happening in each frame when this occurs. I don't think I know what the cause is, but for some reason, if I altered the positions of the objects a negligible amount, they'd show up in the frames. Would you have any idea why this is? Could I be doing something better? I have preview mode on, but I have objects that will look crappy unless I'm bumping up supersampling a notch. Again, thanks so much.


I'm on a retina MBP, late 2012, 8 gigs of RAM. In all honesty, I am pretty blown away that my old macbook is still getting along great for the most part, and I'm looking at new ones, just wasn't planning on upgrading just yet - I don't do animation for a job, at least now.


I had problems logging into the VC forum, otherwise I'd be there (already sent an email to get my login sorted out for it, for some reason the forum account and my VC account don't have the same creds and I haven't been on in a while).


I'm working in 8bpc, and I'm keeping multisampling and supersampling at 0 until I can figure out how to get this thing rendering correctly. No AA smoothing applied or anything (I hope that answers your question, although I'm a bit of a novice with that).


Here are the layers I'm using - not many, although the "SM" model has multiple extruded parts, and a plane with a stone shader and bump. The two other E3D shapes (car and ball) are somewhat complex imported .obj files. The two precomps are just the toy car, the ball, and two spot lights. Again, the whole thing renders and plays in 1/4 res, just with the UFO's popping in and out.


Elements 3d render only on GPU, and it's related directly to texture size and as you mention you have some texture, shader and bump map, so may your texture are very hight resolution and this block your GPU from reading the full resolution because your small VRAM,


In CSS, ::after creates a pseudo-element that is the last child of the selected element. It is often used to add cosmetic content to an element with the content property. It is inline by default.


Note: The pseudo-elements generated by ::before and ::after are inline boxes generated as if they were immediate children of the element on which they are applied, or the "originating element," and thus can not apply to replaced elements, such as , whose contents are replaced and not affected by the current document's styles.


Note: CSS introduced the ::after notation (with two colons) to distinguish pseudo-classes from pseudo-elements. For backward compatibility, browsers also accept :after, introduced earlier.


We can also support keyboard users with this technique, by adding a tabindex of 0 to make each span keyboard focusable, and using a CSS :focus selector. This shows how flexible ::before and ::after can be, though for the most accessible experience a semantic disclosure widget created in some other way (such as with details and summary elements) is likely to be more appropriate.


Note: The pseudo-elements generated by ::before and ::after are inline boxes generated as if they were immediate children of the element on which they are applied, or the \"originating element,\" and thus can not apply to replaced elements, such as , whose contents are replaced and not affected by the current document's styles.


As you start layering different elements into your After Effects composition and applying things like motion effects and other transformations, anchor points become a very important part of your motion graphics workflow.


An anchor point is a point on an element from which all types of transformations will originate. This point "anchors" whatever action you will take on that element, whether that be a change in size, position, etc. This is important to understand because it will radically change how an element transforms based on where the anchor point is set.


For most transformations, you will likely prefer a central anchor point. This means all transformations will evenly distribute from the center of your selected element. However, the default positioning for anchor points in After Effects is often off-center, so you'll need to know how to bring your anchor point to the center of your element.


You may not want to perfectly center your anchor point and instead want to move it around your layer. Here's how you can place your anchor point precisely where you want it without moving your layer around in your composition:


Keyframes are markers in time that allow you to tell After Effects where you want to change the value for a layer or effect property such as position, opacity, scale, rotation, amount, particle count, color, etc. By setting these 'markers' and changing the values you create animation.


Every MoGraph (Motion Graphic) application has a timeline, and it's inside this timeline that you add keyframes to create movement. For After Effects, keyframes are set in the Timeline Panel. When we set these keyframes in the timeline we are telling After Effects where we want our animation to begin and where we want it to end.


Keyframes are the most crucial component for animation, and because of this they are used on all sorts of properties and effects. As we learned above, keyframes tell After Effects where we want an animation to begin and where we want it to end.

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