Mod Vampire Sims 4

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Vangele Ioannidis

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Aug 3, 2024, 4:20:33 PM8/3/24
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The Sims 4: Vampires is the fourth game pack for The Sims 4.[1] It marks the return of the vampire lifestate and adds the residential world Forgotten Hollow. Sims can now become immortal and unleash supernatural powers. It was the first game pack that got released for the console version of The Sims 4.[2]

Vampires introduces the vampire life state with a whole bunch of new supernatural powers and abilities. Vampires can alter their appearance between their regular and dark forms, and can use supernatural abilities including super speed, turning into a bat, super strength, etc. Vampires can be made straight from Create a Sim and have their own special CAS options, such as an alternative "dark" form, editing their eyes to be unnatural eye colors, pale skin tones, different fang types, and veins. Sims can also ask vampires to be turned. If they comply, the vampire will bite the Sim and then offer them their blood which the Sim will drink. Sims will not immediately transform, but will get the "Strangely Hungry" moodlet which causes their hunger need to drain.

Vampires will have their own panel to gain and upgrade new abilities that make them more powerful. They can choose certain powers as they gain more experience and become stronger. There are a total of 25 powers, divided evenly (5 per each Vampire Rank), with several powers having their own tiers (up to a maximum of 3). Also some powers conflict with certain weaknesses, preventing you from picking them.

Vampires also have different needs to normal Sims. Vampires do not need to cater to a bladder meter and their energy need is elongated and replaced with "Vampiric Energy" as well as the hunger need being replaced with a "Thirst" need for plasma. The needs panel also showcases the experience to achieve the next vampire rank and the power points.

Just like aliens from The Sims 4: Get to Work, vampires have a Sim form and an alternative form in which they can switch between to keep their vampiric presence from being revealed. They will switch into their "Dark Form" to turn into their true vampiric nature and access some of their supernatural powers, such as feeding and turning other Sims. The Dark Form can be fully customized separately from the normal form in CAS.

There are two brand new skills called pipe organ and vampire lore. Pipe organ is the equivalent of the piano skill for the new pipe organ object, and vampire lore helps vampires become stronger. There are also three new aspirations: Vampire Family, Master Vampire, and Good Vampire.

Vampires includes 151 buy and build mode items and new clothing and hair styles for Sims aged children to elder, all designed to be very gothic. The pack also includes three new lot traits: On A Dark Ley Line, Registered Vampire Lair, and Vampire Nexus.

Vampires do not really play a role in The Sims, not even in Makin' Magic. The only character who is an actual vampire is Vicki Vampiress, an NPC who operates the "All Things Draconic" cart in Magic Town.

Sims cannot become vampires, but a magical adult Sim who successfully uses the "Beauty or Beast" charm can temporarily take on the appearance of a vampire. This is purely cosmetic, and the Sim remains a normal Sim in all respects.

Vampires are one of the story elements in The Urbz: Sims in the City for GBA and DS. After the player's Urb washes up at the Bayou, Crawdad Clem and Bayou Boo suspect that they are a vampire, and the player must answer questions to prove that they are not.

Later, when the player's Urb has to go in the Dark Tree, a Grand Vampire appears,[confirmation needed] but the player scares them off with a glowing rod. When Bayou Boo shows the player's Urb the secret passage to return to Miniopolis, he gets captured on the way. He later appears in Mission 6, where it is revealed that he has been turned into a vampire and is chained up in the secret passage. The player then must pick the lock of the chain and speak to Mambo Loa about vampirism. She tells the player that the cure for vampirism is a heavy chocolate dish. The player then makes a Chocolate Decadence, and feeds it to Bayou Boo, which cures his vampirism.

Vampires were introduced in Nightlife. They have bluish-gray skin, red eyes, and fangs. The game-generated Grand Vampire NPCs wear Victorian-style clothing, apparently influenced by western historical depictions of vampires.

Vampirism is transmitted via the bite neck interaction performed by a Sim who is already a vampire, such as a Grand Vampire, who will initially only bite Sims with whom they have a high relationship; however, once the Grand Vampire has bitten a Sim, their likelihood of biting other (playable or unplayable) Sims is increased until the lot is reloaded. Non-Grand Vampire Sims still require a high relationship in order to successfully bite another Sim. Other Sims can also Influence a vampire to bite another Sim, though it will likely be successful only if it is a Grand Vampire that is influenced to do so.

In addition to their characteristic coloration and dentition, vampires possess unique animations such as stalking about with an arm over their face, transforming into a bat for faster or more efficient routing, and a scowling portrait in the interaction pie menu.

Vampires gain the Bleh!!! interaction, which lowers the bladder need of target non-vampire Sim and can be used regardless of relationship. Teenage Vampires can get the undead scholarship to go to college, though the memory description will incorrectly describe the Sim as a zombie. Vampires cease to age past adulthood and cannot die of old age or starvation, even if their hunger reaches zero.

Their motives become static during the night (unless depleted by specific activities), but drop quickly during the day. A vampire exposed to daylight will sizzle and smoke and see their needs plummet rapidly; if they are not directed indoors quickly, they will burn to ash and die. For this reason, they must sleep in a coffin or meditate during the day. Due to their nocturnal nature, they can be contacted via phone after other Sims complain of being woken up, but cannot be called between 7 AM and 6 PM; a vampire who owns a computer may be chatted with online at any time.

Other creature Sims can also become vampires, and possess unique combinations of physical traits. Alien, PlantSim, and evil-aligned witch vampires will have turquoise skin, while zombie vampires turn dark blue. Werewolf vampires will retain their vampiric appearances during the day, and look like werewolves at night. Servo vampires gain fangs, a red eye, and a small bat tattoo on their heads.

If at any time the Sim grows tired of the vampire life, Vampirism can be cured with Vamprocillin-D, purchasable from the Matchmaker or brewable by witches. Other Sims can Influence vampire Sims to drink Vamprocillin-D, provided they have the potion in their inventory (this can be accomplished by giving it to them as a gift). Once cured, the Sim will be returned to normal; they will be able to go out in the day but will lose all the perks of being a creature of the night.

Sims will not necessarily have wants or fears related to vampirism, but if they do, all Sims except Knowledge and Pleasure Sims will fear it. Knowledge Sims will want it, and once bitten will fear curing it.

Vampires will not bite autonomously until a playable Sim has been turned into one. Since that requires some positive action on the part of the player, whether or not to have vampires (other than the Grand Vampires) is effectively a matter of player's choice.

Jfade has a set of mods which can be used to control vampires' biting. One keeps vampires from biting NPCs. This can be useful, as once Grand Vampires start biting autonomously, they may attempt to bite Mrs. CrumpleBottom, which can lead to game corruption. Another only allows them to bite on residential lots, while the third disables biting altogether.

The player's character will get turned into a vampire by Virginya Feng while completing a goal for Lincoln Broadsheet. While the player is a vampire, their hunger need will drop faster while outside during the day. They will also have the Vampire Bite perk which can be used to fill the hunger need at the cost of angering the individual bitten and lowering the player's sanity.

The player can cure themselves of vampirism by asking Mambo Loa about a cure which which will unlock a vampire cure recipe on crafting tables which requires garlic and plasma packs. The Vampire Bite perk will be retained after the player is cured and if the player uses it they will become a vampire again.

Unlike The Sims 2, vampires do not die when they are exposed to sunlight. Instead, they will begin to smoke and will get a negative moodlet when they step outside during the day. If a vampire remains exposed to sunlight, it will eventually pass out and will not be able to use its abilities. Also, the player will get a message if a vampire Sim steps outside during the day.

Vampires in The Sims 3: Late Night look relatively normal, although they have paler skin and shinier eyes than regular Sims. (If the player would like to make a light skin, then "testingcheatsenabled true" may be used. There should be an option to edit the Sim in CAS.) Players can usually pick them out in a crowd by their bright eyes, and possibly by the spiky tattoo on their neck. Sims receive this tattoo after becoming vampires, though it is possible that this tattoo could also be selected in CAS (via "unlockoutfits" cheat code). A regular Sim, unless he or she has the Brave or Evil traits, will get the Hunted moodlet whenever a vampire who they are not friends with is around.

Once a Sim has met a vampire, the vampire will show up in that Sim's relationships panel with a red box around his or her picture. The Sim can use "Ask to Turn" with the vampire, whereby he or she will hold out their arm, and the vampire will bite them on their wrist. If they have a high or romantic relationship with the vampire, the vampire will bite the Sim on the neck instead. If a playable Sim is a vampire, then the player can offer to turn any Sim, but if the Sim refuses, the human Sim will get the "Freaked Out" moodlet. If there are too many other Sims around, or if the player's Sim doesn't have a high enough relationship level with the vampire, he or she may be rejected from receiving "the gift."

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