Need For Speed Hot Pursuit Remastered Customization

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Vernie Montagna

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Aug 5, 2024, 9:56:28 AM8/5/24
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HotPursuit's gameplay is set in the fictional Seacrest County, which is based on the American states of California, Oregon and Washington,[7] in which players can compete in several types of races. Players can compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction system called "Autolog", which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies and achievements.

Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from the 2010 Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at the Spike 2010 Video Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.


Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit 2 titles in the Need for Speed franchise with exotic cars and high-speed police chases. Hot Pursuit lets players be either a racer or a police driver, and features a full career mode for both roles. The relationship between the cops and racers is described as "a dog chasing down a rabbit"; the police being more powerful while the racers are faster. Each side has several power-ups including calling for roadblocks and radar jamming.[8] According to Criterion the single-player section is somewhere between 12 and 15 hours long, but with much replay value.[9]


The game takes place in a fictional location known as Seacrest County based on the West Coast subregion of the Western United States.[8] It's an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion's previous title.[10] Hot Pursuit features a new social interaction system called "Autolog" which is described as "Facebook for the game".[11] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can try to beat. Autolog also contains an experience system called "Bounty".[12] As of July 2012, the Web Dashboard for Autolog was shut down for all games, except Need for Speed: Most Wanted.[13]


The driving mode of the game is described as "fun, accessible, okay", however not as arcade-styled as Burnout Paradise, but far from a simulator.[8][12] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as "all the cars you dreamed of driving, in the way you dreamed of driving them".[14]


Most vehicles are available in both racer and police variants, but a few cars are exclusive to each side.[12][15] Also exclusively featured in the Hot Pursuit is the Porsche 918 Spyder concept.[16] Ferrari automobiles however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, are also absent from Hot Pursuit.[17] There is no car customization or tuning, other than color changing, "just because the game really focuses on the Hot Pursuit element."[12] Unlike previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne, Nissan Frontier, and Ram 1500 are used as traffic cars.


In Career mode, there are 4 super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit (circuit race with cops), Eliminator (knockout), Time Marker (solo timed circuit run) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a free roam race (with GPS) to capture more of the checkpoint flags than the Boss (2 out of 3, etc.). Besides Career, the game offers Quick Race mode, which allows up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, "Interceptor" (be a cop & bust a speeder).


A complex yet extensive range of visual customization options is available, including body kits, wheels, and a full range of colors & vinyls, including freehand drawing ability. The most obvious difference is that the graphics and racing physics in this version are completely different from the other versions, giving it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games.[18][19]


The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Need for Speed games such as Most Wanted, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift.[35] The song "Edge of the Earth" by Thirty Seconds to Mars serves as the game's theme song; other songs in the game's soundtrack include "Big Weekend" by Lemonade, "Cinema" by Benny Benassi (feat. Gary Go), "Opposite of Adults" by Chiddy Bang, "Sofi Needs a Ladder" by Deadmau5 (feat. SOFI), and "Watercolour" by Pendulum. The game's musical score, which is usually played during the police pursuit events, was composed by Marios Takoushis and Vanesa Lorena Tate.


Players can also add custom soundtracks to the game, so that any music stored on the player's hard drive can be selected during gameplay, as long as they are added to a playlist via the console's system menu.[36] As well as optionally using songs from the player's hard drive, several categories of licensed music are available for the game's racing, menu screens, and the photo mode.[37]


EA announced the One Million Challenge on 25 November 2010. The idea behind the challenge was that if the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by 12 December 2010, a free downloadable content (DLC) pack would be released with three new cars.[38][39] Although the trailer fell short of the million views, EA still awarded the three cars for free. EA stated the cars would be added to the game through a future title update on the PlayStation 3 and Xbox 360; PC users were told that EA will share more news when it becomes available.[40] On 14 December 2010 the first update was released which added the three cars to the player's garage. Criterion released another Xbox 360 title update the following day.[41][better source needed] On 17 December 2010, a third title update was released which repaired issues experienced with earlier versions of the update.[42][43][better source needed] Criterion released the official second update for the consoles on 15 February 2011, addressing some minor issues and glitches.[44]


Criterion also promised updates to add new features in addition to bug fixes for the PC version. The first update for the PC was released on 26 November 2010 which addressed crashes, issues with aspect ratios, and missing effects. D-Box motion chair support was also added.[45] The second update for the PC was released on 19 January 2011, which fixed issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU performance and a rare crash issue when entering the Career map screen. The three free cars from the One Million Challenge were also added.[46][47] The third update for the PC was released on 17 March 2011, which fixed several issues players were having relating to game crashes and bugs.[48] The fourth update for PC was released on 4 April 2011, which fixed another 30 percent of the game's known bugs, with a total of 77 percent of the issues fixed.[49] The fifth update for PC was released on 14 April 2011, as with the most recent patch this new update mainly dealt with various game crash issues which players encountered while playing the game. One game crash in particular, which occurred on some systems when players were prompted to "Press Any Key", was fixed in this patch.[50] EA announced that the PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; "We have a limited amount of resources that makes it so that we are unable to deliver new content to all platforms, however we do have more updates and content on the way for PC players."[51][52][53]


In addition to the free update, Criterion has released several optional, premium packs that add content like new cars and events. The first two DLC packs for Hot Pursuit were released one week after the game's launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the player immediate access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives the player access to all the Racer cars, and vice versa for the SCPD.[54] The third pack for Hot Pursuit was released one week after the first two. The SCPD Rebels Pack, adds seven new cars previously available only in police variants to the Racer line-up, including the Audi R8 5.2 FSI and Aston Martin DBS.[55]


EA announced the first official DLC for Hot Pursuit on 6 December 2010. The Super Sports Pack adds three new cars; the Porsche 911 GT2 RS, Gumpert Apollo S, and Bugatti Veryon 16.4 Super Sport in variants for both sides of the law. There are also 13 new race and pursuit events, and new achievements/trophies to earn.[56] It was released on 21 December on the Xbox 360 and PlayStation 3 in North America and on 22 December on PlayStation Network in Europe. Although this is the first official DLC, extra additional content could also be purchased via online storefronts.[57][58]

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