Re: Gurps Character Assistant Free Download

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Kirby Apodaca

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Jul 11, 2024, 4:11:53 PM7/11/24
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Hi, I'm the GURPS Data File Coordinator for GCA4.What this means, basically, is that I'm in charge of maintaining, updating, writing, and compilingthe data files for GCA4. I work on a basically volunteer basis, writingthe files as I have time and collecting files that others have written to add tofuture updates of GCA4. Along with many others, I've also been working with Armin on theGCA4beta test.

If you're looking for information on or official updates for GCA4 please visit theproduct page at SJGames,the official GCA4 Updatepage, or the SJGames GCA4 Forum.If you're looking for GURPS 3rd Edition support for GCA4 you can download it fromArmin's website.If you're looking for any other info on GCA4 please keep reading.

Gurps Character Assistant Free Download


Download Zip https://imgfil.com/2yM6mf



Between posting those updates it sometimesbecomes necessary to release data files for for newer books withoutincluding them in the full Data Update. Sometimes this is because thefile is too incomplete, sometimes it hasn't been rigerously tested (it'sstill in "beta"), sometimes it's because the file (or book)wasn't done in time for the full Data Update. I post information on these files to aDiscussion Threadin the SJGames Forums.

Below are some alternate GURPS Logos that you canuse with GCA4's character sheet printouts. You can download all of theseimages in one zip file here.Many of these are actually just modifications of the cover pictures(available from SJGames website), cropped to look nice as a GCA4 GURPSLogo. GCA4 automatically scales Logo images to fit into the allottedspace; most of these images are set to have a height to widthratio of between 2.25:1 and 3:1. Note that the images in the ZIP archive areboth higher resolution and better quality than the thumbnails presentedbelow.

Back when Pyramid was an online 'zine instead of amonthly PDF publicationthey used to publish a half-dozen articles every week, and eachweek an average at least one of those articles was made available as afree sample. Pyramid as a 'zine is long gone, but those free articles are stillavailable if you know where to look.

There used to be a great list onGURPSWiki.net;unfortunately that website is long gone, however thanks toArchvie.orgwhat is gone is not always forgotten. You can find the thearchived listing of Free Pyramid Articles here.You can even still findone of my articles hidden away there.I've archived the GCA Data Fileon my site since the sample article has it locked out.

So I was feeling a little nostalgic and dug up theseold covers that never were. Hover over them to see the covers that wereactually used. At least for the first four I think we can all thank ourlucky stars that the new cover designs came about.

This is a project that I have wanted to do this for years.SJGames maintains a verycomprehensive GURPS Books Indexon their website, and while that index is comprehensive itis, however, just a text index and hasn't changed much in well over a decade(other than adding new books to the list!). TheGURPS Covers Index is a presentation of all of theGURPS book covers. Each cover is linked back to SJGames webpage for that book,so it serves as a true index of their books. It also includes covers for previous editions ofthe books, which SJGames don't have displayed on theirwebsite anymore, and the back cover of almost every book (which SJGames hasnever made available). The index is divided into three parts, presentingGURPS 3rd Edition,GURPS 4th Edition, and GURPS 'Zines (Roleplayer and Pyramid).

Traveller Starships Geomorphs is a PDF which contains hundreds of map tiles which can be combined to create large maps for starships, bases, and buildings for use in a modernish or sci-fi campaign. While his PDF is an amazing work, it has one fatal flaw - it was only available in PDF format, making it difficult to combine the tiles on a computer to create larger maps, to use his tiles in VTT software, or to use a hex grid with the maps (since the PDF contained only a square grid).

Well, no more. I converted the entire PDF into PNG image files with a transparent background, allowing you to combine the tiles and to use a hex or square grid underlay or overlay as you desire. I then went on to add many of my own tiles to the archive. And since that wasn't enough I have continued on, adding whole maps designed with these tiles. Many of these maps are available in PNG format on my Geomorphs page, ready to download and use as-is.

The Random Dungeon Generator can create an entire dungeon, complete with stationedmonsters, wandering monsters for random encounters, and treasure. This is based onthe DonJon random dungeongenerator, but has been modified to use rules, monsters, and treasures fromGURPS Dungeon Fantasy and the Dungeon Fantasy RPG.

I can take no credit for this project other than hosting it on my website; it iswritten and maintained entirely by Emily Smirle and Kyle Norton (with some help from others).Dungeons On Automaticis a blog where Emily and Kyle support the Random Dungeon Generator.You can downloadthe entire project for local use from GitHub.Or you can Enter the Dungeon to start adventuring.

I've been messing around with C# and whipped up thislittle application to help keep track of multiple characters HP and FPtotals as well as displaying the current HP and FP status (Below 1/3, Ator Below 0, -1xHP, etc). It also keeps track of current Move and Dodgebased on the halving from lowered HP & FP. Tracks up to 24 PCs or NPCs.Requires the Microsoft .NET framework.

This spreadsheet is an aid for designing ships using therules from GURPSSpaceships for GURPS 4th Edition. In addition I have the quite a fewOptional Rules which can be used with or withoutthe spreadsheet.

Recently I've released the Version 2.0 of my Spaceshipssheet. This version has significant improvements over the previous version,chief among them is the ability to handle Smaller SM and Reconfigurable Systems.Additionally the design has allowed for numerous small improvements. I've workedout most of the issues with macros, and incorporated many of the macros into theOpenOffice version of the sheet. I plan on adding further improvements as timepermits.

Well, I've had this kicking around for a long time.No, I mean a l...o...n...g... time. I started work on this spreadsheet duringthe playtest of GURPS Space 3e. In fact, I think it actually helped me with theplaytest. I put it on the back burner, and worked on it on and off over theyears. I'd thought about releasing it, but took one look at SJGames Game Aids Licenseand my eyes began to water uncontrollably. I don't even think I'd thought aboutthis sheet in over a year, then one day I look at the Daily Illuminator and Isee that SJGames is doing away with their Game Aids procedures and my jaw almosthit the floor.

So what is it? It's an Excel Spreadsheet. No, it doesn't workwith Open Office (at least, it didn't last time I tried, which was a long timeago). It takes care of all of the math of creating a Starship using the StarshipDesign System from GURPS Space 3e.

Why roll dice at all? This spreadsheetgenerates an entire page of pre-rolled dice. Each page has two tables on it,each table has rows and columns labeled A-Z. If you print these out you can usethem on a car ride or on the bus; one player simply calls out a row and columnand the other player looks it up. You can then cross off the result once used.If the result is already used start looking around it clockwise, starting withthe square above it and moving around the square until an unused result isfound.

In the upper-left of each of the two tables you can select 1d6, 2d6, or 3d6results to fill the table. You can re-roll the tables by pressing F9 (orselecting a different die). The excel version also has a macro which will forcea recalculate before printing, so you won't have to do it manually if you'd liketo print out multiple pages.

Between the tables is a selector that says Random: Distribution.If you leave it on Random: Distribution the sheet will take the 216 possiblecombinations of 3d6 and distribute them across the table three times, usingrandom rolls to fill in the leftovers. This means that every time you reroll thetable you are guaranteed that there will be three 3's and three 18's on thetable somewhere; I took the same approach of randomly distributing results with1d6 & 2d6 as well.

If you change it to Random: Rolls it will fill the table withrandom die roll results. This means that the table is fully random and that someresults may come up more or less frequently than they "should," so youcould generate a table with no 3's but six 18's, or vice versa.

In addition you can select AZ instead of the die results. This willdistribute all the AZ letter combinations through the table, creating a key.Instead of randomly calling out row/column combinations you can just read downthe key, looking up that row/column combination on the roll table. If you areworried about the players looking ahead on the key to find out what their nextroll is you can printthe key on the back of the page with the table they're using so that players haveto flip the page over in order to make a die roll. Or you can have Player A readout his key for Player B to look up on his roll table and vice versa.

If you're like me coming up with a decent name for a character can be tough, and justcoming up with reasonable names for NPC's is a pain. So I have my random name Generatorwritten in Microsoft Excel, though it works just fine withOpen Office.It generates an entire page of over 200 names, all based on the1990 U.S. Census data.The names are weighted by frequency, so more common names come up more often.

The Random Tavern Name Generatorcreates an entire page of random tavern names, good for any fantasy game (or reallyany game where you need a tavern/inn/bar name). I believe the original textfor this came from a meme, so have no idea who to credit.

Mini-Character Lenses for GURPSis an article I wrote for Pyramid 'Zine v2 (the Web Zine days). This article details 10-point backgroundskill lenses that can be added to a character to flesh them out, either during character creation or in-game.

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