Problem with Meshroom --> Creates three textures instead of one

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mmde...@gmx.de

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Aug 31, 2018, 6:44:08 PM8/31/18
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Dear Ladies and Gentlemen,
First of all, I´d like to say how impressive and great your software is.
I´ve run into a problem, that I cant find a fix for. Every time I create a mesh with your default settings, the result looks amazing, but the program creates three individual Textures, randomly splitting the UVs of the mesh up into those three parts. I tried changing the Number of images to fuse setting and hit commit before executing the Texturing step. It doesn´t work. Could you give me any advice on what to do here?

Yours sincerely,
Marius




pfalk...@googlemail.com

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Sep 3, 2018, 10:46:14 AM9/3/18
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You need to change the technique it's using to UV map - 'basic' works on large meshes, but as you've found will spit out multiple texture files. LSBM and ABF will create a single texture file, but only work effectively on smaller meshes (hover the mouse over 'Unwrap method' to get details.

SteveS

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Sep 11, 2018, 6:29:50 AM9/11/18
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One of my Meshroom projects has created 2 texture images and I'm keen to try changing the Unwrap method to LSBM or ABF to get only one. Just wondering if you'd recommend one or the other. Cheers.
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