3DSMAX Backburner and Multiple GPU

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Laurence Penn

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Nov 23, 2020, 2:04:34 PM11/23/20
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Just started experimenting with Meshroom.

We are currently 3DSMAX-based and using backburner for our render farm. Can this be used with Meshroom?

We also have multi-GPU render machines (4 GPU max). I've been looking online but don't see a way to make use of all four in one machine.

Sim

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Nov 25, 2020, 5:02:26 AM11/25/20
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Hi, 
we did not test if Meshroom works with Autodesk Backburner, but you can give it a try:  https://www.jigsaw24.com/articles/use-backburner-to-queue-renders-from-non-autodesk-software

For examples for gui submitters check out https://github.com/alicevision/meshroom/wiki/Renderfarm-submitters
Please share your experience here, so we can add it to the documentation.

Laurence Penn

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Nov 25, 2020, 8:21:22 AM11/25/20
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Awesome, thanks so much for those resources. Will be sure to update once I have performed some tests.

Laurence

Laurence Penn

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Nov 25, 2020, 8:23:13 AM11/25/20
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Anything regarding support for multi-GPU machines?

Fabien Castan

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Nov 25, 2020, 10:12:50 AM11/25/20
to Laurence Penn, AliceVision
Hi Laurence,
It's already there but it is not much tested/evaluated, so your feedback would be interesting.
You should change the chunk size of the DepthMap node. It's good to have small chunks on renderfarm to compute across many machines but it should be bigger if you have multiple GPUs on each machine.
It's here, blockSize is 3 by default (so we compute 3 depth maps per chunk which is quite bad if you have 2 GPUs..):


De : alice...@googlegroups.com <alice...@googlegroups.com> de la part de Laurence Penn <l...@theorem3d.com>
Envoyé : mercredi 25 novembre 2020 14:23
À : AliceVision <alice...@googlegroups.com>
Objet : Re: 3DSMAX Backburner and Multiple GPU
 
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