This is actually (another) warning from the UI library, only related to the wireframe display mode.
This is not critical but I agree this is useless noise in this output, so we'll try to see if we can get rid of this.
Anyway, this has nothing to do with your input images.
Regarding upload to Sketchfab, you can have different strategies depending on your files sizes.
Free plan allows to upload up to 50MB.
If model+material+texture compressed archive is less than this, you can upload it directly.
What we generally do is compress the .obj and .mtl files, upload this archive and upload the texture independently inside the Sketchfab 3D editor.
If your compressed mesh is still too large, you can clean/decimate it. To do that, you can use the automatic mesh decimation available in Meshroom:
- right click in the graph editor empty space, select MeshDecimate
- connect MeshFiltering.output -> MeshDecimate.input
- right click on Texturing, duplicate (Texturing2)
- disconnect (right click on connection > Remove) MeshFiltering.output -/> Texturing2.inputMesh
- connect MeshDecimate.output -> Texturing.input
- play with "Simplification Factor" of "Max vertices" to get a lighter mesh
(you can compute a specific node by right clicking on it > Compute - useful to test different decimation parameters here, without computing the Texturing every time)
Graph should look like this:
Note: If you've cleaned up your mesh in an external 3D software, you can also give the path to your .obj file directly to Texturing2.inputMesh (instead of connecting something from the graph).
This allows to re-project the textures on your mesh; the only "constraint" is that you need to keep the same orientation/scale as the original reconstruction.
Hope this helps!