Meshroom is not really designed to produce 2D images of it's reconstructions. The finished product from Meshroom will be an object file (obj) and image textures to 'paint' the 3D mesh object. This finished work may be found in the /MeshroomCache/Texturing/############# folder. The Meshroom Cache will be located in the same directory as your Meshroom (.mg) project file. These folders inside the /Texturing directory have randomly assigned numbers and new numbered directories are created every time you perform a new reconstruction. Look inside the most recent numbered directory for your most recent reconstruction. Use a 3D modeling program (like Blender) to import the .obj file into a new project (inside of Blender). Importing the .obj directly from this folder will bring both the mesh and all the image textures into the Blender 3D project. Inside of Blender, you may then light, pose and render any kind of image you wish.