Hello,
Thanks for the link, I have seen a similar post in the issues tab
on the Github
(https://github.com/alicevision/meshroom/issues/1223), but I found
one of the pic possibly misleading, especially when you branch in
parallel SfMTransform and PrepareDenseScene from the
StructureFromMotion box. In my case, although performing a correct
SfMTransform on the sparse cloud, the whole process ended trying
to produce the mesh from the untransformed alignement...
Hello,
I am sorry to hear that you get stuck following this workflow,
and unfortunately I am not going to be allowed to share the
photoset used, since this material doesn't belong to me...
Anyhow, if you don't mind, and if your photo set isn't too huge,
maybe can I, or someone else here, have a look to check what's
wrong with your set or with my method (that possibly does not work
for all use cases... lack of testing). Or maybe some screen
captures may help to understand what's wrong. Please let me know.
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Hello,
Some other comments that work in photogrammetric processing in general :
- even if you don't use all of them for the scaling, it would be a good idea to add more markers (or other features that add some textures to your picture) ; it helps at creating feature points during alignement and reconstruction processes ; at the very least, try to have 3 coordinates (then you'll get your object horizontally aligned, and your plate will match the scene grid in the end). Even if CCTags are circular, crop and print them as squares with a confortable margin. Regarding you object, I would have print a CCTag grid on kind of a A4 sheet.
- you should try to increase your depth of field ; here, the
usable field of your pics is quite low (blurred in both fore- and
background, therefore no way to anchor some robust key points out
of the object, which doesn't populate enough room in each photo).
- metallic objects have a high specularity , you can decrease it with the help of a polarized filter (and optionnally complemented with a cross-polarized lightsource, but it might be a bit advanced for now) ;
- lights are a bit to sharp... a screen attached in front of your
light sources will help at getting a more diffuse light ; or you
can try to bounce them with white reflectors (i.e. white sheets of
A0 paper, not to be seen, just to contribute in the overall
illumination)
- you are a little bit over exposed : if you shot in RAWs, you could try to lesser this quickly...
Good luck!
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Yes, I think that's. it. Now you have to connect your SfMAlignement 'Output SFM File' to both PrepareDenseScene and DepthMap, and your PrepareDenseScene 'Image Folder' output to DepthMap 'Image Folder' Input...
I am not sure but it seems there's only 1 CCTag extracted...
If you were to add 2 other markers (let's say at the mouth and
the bottom of your cannon), you could easily find their
coordinates by triangulate their relative distances, since they
are rigourously on the same plane.
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