Hi David,
I actually have discovered a few things, I would like to add them to this post in case anyone finds it useful.
Short of it: It appears that bounding box in version 2021.1 is integrated into the Meshing node. There is a checkbox for custom bounding box and ideally this gives me the controls for creating the bounding box from there. Double-clicking on the Meshing node adds a "Meshing" view to the 3d viewer, and through that you can control a view of the bounding box.
I found that attaching sfmTransform to the input of PrepareDenseScene was a way to manipulate the SFM data (scaling and rotation?) for use later in the pipeline. This is obvious now, but at the time the data points I saw made me think this was how I could create a bounding box that would limit the data considered by the meshing node.
Upon further reading and comprehension, it seems that at one time the sfTransform would be inserted into the pipeline right before the Meshing node in order to create the bounding box effect I was after. Then I poked around some more and found what I reported above: the bounding box appears to be part of the mesh node now.
Now I'm trying to understand how the rest of the system works, for instance I got into a situation where:
1) double clicking on StructureFromMotion won't add the view to my Scene list after I have: loaded a saved project
2) gasp I think if I save two projects files in the same folder, they both look at the same data set left over from each other's processing?!