A 10 minute loading time sounds like a potential network issue, probably best to eliminate the hardware first:
[01]
Run the same scenario writing to a local hard drive and your server, if it still takes 7-10 minutes then it's a read issue.
[02]
Run disk I/O analysis to see if your hard drive is hitting it's read/write limits since the computation itself is low.
This will eliminate the ethernet cables or hard disk limitations as factors in your tests,
[03]
If you are then no closer try running the dg profiler while importing ( found in the Maya plugins ) and playing the timeline, this will identify if there are any specific DAG nodees slowing the whole thing down.
[04]
If at this point you still don't have an answer, your error checking, the hardware, and network is performing great then you can try the cProfile python module to further pinpoint this,it will give you an overflow of evaluation information you can then parse with the pstats module, run it on a load function and you will clearly where the code is taking up the most time or resources, it won't show you the specific part of the cache that's evaluating slow but what calls are being made and what is calling what.
But then, if there is still nothing, assuming you are on a Linux box, go to gdb.
Good luck finding why it takes so long to load this particular cache, have you tried simply switching out the workflow from an Alembic Cache to an Alembic GPU cache? Those perform a lot faster but don't meet everyones specs so it may not be the solution for you, in short, a Maya scene should never go as far as take 10 minutes to load, even with a lot more geometry than what you refer to, if it's consistent and the checks above go through fine then you may be in a scenario where your workload has become so much that you need to put the workflow under the microscope, as in use build scripts and proxys rather than artists dry loading scenes.
Hope this helps