Thank you Francois and Steven!
Francois, we had the Maya scene set to centimeters and the houdini scene set to meters, though the maya scene, when imported into Houdini, was still rather large. To get it to match Maya, we scaled the Houdini alembic scene by 0.5. I also made both applications the same unit (meters), but we had to scale the cube to 0.005 when brought into Houdini to match Maya's scale. I suppose if we set a standard for the scaling, then the scaling factor could manually be entered with this method, though the challenge would be to calculate the scaling factor any time Houdini or Maya's scale units are changed. We may start with this approach just to get the effects generated.
Steven, that is a good point about having the scaling separate from the application. We currently are working on a database system for managing our assets, and we could introduce an attribute pertaining to the scale of the alembic scene data to determine the appropriate scale factor. Alternatively, we can try to find a way to store the unit of measurement into the alembic cache from Maya, so we can dynamically calculate the scale when imported into Houdini.
Again, thanks for the feedback, and it will be helpful with developing our pipelines!