We ve been having a very interesting bug here, regarding referencing and Alembic. The lighters have brought in a maya reference containing the Alembic cache into their render scene. The strange thing is the cached animated character is different in the scene to if it was brought in in a new scene.
The scene had previously had a different cache in the scene and this is the version that is played back on update. I ve checked and triple checked the paths and they are the same file and same reference.
It seems that if the cache is brought into the scene where the cache was different it plays the old version. But when the scene is new it plays the updated version.
At first I thought this might be the result of some playback caching on Mayas behalf, but even rendering on a totally different machine it keeps this result.
Can this occur if Alembic files are overwritten? I ve seen some stuff suggesting HDF5 is not safe to be overwritten.
Also on a side note are there any compiled .mll of the Alembic update for maya 2013x64? I don t have access to a compiler.
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