Hello there. i have a very stupid question(i think).
i want to draw the alembic file in Opengl with texture.
some alembic file with texture coordinate store in points are OK. the number i get from "schema.getUVsParam().getExpandedValue(ss).getVals()->size()" is equal to the point number. i just pass them to opengl then draw the mesh (i know it's wrong when a point share texCoord between another faces)
for now i just gather all the texture coordinates from one point and add them together then get the average coordinate. . the uv seams is very ugly.
so how can i use these vertex uv(we call this corner "vertex" in Houdini)?
i need duplicate these point which shared uv?
sorry for my stupid quesion... i have tried my best.T T