I'd like to export geo that has been deformed (but not animated), then import the changes. Currently, unless I have some offset applied to the deformer between two frames, the geo does not merge correctly on import. It just sits at pre-deformed pose. If I import and Add, the geo comes in deformed and looks right, but why doesn't the merge do the same?
A small example
* Create a cube and skin it with a single joint
* Move the joint away from origin (do not keyframe)
* Export the cube cache
* Start from a fresh scene, create a cube and try merge the cache
* The cube will have reset to 0, 0, 0
I've found if you animate the joint even with the tiniest offset between two frames, the 'deformed' position of the cube carries over correctly.
Am I missing something here? Would really appreciate some help. Thank you!