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Heya -
another idea would be to write an alembic reader/writer for cortex,
which would then give you gl feedback of alembic caches in
maya/houdini/nuke & standalone as well as the ability to manipulate
the data. However you might not need that flexibility?
Cheers,
Carsten
--
// carsten kolve - www.kolve.com
We're definitely interested in this at Digic, actually had it planned for development for the near future.
I'm not really sure how various parties could contribute to it though.
Cheers,
Szabolcs
You can grab my code from:
http://tmp.anima.fi/animaAlembicHolder/animaAlembicHolder.zip
In the package there's also a Linux x86_64 Maya2011 build for those of
you who want a quick try without all the building hassle.
Have fun!
o.
On Nov 18, 6:52 pm, Ashley Retallack <ashley.retall...@gmail.com>
wrote:
> hi oLLi
>
> Could you put it somewhere for us to see, that way we could start helping
> with the integration or clean up?
>
> - Ash
>
Anybody have implemented a non-SimpleAbcViewer design for Maya-based
Alembic preview?
We mainly use our "alembicHolder" on characters - I just did a quick
test with a sequence with two characters and our "holder" easily
outperformed AbcImport... I got ~120fps (75fps with bounds calculation
taking 2 samples) against ~50fps of AbcImport (all this ofcourse after
system file cache had done it's job).
...but I guess characters aren't a case of "relatively static"
geometry which you point to... you mean something like a whole scene
in one abc - location+characters?
o.