Are you using the Autodesk supplied ones or are you building it yourself? Later versions of the plugin duplicate endpoints when appropriate so that they are hopefully not shortened.
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We had this problem, on versions before the fix we just extended the curves. However the newer Alembic does indeed create the entire curve.
Adding the end points to keep curve shape regardless of degree adds another problem however as attached hair systems using this curve as a base evaluate strangely from having duplicate points in the same position.
I wrote a script to clean out the hair curves of their duplicate points.
If you cache out the curves using the later alembic plugins, you can use this to remove the duplicate points to keep the shape correct once the abcimport being into the scenes
http://pastebin.com/CkeP45Mb
supply the function with a group containing the curves for cleaning.
Regards,
TomP
On 30 July 2013 03:47, Derek Flood <dere...@gmail.com> wrote:
We would like to export follicle curves for a Maya nHair system to Alembic, but when we do the curves are getting shortened. Reading through the forums here it seems this has to do with Alembic converting the curve from NURBS to a renderman curve and thus losing the end points. As a result when we convert the Alembic curves to follicles and attach the Hair, it looks wrong. Shortened curves=shortened hair=wrong hair cut.
Here's our workflow:
1) export hair follicles to Alembic in world space
2) import Alembic curves
3) attach hair system
My questions is:
is there a way to fix the curves so they do not get changed/shortened/broken by Alembic?
thanks!
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nothing very glamorous, just extruition and increasing the density of the curves. I would recommend the later version as this works perfectly. What platform are you requiring ?
On 30 July 2013 16:21, Derek Flood <dere...@gmail.com> wrote:
Thanks Tom. You wrote "we just extended the curves" can you explain how you did this? That might be the simplest solution at this point.
On Tuesday, July 30, 2013 5:29:50 AM UTC-7, Tom Price wrote:
We had this problem, on versions before the fix we just extended the curves. However the newer Alembic does indeed create the entire curve.
Adding the end points to keep curve shape regardless of degree adds another problem however as attached hair systems using this curve as a base evaluate strangely from having duplicate points in the same position.
I wrote a script to clean out the hair curves of their duplicate points.
If you cache out the curves using the later alembic plugins, you can use this to remove the duplicate points to keep the shape correct once the abcimport being into the scenes
http://pastebin.com/CkeP45Mb
supply the function with a group containing the curves for cleaning.
Regards,
TomP
On 30 July 2013 03:47, Derek Flood <dere...@gmail.com> wrote:
We would like to export follicle curves for a Maya nHair system to Alembic, but when we do the curves are getting shortened. Reading through the forums here it seems this has to do with Alembic converting the curve from NURBS to a renderman curve and thus losing the end points. As a result when we convert the Alembic curves to follicles and attach the Hair, it looks wrong. Shortened curves=shortened hair=wrong hair cut.
Here's our workflow:
1) export hair follicles to Alembic in world space
2) import Alembic curves
3) attach hair system
My questions is:
is there a way to fix the curves so they do not get changed/shortened/broken by Alembic?
thanks!
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The AbcExport of curves work the same way in 1.5.0
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