Scott
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Basically when you import an alembic file to your scene you are creating some shapes, maya regular shapes, that get their geometry from the alembic file through a node if it's animated geometry or just on import if it's static.
You can just assign shaders to these shapes normally, as a post process after import. However, the shader assignment lives in the maya scene, not in the alembic file.
If later on, you have to change the geometry, you can reexport the alembic file and use the connect parameter of the Abcimport command to bring the new geometry to your scene, while preserving the shader assignment you did previously.
Cheers,
Diego
Scott
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