Slay hordes of relentless demons anytime, anywhere in DOOM, a brutally fun and fast-paced first-person shooter on Nintendo Switch. Blast your way through an intense single-player campaign, or crush your friends online* in numerous multiplayer modes.
Experience the full single-player campaign and beat back raging swarms of enemies with an arsenal of futuristic and iconic guns. Get up close and personal with the advanced melee system as you knock down, slash, stomp, crush and blow apart demons in creative and ruthless ways.
Test your mettle in the merciless and unforgiving Ultra-Nightmare difficulty mode where death is permanent, or take on Arcade Mode, a streamlined version of the single-player campaign with a classic score attack twist. Race against the clock to compete for the high score, and earn points for defeating enemies, picking up health, armour and score-boosting items.
Gain access to all previously-released multiplayer DLC content. Wield deadly weapons, transform into different demons, customise your marine with unique armour, and fight it out on additional multiplayer maps.
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DOOM 2017 id Software LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. DOOM, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.
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Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans. Enemies often appear in large groups. The five difficulty levels adjust the number of enemies and amount of damage they do, with enemies moving and attacking faster than normal on the hardest difficulty setting.[4] The monsters have simple behavior: they move toward their opponent if they see or hear them, and attack by biting, clawing, or using magic abilities such as fireballs.[5]
The player must manage supplies of ammunition, health, and armor while traversing the levels. The player can find weapons and ammunition throughout the levels or can collect them from dead enemies, including a pistol, a chainsaw, a plasma rifle, and the BFG 9000. The player also encounters pits of toxic waste, ceilings that lower and crush objects, and locked doors requiring a collectable keycard or a remote switch.[6] Power-ups include health or armor points, a mapping computer, partial invisibility, a radiation suit against toxic waste, invulnerability, or a super-strong melee berserker status. Cheat codes allow the player to unlock all weapons, walk through walls, or become invulnerable.[7][8]
Two multiplayer modes are playable over a network: cooperative, in which two to four players team up to complete the main campaign, and deathmatch, in which two to four players compete to kill the other players' characters as many times as possible.[9][10] Multiplayer was initially only playable over local networks, but a four-player online multiplayer mode was made available one year after launch through the DWANGO service.[10][11]
Doom is divided into three episodes, each containing about nine levels: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version, The Ultimate Doom, released two years after Doom. The campaign contains very few plot elements, with a minimal story presented mostly through the instruction manual and text descriptions between episodes.[12]
In the future, an unnamed marine is posted to a dead-end assignment on Mars after assaulting a superior officer who ordered his unit to fire on civilians. The Union Aerospace Corporation, which operates radioactive waste facilities there, allows the military to conduct secret teleportation experiments that turn deadly. A base on Phobos urgently requests military support, while Deimos disappears entirely, and the marine joins a combat force to secure Phobos. He waits at the perimeter as ordered while the entire assault team is wiped out. With no way off the moon, and armed with only a pistol, he enters the base intent on revenge.[13]
In "Knee-Deep in the Dead", the marine fights demons and possessed humans in the military and waste facilities on Phobos. The episode ends with the marine defeating two powerful Barons of Hell guarding a teleporter to the Deimos base. After the battle, the marine passes through the teleporter and is knocked unconscious by a horde of enemies, awakening with only a pistol. In "The Shores of Hell", the marine fights through corrupted research facilities on Deimos, culminating in the defeat of a gigantic cyberdemon. From an overlook, he discovers that the moon is floating above hell and rappels down to the surface. In "Inferno", the marine battles through hell itself and destroys a cybernetic spider-demon that masterminded the invasion of the moons. When a portal to Earth opens, the marine steps through to discover that Earth has been invaded. "Thy Flesh Consumed" follows the marine's initial assault on the Earth invaders, setting the stage for Doom II.[14]
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