Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online
After June 21st 2018, "Minecraft: Nintendo Switch Edition" (2017) will no longer be available for purchase from the Nintendo eShop. Existing owners can continue to play. *Existing owners will be able to re-download this version if needed.
A Microsoft Account is free and by signing in on device allows Minecraft players on Nintendo Switch to play with others on non-Nintendo devices. It also enables the portability of Minecoins and in-game store purchases to other devices.
You can purchase Minecoins in Nintendo eShop. Minecoins let you buy content in our in-game store, safely and securely. Minecoins are kept in your virtual wallet and can be used in Minecraft on other devices if you have a Microsoft Account.
Epic Games, Inc. v. Apple Inc. was a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store. Epic Games specifically had challenged Apple's restrictions on apps from having other in-app purchasing methods outside of the one offered by the App Store. Epic Games's founder Tim Sweeney had previously challenged the 30% revenue cut that Apple takes on each purchase made in the App Store, and with their game Fortnite, wanted to either bypass Apple or have Apple take less of a cut. Epic implemented changes in Fortnite intentionally on August 13, 2020, to bypass the App Store payment system, prompting Apple to block the game from the App Store and leading to Epic filing its lawsuit. Apple filed a countersuit, asserting Epic purposely breached its terms of contract with Apple to goad it into action, and defended itself from Epic's suit.
The trial ran from May 3 to May 24, 2021. In a September 2021 ruling in the first part of the case, Judge Yvonne Gonzalez Rogers decided in favor of Apple on nine of ten counts, but found against Apple on its anti-steering policies under the California Unfair Competition Law. Rogers prohibited Apple from stopping developers from informing users of other payment systems within apps. Epic appealed the ruling to the Supreme Court in July of 2023. Apple also filed an appeal of the ruling. Justice Kagan declined to grant Epic's emergency request for a stay of the ruling in August of 2023. In January of 2024, the Supreme Court denied the full appeals of both Apple and Epic in the case, leaving the case primarily a victory for Apple but still requiring them to allow developers to include notices of alternate payment systems in apps.
Epic also filed another lawsuit, Epic Games v. Google, the same day, which challenges Google's similar practices on the Google Play app store for Android, after Google pulled Fortnite following the update for similar reasons as Apple. However, that case centered more on the practices and deals that Google, as a dominant tech giant, wielded over partners to assure use of the Play Store. In December 2023, a jury ruled against Google in that it had unlawfully maintained its monopoly on the Android environment.
Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to run any digital storefront profitably.[1][2] While a 30% revenue cut was an industry standard across computers, consoles, and mobile platforms in 2019,[3] Sweeney stated that higher revenue shares made sense on consoles where "there's enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers", but did not extend to open platforms like mobile devices and personal computers.[4] Part of the reasoning for creating the Epic Games Store was to demonstrate that Epic could operate at a lower commission percentage (12%).[5]
As Fortnite expanded from personal computers to other platforms with the popularity of the Battle Royale mode in 2018, Epic Games sought to bring the free-to-play game to mobile devices. When Epic first released its Android client, it offered it as a sideloaded package, rather than as a Google Play store app, as they did not want Google to take any revenue from the microtransactions in the game.[6] However, this resulted in a number of security concerns and numerous unscrupulous clones attempting to pass themselves off as the real Fortnite game in the Google Play store,[7] and by April 2020, Epic discontinued the sideloaded version and placed the game on the Google Play store.[8] As Apple does not allow sideloading on iOS devices, Epic had just released the client on the App Store directly in 2018.[9]
In mid-2020, Sweeney reiterated his stance on the 30% revenue cut that Apple and Google took, ahead of a large United States Congressional hearing investigating antitrust charges on Big Tech companies, including Google, and during similar investigations of Apple in the European Union.[10] Sweeney said in a July CNBC interview that "Apple has locked down and crippled the ecosystem by inventing an absolute monopoly on the distribution of software, on the monetization of software", and "Google essentially intentionally stifles competing stores by having user interface barriers and obstruction".[11] Sweeney further stated that "If every developer could accept their own payments and avoid the 30% tax by Apple and Google we could pass the savings along to all our consumers and players would get a better deal on items. And you'd have economic competition."[11] After Apple stated that cloud gaming services like Microsoft's xCloud were not allowed on the iOS platform as they would allow content that bypassed Apple's content review, Sweeney wrote "Apple has outlawed the metaverse. The principle they state, taken literally, would rule out all cross-platform ecosystems and games with user created modes: not just xCloud, Stadia, and GeForce NOW, but also Fortnite, Minecraft, and Roblox."[12]
Apple has argued that the 30% cut it takes though In-App Purchases (IAP) "reflects the immense value of the App Store" and beyond the visible features it offers developers, that cut covers "Apple's technology, tools, software for app development and testing, marketing efforts, platinum-level customer service, and distribution of developers' apps and digital content."[13] Apple has further argued that it requires iOS apps to use its storefront to "ensure that iOS apps meet Apple's high standards for privacy, security, content, and quality" and avoid exposing iOS users to risks from alternative storefronts.[13]
Legal review of the cases identify the key issue is whether Apple's control of the iOS App Store is a monopoly or not. Epic Games has argued that Apple maintains a monopoly for iOS-enabled devices, and thus its behavior in restricting alternative payment systems and storefronts are anticompetitive. Apple contends that the marketplace that Epic participates in is multiple platforms, not just the iOS, and in that perspective, Apple does not have a monopoly.[13][14]
In an interview with CNN, Sweeney stated that Epic planned out a course of action over several months prior to August 2020, codenamed "Project Liberty", aimed to force Apple and Google's hands, either to alter their store policies or to initiate legal action.[15]
As determined through the course of the trial, Epic initiated "Project Liberty" by first introducing a standard patch to Fortnite that had to be approved by Apple and Google, but which had secretly contained code that would allow users to be able to purchase the in-game currency, "V-Bucks", directly from Epic. Epic did not make mention of this feature to Apple or Google, so the patch was approved.[16] Then, on August 13, 2020, Epic released a hotfix (which did not require prior approval) to the mobile versions, triggering visibility of this purchasing option. At the same time, Epic announced for all platforms that purchases of V-Bucks directly through Epic would be discounted by 20%. For iOS and Android users, Epic cautioned users that if they purchased through the Apple or Google storefront, they were not given this discount, as Epic said they could not extend the discount due to the 30% revenue cut taken by Apple and Google.[17]
Within hours of this hotfix going live, both Apple and Google had removed Fortnite from their storefronts stating the means of bypassing their payment systems violated their terms of service.[18][19] Epic immediately filed separate lawsuits against Apple and Google for antitrust and anticompetitive behavior in the United States District Court for the Northern District of California.[20] In 2019, Epic retained Cravath, Swaine & Moore[21] and its tandem lawsuits were represented by Katherine B. Forrest[22] and led by the chair of its antitrust division, Christine A. Varney, former lead of the Antitrust Division of the U.S. Department of Justice under the Obama administration.[23] Apple was represented in the suits by Gibson, Dunn & Crutcher partner Mark Perry.[22]
On the day the lawsuit was filed, Epic released a video called "Nineteen Eighty-Fortnite", parodying Apple's "1984" advertisement using Fortnite assets, which Epic points out in their lawsuit had been used by Apple then to challenge the weight of IBM at the time.[20] In its suit against Apple, Epic accused Apple of antitrust behavior with its practices around the App Store and its payment system, charging that these were in violation of the federal Sherman Act and the California Cartwright Act.[24] In its suit against Google, Epic challenged Google's past mantra of "Don't be evil" and claimed that its practices around the Google Play store and its payment system violate the Sherman Act and California's Cartwright Act.[25] Epic stated that Google's restrictions on the Android system interfered with deals for pre-loading Fortnite on phones from OnePlus and LG.[26] They state in the claim "Notwithstanding its promises to make Android devices open to competition, Google has erected contractual and technological barriers that foreclose competing ways of distributing apps to Android users, ensuring that the Google Play Store accounts for nearly all the downloads of apps from app stores on Android devices."[25]
d3342ee215