Hi,I've been keeping an eye on the development of akka streams, and I was just taking a second look at it now.There is one thing that I can't seem to get my head around, which is the explicit types associated with materialization.Compared to the earlier beta versions, it feels to me that the adding explicit materialization types seems to have added quite a lot of complexity in the APIs for building and using flows and I can't see where they are particularly beneficial in the general case.
Presumably there was a compelling argument for adding them - I just can't figure out what it is! ;-)
--Thanks,Rob
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Hi Endre,
Thanks for the explanation.
I was struggling to see why it was necessary for the flow to effectively generate an object as a side-effect of the materialization.
I guess that this is a corollary of choosing a design where the elements of the flow are created indirectly (and hence you don't have direct access to the underlying objects that have been created).