> def activateObject(a: ActorRef) = if (!a.isRunning&& !
> a.isBeingRestarted) a.start
> def validateObject(a: ActorRef) = !a.isShutdown
> def destroyObject(a: ActorRef) = if (!a.isShutdown) a.stop
> def makeObject = Actor.actorOf[Q]
> })
>
> Any ideas?
>
> Leo.
>
>
--
Martin Krasser
blog: http://krasserm.blogspot.com
code: http://github.com/krasserm
twitter: http://twitter.com/mrt1nz