Vael Victus' comment

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ajaximrpg

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Dec 8, 2010, 10:43:36 AM12/8/10
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Vael Victus wrote on the Ajax IM Google Group:

Awesome! That's so cool that someone did this. I think I'll wait on it
to get a little more developed, but I'll toy with it sometime soon.
(perhaps next weekend)

I am actually a game developer and I think having such a system would
just be really cool and simple. I'm pretty impressed. From prowling
the files quickly, it seems there's not much for a configure file yet.
I do have one request for it: turn off the "[person] says" business.

Also you said "Based on version 3.41", is there a particular reason
for this?

http://groups.google.com/group/ajaxim/browse_thread/thread/315726288d619f92

ajaximrpg

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Dec 8, 2010, 11:26:50 AM12/8/10
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Like ajax im 3.41, most of the configuration is in config.js in the js
folder. Only a minimal amount of configuration is in configure.php.
I only added a few options so configuration is mostly the same as ajax
im 3.41, no better, no worse. I'll look into adding more
configuration options.

I'll add a feature request for both developers and users to easily
customize the "[person] says", actions, out-of-character and
whispers. Temporarily, I think that the only change needed would be
at the bottom of ajax_act.php. This would change both the text in the
chat window AND in the chat log although the change to the chat log
would be harmless assuming you preserve all the <span> tags. Altering
or removing the <span> tags would make your chat logs have a different
XML format and they couldn't be styled with the standard ajaximrpg
stylesheet (or any additional stylesheets that came along).

ajaximrpg 4.00 is based on Ajax IM 3.41, not Ajax IM 4.0. So,
ajaximrpg is a modification on an older version of Ajax IM. The
radical redesign between Ajax IM 3.41 and Ajax IM 4.0 had two major
parts: the UI and the server. The Ajax IM 4.0 UI is totally
incompatible playing role-playing games; I wanted to use the whole
screen to run a game and not be trapped in a Facebook style chat. The
Ajax IM 4.0 server uses Node.js, instead of PHP, which trades away the
popularity of PHP for increased scalability. To me, the server
scalability for a game with a few people weren't especially important
and, if desired, could be added as an alternative to PHP, rather than
replacing it, in a future ajaximrpg version. So, overall, Ajax IM
3.41 suited the goals of ajaximrpg much, much better than Ajax IM 4.0
and allowed me to get a release out faster.
> http://groups.google.com/group/ajaxim/browse_thread/thread/315726288d...

Vael Victus

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Dec 8, 2010, 7:56:07 PM12/8/10
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Actually, I was thinking of using it completely separate from the game
as you have mentioned; the user would have to click the chat to chat
about the current zone they're in. Or possibly just the whole game
chat.

I would like to see a single configuration file, either web-based or
script.

Also as others have mentioned, the 4.0 is misleading. I understand
your reasoning, but suggest that you choose another version to ease
confusion.

ajaximrpg

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Dec 8, 2010, 11:15:22 PM12/8/10
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I'll add "Unify configure.php and config.js into a single file" as a
feature request.

What version number do you suggest?

Let me know if you need anything else.

Dan
----------------
Play: http://www.svexpertise.com/ajaximrpg/server
Code: http://ajaximrpg.sourceforge.net
Tweet: http://www.twitter.com/ajaximrpg
Discuss: http://groups.google.com/group/ajaximrpg
Totally free. Totally easy. Totally open. Play RPGs instantly.

Vael Victus

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Dec 9, 2010, 6:53:52 PM12/9/10
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Just, 1.00. I understand it appears as though you may be disregarding
the work done to bring AJAXIM to 4.0, but at this point the code is
quite different. You've expanded it and changed it a lot.

I have no more reasoning beyond that, and I think it will help the
newcomers understand exactly what ajaximrpg is. As a newcomer, I
thought 4.0 meant that you were working on this for a while and this
is the newest and greatest iteration. :P regardless it's a pretty kick-
ass system, I hope to toy with it soon. (perhaps after you unite my
configuration file ^-^)
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