Survival Server Rules

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BaccaYarro

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Jun 2, 2015, 11:26:03 AM6/2/15
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SPECIAL RULE FOR THE FIRST DAY OF LAUNCH:
  1. Don't mine within 2 hours of logging in to the server for the first time. We have had several allegations of people making note of high value mining spots with the intention of immediately striking it rich on the survival server once it launches. To avoid any suspicion of abusing beta privileges in this way, do not mine immediately after logging in to Survival for the first time. Enforcement Action - Anyone found mining within the first 2 hours of logging in on launch day will be banned for the remainder of the launch day.
Pollution / Ugliness - The beauty of the Survival server is important to me. I feel it adds hugely to the role playing aspect of the server, and I don't want to see that beauty marred by everyone's trash.
  1. Don't frivolously or excessively damage the terrain. Mining out a mountain because it's in your way is not acceptable. Go around. Burning down a tree might be acceptable. Particularly if you clean it up. Overall, don't just mindlessly destroy the terrain. Enforcement Action - warnings and tempbans. This is subjective, so I don't want excessive punishment.
  2. If you use a pillar, clean it up when you are done. A pillar is any tower of blocks that you use to reach an otherwise unreachable point. A common use of a pillar is to get back up to an airship you fell out of. Enforcement Action - If an admin sees your pillar, and you aren't already in the process of cleaning it up, the admin will TP you to your pillar and not allow you to leave until you have cleaned it up. This is regardless of what you are doing, if your ship was left in a dangerous spot, or unlocked, or whatever. Yes this is harsh. But this is important to me. You may be warned before TPing, I leave that up to the admin. You will be TP'd back when you are done.
  3. Modifications to real estate you purchase in the cities or the wilds should be tasteful, in fitting with the storyline, and not intentionally offensive. Examples of things that are not allowed: Sexual imagery. Big letters that spell Bob is a jerk. Buying a house in Aerie and putting a giant Imperial Eagle over it. Now, putting a giant Imperial Eagle over a property in Stovak might be ok, especially if it is explained as being an "Embassy" or "Visitors Center" or something. Enforcement Action - Admins will discuss this among themselves, and for now I would like to be involved in every decision. I do not want Admin's going on their own to enforce this, because it is subjective. Likely responses will be removing the offending object, and warning the player. In extreme cases and repeat offenses a ban (temp or perm) may be considered.
  4. Some kinds of pollution are inevitable, like some floating wreckage being left over after a crash. You will not be punished for this, but do clean it up when you can.
Protected Airspace
  1. Do not Obstruct Traffic. A common way of obstructing traffic would be to leave your airship parked in a high demand public dock and log off the server. If the player is still logged in they may still be using it. Another example is leaving your airship in a spot where it prevents other airships from reaching the private docks. Enforcement Action - In most cases an admin will simply move your ship to somewhere else accessible to the player but still within the protected airspace. Your ship may be impounded (saved in a schem and removed from the world) in cases involving repeat offenses or intentionally malignant behavior (I'm mad at bob so I will block his airship with my airship in the protected airspace).
  2. Protected Airspace is meant to be just that, protected. Do not attack, harm, harrass or otherwise "go after" another player in protected airspace. For example, don't try to cage their airship in with dirt blocks, intentionally lock down their airship by parking your airship in contact with theirs and locking it, or whatever other system you can come up with to mess with other players in Protected Airspace. The one exception is stealing things that were not locked properly. Airships can be stolen via towing or gaining access through an unlocked door. Chests or dispensers that are not locked can be stolen from. If you discover a method that allows you to steal something that was locked properly, please share it here so it can be addressed. Enforcement Action - warnings and bans depending on severity and repeated offenses. For harassment this will be treated much how it is in the real world. Which is to say, the victim has to convince the Judge / Admin that he is being harassed. If the alleged perpetrator can come up with a reasonably good excuse why he was just innocently going about his business, then the Admin should not take action. For example: "Frank is following me everywhere I go, trying to intimidate me!" "Hey, I'm just unloading my ship, it's right over there, and I can't help I need to go to the same merchants Bob does." "Ok, I don't see anything here that would justify action. Bob, if you want something done you will need more concrete proof."
  3. Do not abuse Minecraft glitches, hacks, or loopholes - There are ways to enter protected or locked areas. There are ways to immediately find all the emeralds and diamonds in an area. Don't use them, that is called hacking and will get you banned. Enforcement Action - Bans. We can not tolerate hacking on the server, or it will completely destroy game balance. 
  4. Any blocks of any kind placed in Protected Airspace should be removed when you are done with them. The only reason players have the right to place gravel, sand, and dirt in protected airspace is to allow them to pillar up to their ships. These should be removed as soon as they are no longer needed. Enforcement Action - warnings and bans depending on severity and repeated offenses.
Client side mods
  1. Minimap mods are allowed (and highly recommended). Minimap mods are intended to be used for airship operations. I don't like their use for entity tracking (finding and avoiding mobs or players) or mining, but I don't think I can enforce that. A mod that informs you of the location of precious minerals is prohibited. Enforcement Action - bans when found with using a system to unfairly know where all the precious minerals are. Although to be honest I'm not sure how we would know. I hope we can use the honor system here.
  2. Schematic building plugins may be used for reference only, not by automating the build itself. Schematica's print feature will hopefully be disabled. Until it is, just don't use it. Enforcement Action - bans when found out.
  3. Any kind of flying hack or any other client side software that grants you special in-game abilities that a default client would not have is hacking and will get you permanently banned immediately and with no questions asked - We take this very seriously. The game is carefully balanced against the security of airships, which may represent weeks of in game work for players. Bypassing that security completely ruins the balance of the game.
Language
  1. PG-13 language - Same rules as on Build. No sexually explicit profanity. Limit other forms of profanity. Enforcement Action - Mostly warnings, bans in extreme circumstances and repeated offenses.
Ship Construction Rules
  1. Veteran status is required to place Airship and Cruise  signs - you will achieve veteran status after 100 hours played on the server.
  2. Redstone engines must be contiguous and exposed at the back of your ship, or in pods sticking out from the side - Engines are intended to be a vulnerability. Do not hide them in your interior or space them throughout your ship. It isn't realistic, and it is not fair to others with properly designed ships. Enforcement action: YOUR SHIP WILL BE TAKEN AWAY AND YOU WILL NOT BE COMPENSATED. There is a reason we reserve ship building rights for veterans. Because it is so important the rules be followed.
  3. Cruise signs can only face forwards - Simple enough. No cruising sideways or backwards. Enforcement action: YOUR SHIP WILL BE TAKEN AWAY AND YOU WILL NOT BE COMPENSATED. 
  4. No invulnerable armor - Some effects, like water, anvils, and obsidian, can be abused to make invulnerable armor. There is a huge difference between a ship that is hard to sink, and one that is completely invulnerable. One is a fun challenge to play against, the other ruins the whole game. Enforcement action: YOUR SHIP WILL BE TAKEN AWAY AND YOU WILL NOT BE COMPENSATED.

Admin notes
  1. This isn't the build server - Because players have more limited powers, I do not feel the old system of 3 warnings leading to a ban is necessary. Repeat offenses may still lead to bans, or even a permaban, but overall I expect permabans being more rare. The exception is abuse of admin or build group powers, which is taken very seriously.
  2. Do not abuse your power - Do not take any action that benefits yourself. I would prefer this extend all the way to trivial matters, just to be sure there is no in-game benefit from being an admin. Try not to treat rival factions any more harshly than you would any other players. I expect tensions to be higher on this server than build. That is part of the fun. But resist the temptation to use your admin powers to affect the power struggles that are inevitable.
  3. Only use the button on the admin chambers if necessary for legitimate admin activities - In particular, do not use it to spy on players for in game reasons. If you suspect a player of breaking rules, it may be appropriate to take a look. But do not use information gained from admin powers to change your in-game activity. IE: Oh, he's in SunkSchiff, guess I'll lay a trap for him.
  4. If you modify the game world, post about it so it can be copied to the master image - I need to keep the master image up to date, even after the official release of survival.
  5. Do actually perform admin duties - Admins that regularly refuse to help players will not be admins for long. Yes, no one wants to take time off from their gameplay, but you were given those rights for a reason. Admins are expected to help players get their airships unstuck, assist when server issues cause people to lose goods and vessels, and officiate rule disputes.
That's all I can think of for now, I will update this when possible.

makerofchaos12

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Jun 2, 2015, 1:54:24 PM6/2/15
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I feel the tower enforcement action is a bit too steep. In previous servers ive played, they notified the player of the coordinates and gave them a time limit to remove it. Also if the player has an axe in their crew quarters, I would rather you let then grab it before teleporting them. It will save both of you time and effort. Also the rules concerning protected air space is a bit too vague, what if you are just following the player? Would that be considering "annoying" them. Heck being in the same town as some of these people annoys them.

BaccaYarro

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Jun 2, 2015, 3:42:08 PM6/2/15
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I can see why you would think that, but I'm afraid I disagree. I tried notifying players of their pillars and asking them to remove them. I stressed it needed to be done right away. However, the problem is that much of the gameplay on the server centers around travel. It may be hours before the player returns to that pillar, even if they went straight for it (and they won't).

Then the admin will forget about the warning, the player will forget about removing it, and it will still be there. We had 3 pillars along a single trade route after just two days, and with only 8 players. Imagine how many there would be after months of play with 50 players. 

No, I'm afraid the punishment must be immediate and harsh. The details can be negotiated with the player involved. A warning should be given, but the player should not be given much time. Enough to grab a shovel, but not enough to get to a safe port. It's up to the admin.

Bottom line: if you don't want the punishment, don't commit the offense.

Now, on to "annoying". I will remove that language, but I can't help the feeling that I think you are nit-picking here. If you are constantly following someone everywhere they are trying to go inside protected airspace, you are probably trying to harass them. Why else would you be doing it? Obviously being in the same town as someone is not harrassing them. Having 4 guys stay within 5 feet of a player with their swords out, that is. I ask again, why are you doing it? Are you trying to prove how mighty you are and intimidate them? That's not going to fly. Are you just trying to go about your business and unload your cargo? That's fine.

I think if you are honest, you know what I mean about "going after someone". If you are mad at Bob, Protected Airspace is not the place to do anything about it. The wilds is where you do something about it.

EDIT: Harassment will be treated much the same way it is in the real world. The alleged victim will need to convince an Admin they are being harassed, and the alleged perpetrator will be given a chance to defend himself. A valid defense against the accusation would be evidence that the activity was innocent. For example, "I was just going to the ore merchant, my ship is right over there and it's full of ore. I can't help it if Bob was going to the same merchant." Also, the Admin will take past events into account when determining if harassment has occurred. For example, if Bob has recently attacked the alleged perpetrator, this will increase the odds that harassment will be determined to have occurred. 

BaccaYarro

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Jun 2, 2015, 3:57:59 PM6/2/15
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More on harassment:

Examples that are harassment:
  1. Multiple players staying within 10 feet of an alleged victim with weapons drawn, and following them when they move.
  2. Repeatedly running through the alleged victim to make it difficult to interact with merchants.
  3. Placing blocks in any way to inhibit travel of the alleged victim or his airship.
  4. Maneuvering an airship in a way to inhibit travel of the alleged victim or his airship, but not for an innocent reason.
Examples that are not harassment:
  1. One player keeping an eye on the alleged victim at a distance, watching where they are going.
  2. Being in the same town as the alleged victim.
  3. Running the same route as the alleged victim.
  4. Taking a parking spot before the alleged victim can, if the parking spot will actually be used to move cargo.

makerofchaos12

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Jun 2, 2015, 4:15:48 PM6/2/15
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Ok I can agree with all the points you made. I just wish we could have a few minutes to finish up whatever we were doing so we dont lose anything major. I would hate it I'd i lost a 300k dollar ship because I was teleported far away. I wont lie. I'm a forgetful person, and I might leave something on occasion but I'm always willing to clean up my mess. Btw I don't believe what bj did was right yesterday, though I do think the 1 week ban is a little harsh.

Will Barclay

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Jun 3, 2015, 2:07:54 PM6/3/15
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Personally as an Admin I would find an in game way to change my current permissions SUPER helpful because having to restart my client is frustrating. I don't deny people help but often I am unsure on whether or not I am supposed to help people. Like for instance I TPed someone who had fallen out of their ship and died... Should I have done that?

TylerS1066

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Jun 3, 2015, 3:45:50 PM6/3/15
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I agree with snow.  TPing to people on our playing accounts I do sometimes if the person is specifically asking me to.

McFantasy Parks

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Jun 3, 2015, 4:34:12 PM6/3/15
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How do we get on beta +BaccaYarro

BaccaYarro

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Jun 3, 2015, 5:20:36 PM6/3/15
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Right now we are offering early access to donators. It will be opened up to current build server players this Sunday night / Monday morning.

BaccaYarro

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Jun 5, 2015, 12:12:57 PM6/5/15
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We need to talk about Combat Logging. Combat logging is where a player logs out to avoid being killed in combat. Now, first off, I feel that in Airship Pirates this is slightly less of an issue than in other servers. Because combat is supposed to center around the airships, and if you log off your airship can still be looted, stolen, whatever.

But that doesn't mean it isn't frustrating. As far as I know it is not possible to prevent logging out in combat. But you can punish it with plugins like these:

But it is not a perfect solution. It only applies if you get hit, and there are other limitations. What should we do with combat logging?

Keough99

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Jun 9, 2015, 8:34:20 AM6/9/15
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That plugin will work good it will kill u if u combat log like some other plugins or it can kick u next times log on those prevent it pretty well I suggest it

Keough99

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Jun 9, 2015, 8:34:58 AM6/9/15
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The plugin only takes effect if u log off after being hit

BaccaYarro

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Jun 19, 2015, 9:46:16 PM6/19/15
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The rules have been updated with ship building rules. Please read them. 

Tyler Darkcaster

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Jun 21, 2015, 1:20:19 PM6/21/15
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Just to make sure, we can run away from an enemy ship by going underwater and cruising away while under said water correct?

BaccaYarro

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Jun 21, 2015, 3:30:48 PM6/21/15
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Of course. Although if you have already been detected it may not be a good idea. Being underwater to avoid detection works great. But if they already know you are there, submerging only slows you down and makes it easier for them to catch you. 

Tyler Darkcaster

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Jun 21, 2015, 3:42:38 PM6/21/15
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Ok thanks!

Homeschool Rathbone

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Jun 23, 2015, 4:19:27 PM6/23/15
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2 Things. One I have posted my ign in your emerald bay intro thing and you said you whitelisted everybody but I have yet to be added? 2 I was wondering what about optifine? I use the zoom function all the time. Should I not use it on this server?

Head Admin: TylerS1066

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Jun 23, 2015, 4:28:23 PM6/23/15
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  1. The whitelist is broken, we have not been able to get anyone whitelisted for a while and we are working to find a solution.
  2. Optifine is allowed (and encouraged), as optifine is mostly visual changes we allow optifine.

BaccaYarro

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Jun 24, 2015, 2:52:35 AM6/24/15
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What was the username? One or two didn't work.

Edit: To clarify, I have to add the users in batches, which I last did Tuesday morning. I'll probably do another batch some time Wednesday.

Homeschool Rathbone

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Jun 24, 2015, 3:07:29 AM6/24/15
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The username was sentimental. Also I posted my name I think on Sunday, maybe on Monday. Thanks for helping out :-)

BaccaYarro

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Jun 24, 2015, 7:42:53 PM6/24/15
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Ok. Added. For anyone else, please don't submit usernames here, instead put them on Emerald Bay intro video in the thread where I ask people to give their IGNs for being added.

Homeschool Rathbone

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Jun 24, 2015, 9:24:50 PM6/24/15
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Woops, I am sorry and I will not post in this anymore. It autocorrected, my name is serpental. Not sentimental. Sorry again and thanks for all the help

Trentons

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Jun 24, 2015, 9:33:45 PM6/24/15
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I had Submitted me Username on the Emerald Bay and was no Added both times, I was wondering if this was a glitch or a simple mistake that you had Forgotten me. Also, You have not done the Wednesday batch yet so if i'm still not white listed then i will try to contact you via PM.
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