Non-stock ship ratings

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BaccaYarro

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Apr 20, 2015, 5:14:21 PM4/20/15
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Please only use this thread to post or discuss ratings. Please also try not to take ratings personally, I know everyone's design is their own baby, but we have to try to be as impartial as possible. Some of this will sound like criticism. But the fact is it's not possible to make a perfect ship, you always have to give up something. Particularly with smaller designs. 

I will be listing ratings in the order they are received, and I would request mods / admins to also submit their ratings here and I will average them all in.

JacksLightoftheAbyssMKV
Issues: Fighters use redstone blocks on the nose for armor, easy fix, just move to tail
Size: ~6600
Exterior Looks: 5 (nice look to it, it's clear effort was put into making it look good)
Interior Quality: 2 (not much more than simple bed and amenities, although multiple bridges are nice. Some exposed wiring)
Armor: 1.5 (Most of the ship is covered, including bottom. But hangar bay is exposed, fighters can be set afire from the side. In theory a fighter could set the whole ship aflame from the side without piercing the armor. Not always going to happen, but a vulnerability)
Extra lift: 3
AA ability: 1 (no forward or aft AA guns, coverage is only on about half the side)
Gun range: 5
Gun penetration: 3
Gun quantity: 1
Controls: 3 (one redundant cannon trigger, all weapons can be fired from the control area)
Fighter capacity: 3
Cargo: 3 (13 chests)
Extra Credit: 1 (light thing is cool, took 1 point away for the non-turreted main gun)

Total assuming issues are corrected: 31.5

TylerPublicRazor
Issues: none I could see
Size: ~1900
Exterior looks: 3 (simple, not bad given the small space to work with)
Interior Quality: 1 (simple, rudimentary)
Armor: 1 (no armored floor, as above, understandable in this size)
Extra Lift: 2
AA ability: 1.5 (coverage for roughly 2/3 of the ship, no forward or back firing though)
Gun range: 3.5
Gun penetration: 2
Gun quantity: 1
Torp penetration: 5
Torp quantity: 2
Controls: 3 (all weapons controllable from "bridge", torp turret controllable if main bridge destroyed)
Cargo: 2
Extra Credit: 2 (ASMs on the belly could add some usefullness)

Total: 29

TylerS1066

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Apr 21, 2015, 4:45:30 PM4/21/15
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KeoughCorvette-mk4.2
Issues: none I could see
Size: ~4100
Exterior Looks: 1.5
Interior Quality: 3 (no exposed wiring but no specialized sections)
Armor: 2 (all around armored, but only 1 block thick)
Extra lift: 3 (3.5% extra lift, not sure on this Bacca tell me)
AA ability: 1 (very limited coverage, no fore or aft)
Gun range: 2
Gun penetration: 1
Gun quantity: 3
Torp penetration: 0
Torp quantity: 0
Controls: 3 (Redundant nav controls but only 1 set of turret controls)
Fighter capacity: 0
Cargo capacity: 3 (8 chests)
Extra credit: 3.5 (Cargo ramp & bombs)

Total: 26 (atm, need bacca to grade lift)

Keough99

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Apr 22, 2015, 7:53:59 AM4/22/15
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I question isn't armor the posed to be 1 block thick on ships because most ships only have 1 block think armor but can't u count the advanced armor I'm a bit confused on that

TylerS1066

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Apr 22, 2015, 8:20:45 AM4/22/15
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Keough, it's comparing your armor to that guy that has composite armor 5 blocks thick

Keough99

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Apr 22, 2015, 12:56:02 PM4/22/15
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Ah now I know

Jack Castle

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Apr 23, 2015, 9:20:54 PM4/23/15
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Rating for artemasglaciemcruiser
Issues- None
Size~ 5056
Exterior Looks: 3 points- Nice camo themed armor design, with engines showing and a tower brigde, could be a little better though
Interior Quality: 2 points - Storage, some rooms, exposed wiring in a few places
Armor:1 points - Hardened clay armor covering the entire ship and turrets no gaps, one layer
Extra lift: 1 points - 2596 wool to 5056 of the entire ship
AA ability: 2 points - Sides and front, drawn out in a simple line
Gun range: 4 points -
Gun penetration: 1 points
Gun quantity: 4 points - 4 cannons
Torp penetration: 1 points -
Torp quantity: 2 points - 1 for each torpedo tube, 0.5 for each additional reload in a tube
Controls: 3 points - All, save the front AA, are controlled from the tower, additional trigger in the latter up, back up manual triggers on the wires
Fighter capacity: 1 points - 1 for each fighter
Cargo capacity: 1.5 points - 7 chests
Extra credit: 1 points - Bomb bay

Total points: 27.5

Jack Castle

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Apr 23, 2015, 9:35:49 PM4/23/15
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MWSIO-attackboatrefit
Size~1400
Exterior Looks: 3 points - Windows look neat, but lacks flight stabilizers 
Interior Quality: 1 points - Simple, basic.
Armor: 1 points - Everything is covered in a sheet in a hardened clay.
Extra lift: 1 points - 700 wool out of 1400, she is fling though
AA ability: 1 points - single line of broad side AA
Gun range: 3.5 points
Gun penetration: 1 points
Gun quantity: 1 points
Torp penetration: 4 points
Torp quantity: 2 points
Controls: 2 points - all controlled from the helm, no back up
Fighter capacity: 0 points - 1 for each fighter
Cargo capacity: 0.5 points - a chest
Extra credit: 1 points - bombs

Total points: 20

TylerS1066

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Apr 23, 2015, 9:48:46 PM4/23/15
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ArtemasCruiser
Issues: None
Size: ~5000
Exterior Looks: 2 (% colors, kinda fish shaped)
Interior Quality: 0 (absolutely no interior and exposed wiring)
Armor: 1 (Stained Clay all around)
Extra lift: <not graded yet>
AA ability: 2 (1 line AA in middle. plus limited fore AA)
Gun range: <not graded yet>
Gun penetration: 5 
Gun quantity: 1
Torp penetration: 3  (4m and 5m torps)
Torp quantity: 4 points (2 tubes, 2 reloads per tube)
Controls: 4 (all controls are duplicate but AA)
Fighter capacity: 1
Cargo capacity: 0
Extra credit: 0
Total: 23 - 33 (depends on outcome of ungraded categories)

Samuel Clasper

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Apr 24, 2015, 2:38:13 PM4/24/15
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its designed primarily for fighting and not many other roles so that's why it lacks many luxuries

Jack Castle

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Apr 24, 2015, 7:34:33 PM4/24/15
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danielcbaileyvenom
Size~ 8000
Issues: (Blows its own nose off on the lowest arc giving it limiting arc in a combat situation. Cannon needs to be moved up one block, that would fix it.)
Exterior Looks: 4 points - Good Effort was put into this, Looks great.
Interior Quality: 5 points - Crew Quarters, Captain's quarters, Galley, Storage, looking good.
Armor: 2.5 points - One layer of hardened clay, armored turret.
Extra lift: 3 points - 4500 wool of 8000
AA ability: 3.5 points -
Gun range: 5 points
Gun penetration: 5 points -
Gun quantity: 1 points -
Torp penetration: 0 points -
Torp quantity: 0 points -
Controls: 2 points - one bridge, two triggers for the cannon
Fighter capacity: 4 points - 1 for each fighter
Cargo capacity: 5 points - 41 chests
Extra credit: 1 points - Cargo ramp

Total points: 41 (All issues are fixed :D)

Jack Castle

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Apr 24, 2015, 7:45:23 PM4/24/15
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danielcbaileymediumvenom
Size~4400
Exterior Looks: 4 points
Interior Quality: 3 points
Armor: 2.5 points
Extra lift: 1 points - 2231 wool out of 4410
AA ability: 2 points
Gun range: 5 points
Gun penetration: 5 points -
Gun quantity: 1 points -
Torp penetration: 0 points -
Torp quantity: 0 points -
Controls: 1 points - One Bridge

Fighter capacity: 4 points - 1 for each fighter
Cargo capacity: 5 points - 23 chests
Extra credit: 0 points -

Total points: 33.5

Jack Castle

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Apr 24, 2015, 8:09:48 PM4/24/15
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DragoSword
Size~6500
Issues: Fighter is not flyable.
Exterior Looks: 2 points -Looks like an iron sword, but just solid iron.
Interior Quality: -3 points -All the wiring in this ship is exposed, -5 points +2 for crew rooms
Armor: 2 points - one layer iron armor
Extra lift: 1 points - 3256 wool out of 6501
AA ability: 0.5 points - Just a few AA gun near the front of the bridge on the sides
Gun range: 1 points
Gun penetration: 5 points -
Gun quantity: 2 points -
Torp penetration: 2 points
Torp quantity: 5 points
Controls: -2 points - Only one bridge and a set of confusing buttons and switches
Fighter capacity: 1 points -
Cargo capacity: 1 points - 6 chests
Extra credit: -6 points -  minus 1 for static cannons, Minus 5 for none-adjustable cannons

Total points:11.5

Jack Hanson

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Apr 24, 2015, 9:43:22 PM4/24/15
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Seriously! no one has reviewed the schematic i submmmitted (twice!) though ones that cam after it appear to have been!

Jack Castle

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Apr 24, 2015, 9:49:58 PM4/24/15
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We working on it now

Jack Castle

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Apr 24, 2015, 11:43:00 PM4/24/15
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destriaescort
Size~ 5357
Exterior Looks: 2 points 
Interior Quality: 2.5  points
Armor: 2  points
Extra lift: 4 points
AA ability: 2 points
Gun range: 4 points
Gun penetration: 5 points
Gun quantity: 1 points
Torp penetration: 0 points
Torp quantity:0 points
Controls: 1.5 points
Fighter capacity: 0 points
Cargo: 1 points
Extra Credit: 1 points

Total points: 26

DoctorEckener

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Apr 25, 2015, 3:56:07 AM4/25/15
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The ship's camo was actually made by hand by me. No % was used for it.

Jack Castle

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Apr 25, 2015, 4:31:48 AM4/25/15
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*EckenerCruiser2*
Size~6200
Issues: When facing forward cannons mid cannons will hit the ones in front of them while on the lowest ark, broadside is no issue however
Exterior Looks: 4 points - Built all by hand in a very flat shape, looks exactly like an airship.
Interior Quality: 3 points - not much more than simple bed and amenities, although multiple bridges are nice
Armor: 4 points - Thick slabs around the belly of the helm, entire ship is cover in a layer of slab armor otherwise
Extra lift: 2 points - 3271 wool out of 6231
AA ability: 2 points - Single strip broad side AA
Gun range: 4 points
Gun penetration: 1 points
Gun quantity: 4 points
Torp penetration: 3 points
Torp quantity: 2 points
Controls: 2 points - Everything is controlled from the tower, no back ups
Fighter capacity: 1 points - 1 for each fighter
Cargo capacity: 1 points - 4 chests
Extra credit: 1 points - Bomb bay

Total points: 34
As far as the Issue of the cannons, as long as the Captain is aware the ships design this should can be worked around.

Jack Hanson

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Apr 25, 2015, 9:09:56 AM4/25/15
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Note: it has fighter capacity for a number of fighters (1-3 depending on fighter type). Just saying

Jack Castle

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Apr 27, 2015, 6:44:27 AM4/27/15
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Hood_Destroyer
Size~ 4800
Exterior Looks: 3 points
Interior Quality: 1.5 points - a bed and a chest, exposed wiring is a minus, two helms, and directions on signs. Feels very cramp.
Armor: 2.5 points - Complete half slab armor going around the entire ship, with armored turrets and an extra amount of slabs on the surface
Extra lift: 0 points - 2484 wool out of 4851
AA ability: 3 points - Front, Back, and sides
Gun range: 4 points
Gun penetration: 1 point
Gun quantity: 3 points
Torp penetration: 3 points
Torp quantity: 5 points
Controls: 3.5 points - Two bridges each with cannon triggers, multitude of redundant torp remote signs,
Fighter capacity: 0 points
Cargo capacity: 0 points - A chest
Extra credit: 1 points - ASMs'

Total Points: 31.5

Jack Castle

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Apr 27, 2015, 7:13:56 AM4/27/15
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V-VanGaurdFrigate
Size~8700
Issue: label everything, control wise
Exterior Looks: 4 points - Great deal of effort went into this design
Interior Quality: 4.5 points - 2 pieces of exposed wiring, however, there is a privy, an arsenal, crew quarters, a captain's quarters, a mess hall, engine room, and multiple bridges.
Armor: 4 points - The enormous shields on the sides of the ship speak for them selves.
Extra lift: 5 points - 5041 wool out of 8693, more then 1000 extra lift
AA ability: 1.5 points - single strip along the broadsides covering only the main middle
Gun range: 4 points
Gun penetration: 1 points
Gun quantity: 4 points
Torp penetration: 0 points
Torp quantity: 0 points - 1 for each torpedo tube, 0.5 for each additional reload in a tube
Controls: 2.5 points - Tower control everything, no back up triggers, 3 helms
Fighter capacity: 0 points - 1 for each fighter
Cargo capacity: 5 points - 21 chests
Extra credit: 0 points -

Total Points: 35.5

Jack Castle

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Apr 27, 2015, 7:40:43 AM4/27/15
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MWSIO-newattackboat
Size~1600
Exterior Looks: 3 points - looks like a speed boat
Interior Quality: 0 points - what interior?
Armor: 1 point - single layer of hardened clay some exposed wool
Extra lift: 1 point - 827 wool out of 1601, It does pilot though.
AA ability: 2 points - single strip on broadsides
Gun range: 4
Gun penetration: 1
Gun quantity: 2
Torp penetration: 4
Torp quantity: 2
Controls: 3 - all from the cozy little helm
Fighter capacity: 0
Cargo: 0 - A chest
Extra Credit:

Total Points: 21

Jack Castle

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Apr 27, 2015, 7:48:40 AM4/27/15
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*danielcbaileyvengence*
Size~ 9500
Issues: No rear facing cruise signs

Exterior Looks: 4 points - Good Effort was put into this, Looks great.
Interior Quality: 5 points - Crew Quarters, Captain's quarters, Galley, Storage, looking good.
Armor: 2.5 points - One layer of hardened clay, armored turret.
Extra lift: 3 points - 4500 wool of 8000
AA ability: 3.5 points -
Gun range: 5 points
Gun penetration: 5 points -
Gun quantity: 1 points -
Torp penetration: 3 points -
Torp quantity: 5 points -
Controls: 3 points - 3 bridge, two triggers for the cannon
Fighter capacity: 4 points - 1 for each fighter
Cargo capacity: 5 points - 41 chests
Extra credit: 3 points - Cargo ramp, ASMs', bombs

Total points: 52 (No more ships from this guy)

Daniel Cooper

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Apr 27, 2015, 7:58:54 AM4/27/15
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The number 51 pleases me greatly, but I noticed a few features never took into account of
-The bomb bay, configurable from the gunnery bridge
-Aft bridge
-AA never changed in score, aft was added but never took into account of.

Thanks jack though for always willing to score the ships!

Jack Hanson

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Apr 27, 2015, 8:10:19 AM4/27/15
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It appears that the schematic has no name in front? Most other posts have the name in front of schem, so i was wondering. If it did not have a name in front then shouldnt points be taken off?

DoctorEckener

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Apr 27, 2015, 1:43:53 PM4/27/15
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Having rear facing cruise signs is cheating.

Devawn Vathlier

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Apr 27, 2015, 3:41:05 PM4/27/15
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I added signs to help give people an idea of what each leaver and button does. if you think it is wise, now if you think it would be a good idea, I can also say what the starboard cannon and port cannons are on the ship, but that would not look quite as refined, and I think (hope at least) what they are, but if you guys feel that people wouldn't get it, then yea I will add more detail


Keough99

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Apr 27, 2015, 8:30:04 PM4/27/15
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Jack bacca set a rule stating that there are no rear cruise signs allowed

Jack Castle

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Apr 28, 2015, 6:21:12 AM4/28/15
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I'm not daft, There is a rear facing cruise sign in Daniel's ship and I'm saying to remove it. Or turn it around or what have you.

Jack Castle

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May 5, 2015, 5:00:01 PM5/5/15
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Glaciem-sub-patrol
Size~1300
Exterior Looks: 3.5 points
Interior Quality: 1 point - not much more than a simple bed, exposed wiring)
Armor: 1.5 points - bottom of ship is exposed wool
Extra lift: 1 point - 664 wool out of 1278
AA ability: 4 points - considering the shape of the craft having staggered forward fire guns gives a great deal of coverage
Gun range: 3
Gun penetration: 1
Gun quantity: 1
Controls: 2 points - everything can be neatly controlled from the one and only bridge
Fighter capacity:0
Cargo: 1 point (5 chests)
Extra Credit: 1 point - Bombs

Total Points- 20

Jack Castle

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May 5, 2015, 6:34:00 PM5/5/15
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Steverocksubheavyraider
Size~7650
Exterior Looks: 3 points- Nice camo themed armor design, with engines showing, could be a little better though
Interior Quality: 3 points - Storage, some rooms, exposed wiring in a few places
Armor: 2 points - Hardened clay armor covering the entire ship and turrets no gaps, one layer
Extra lift: 5 points - 4136 wool to 7645 of the entire ship
AA ability: 4 points - Sides and front, staggered
Gun range: 4 points -
Gun penetration: 5 points
Gun quantity: 2 points - 2 cannons
Torp penetration: 5 points -
Torp quantity: 1 points - 1 for each torpedo tube, 0.5 for each additional reload in a tube
Controls: 3 points - All, save the front AA, are controlled from the tower, additional trigger in the latter up, back up manual triggers on the wires
Fighter capacity: 6 points - 1 for each fighter
Cargo capacity: 1.5 points - 7 chests
Extra credit: o points -

Total Points: 45.5

TylerS1066

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May 5, 2015, 6:35:03 PM5/5/15
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Just 1 armor layer should be 1 point, and the exposed should be 1 (size diff)

Jack Castle

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May 5, 2015, 11:20:48 PM5/5/15
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You would think so, Bacca graded my ships armor with a 1.5, it would have had a 2, but it was docked for the exposed fighter bay, so it would stand to reason that a fully covered ship a 2, no armor is a 0, and a 1 is like assault craft style armor.

mcMoonWalker

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Jul 3, 2015, 3:50:24 AM7/3/15
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I submit a ship Semmie and I made for survival. btw, are these ships sold in Stovak?

MWSIO-Attackboatrefit3
I'm not sure whether the A in Attackboat is capital, try both ;)
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