That seems like a good starting point. I've seen some relatively
successful attempts on this subject as well.
Petro
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One guy from the NZ Python User Group (Douglas Bagnall) has done something
that emulates TV series. He's analysed with some code the general
picture/scene structure of hours of Shortland Street (NZ soap), and then
generates according to the captured heuristics blurred versions of "new
episodes" that mock overall geometry, scene changes, etc.
I could imagine that there's some similarity that can be used on music as
well.
Guy
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Guy K. Kloss
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Ian Ozsvald (A.I. researcher, screencaster)
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This first one is on the Te Tuhi video game machine (making "one off" games on
demand in an automated way from crayon drawings of kids). It also mentions the
Shortland Street Emulator:
http://www.tetuhi.org.nz/exhibitions/exhibitiondetails.php?id=34
And this is a link to Douglas' Shortland Street Emulator:
Some of Douglas' techniques used for implementations can be (more or less
roughly) outlined in the Kiwi PyCon 2009 proceedings:
http://ojs.pythonpapers.org/index.php/tppm/issue/view/16
HTH,