At first I was thinking the latter - to show them everything going on behind the scene with Aipotu and then running many examples with VGL. But now I am thinking of running some of the simpler examples with VGL and then doing the 'behind the scene' with Aipotu and then running more complex examples with VGL.
I am a little confused though. I am reading the VGLII manual and it refers to the Level01.pr2 thru Level13.pr2 problem files. In my 3.2 version of VGLII I have 5 problem folders: interacting, one, two, threegenes, and VGL. In the VGL folder I have Levels 01 to 10, so no 11, 12 or 13. And, unless I am missing it, there is no reference to the onegene, twogenes, threegenes, or interactinggenes folders. I have looked at all the Lab Manuals except the French one, since I don't read French :-)
Am I just supposed to assume the obvious and that these are additional problem sets to use or is there someplace that references them. The way the manual is setup now it makes it look like there should be one folder with Level01 thru Level13.pr2 files in it.
Also, is there a way to quickly see the answers as the instructor for each randomly generated problem? Besides 'solving' it by looking at the cages. I did see information involving the 'instructor key' etc... Is that the only way to just be 'told' the answer?
I suppose that deriving it from the cages isn't too bad, given that there is a limited set of possibilities in the 'model builder' for each problem. But when working with many groups of students in limited time, it is just somewhat time-consuming for the instructor. I'm not complaining, I'm just asking if I am missing something that would make my life a bit easier whilst keeping the students' live just as difficult :-)
Your assistance is much appreciated!
Tom