Fwd: Call for papers I3DA VENICE

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Julian Scordato

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Feb 10, 2026, 9:52:38 AMFeb 10
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Inoltro ai possibili interessati la call in oggetto.

Un cordiale saluto

-- 
Julian Scordato
Dipartimento di nuove tecnologie e linguaggi musicali
Conservatorio C. Pollini, Padova

SaMPL – Sound and Music Processing Lab

CoME – Coordinamento Nazionale Docenti di Musica Elettronica

Inizio messaggio inoltrato:

Oggetto: Call for papers I3DA VENICE
Data: 10 febbraio 2026 alle ore 15:33:55 CET

Dear Julian


Could you kindly circulate this amongst your students and contacts (also other universities) who may be interested?



Call for Papers - I3DA 2026, Venice, Italy — 19–22 November 2026.

The I3DA 2026 will take place at Palazzo Giustinian Lolin, the headquarters of the Fondazione Ugo e Olga Levi and the University of Warwick Venice Centre


We cordially invite you to submit your papers, posters and demos for the International Conference on Immersive and 3D Audio (I3DA 2026).

The International Conference on Immersive and 3D Audio (I3DA) is a leading international forum dedicated to immersive media and spatial audio research across cultural heritage, natural environments, and human perception. I3DA 2026 brings together audio engineers, acousticians, computer graphics researchers, architects, musicologists, digitalhumanists, and creative practitioners to explore immersive audio-visual environments, digital twins, soundscapes, and the reconstruction of historical and natural sonic worlds.

The conference I3DA 2026 is realized through collaboration with the Fondazione Ugo e Olga Levi and the University of Warwick Venice Centre.

CFP online: https://www.i3da2026.org/cfp.html


 

Topics of Interest

Submissions are welcome in (but not limited to) the following areas:

Spatial Audio Algorithms & Systems

  • Binaural, Ambisonics, and multichannel rendering algorithms and systems
  • Real-time spatialisation engines and middleware
  • Room acoustics simulation engines and auralization pipelines
  • Cross-platform spatial audio frameworks (XR, game engines, browsers, mobile, automotive)
  • Performance optimization, latency, scalability, reproducibility and real-time constraints

Spatial Audio, Auralization & Digital Twins

  • Auralization, virtual acoustics, and acoustic digital twins
  • Reconstruction of historical acoustic environments
  • Musicological auralization: immersive realization of historical scores, premieres, and lost performance practices
  • Digital twins of architectural, environmental, and virtual acoustic spaces

Architectural Acoustics & Immersive Space Design

  • Immersive design and renovation of studios, theaters, churches, and heritage performance spaces
  • Loudspeaker arrays, WFS, beamforming, and spatial reinforcement

Spatial Capture & Measurement Technologies

  • Spatial microphone arrays and Higher Order Ambisonics capture
  • Soundscape and environmental recording systems
  • Bioacoustics and hydrophone-based immersive capture
  • MEMS, wearable, and miniaturized spatial sensing devices

Visual Interaction, XR & Digital Archaeology (Special 2026 Focus)

  • LiDAR, photogrammetry, and 3D scanning
  • Audio-visual synchronization and immersive visualization
  • XR interaction and navigation in virtual heritage environments
  • Cross-disciplinary visual–audio pipelines for digital archaeology

Heritage, Soundscapes & Digital Humanities

  • Sonic archaeology and heritage acoustics
  • Soundscape studies and environmental acoustics
  • Digital humanities approaches to acoustic heritage documentation
  • Environmental and urban soundscapes as cultural heritage

Audio Engineering, Signal Processing & AI

  • Advanced acoustic measurement, modeling, simulation, and nonlinear acoustics
  • Signal processing algorithms for spatial, binaural, and immersive audio
  • Machine learning and artificial intelligence for spatial rendering, personalization, source separation, acoustic modeling, and cross-environment reproduction
  • Automotive and intelligent immersive audio systems

Perception, Cognition & Consciousness

  • Psychoacoustics and spatial hearing
  • Listening tests, presence, and emotional immersion
  • EEG and biometric evaluation
  • Consciousness, attention, presence, and self-awareness in immersive environments

Nature, Bioacoustics & Eco-acoustics

  • Environmental soundscapes and biodiversity monitoring
  • Immersive representation of natural and fragile ecosystems
  • Underwater immersive acoustics and lagoon studies

Creative Practice & Immersive Media

  • Immersive music, installations, and XR storytelling
  • Site-specific heritage and archaeological immersive experiences

Important Dates

• Call for Papers Launch: January 15, 2026
• Abstract Submission Deadline: April 3, 2026
• Full Paper Submission Deadline: May 18, 2026
• Author Notification: June 18, 2026
• Early Bird Registration (Author Cut-off): July 10, 2026
• Presentation Files Due: November 16, 2026
• Conference Dates: November 19–22, 2026
• Final Camera-Ready Due (IEEE): December 4, 2026


Publications

Proceedings will be published through IEEE Xplore and indexed in Scopus and Web of Science.


Apologies for cross posting… 

Best wishes, 

The Organizing Committee

General Chair: Prof. Lamberto Tronchin (University of Bologna)
Chair of the Organizing Committee: Dr. Cobi van Tonder (University of Bologna)
Email:
in...@i3da2026.org


Best regards,
Cobi

Dr. Cobi van Tonder
Chair of the Organizing Committee
Research Fellow at the Department of Architecture, University of Bologna
International Conference on Immersive and 3D Audio
VENICE, ITALY 
19–22 NOVEMBER 2026

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