Thanks for joining this new group for AudioQuake and the Level Description Language. Sebby and I were delighted to find there's still quite a bit of interest in the project and getting to grips with making levels for the game. I'm Matthew, one of the two initial developers. You haven't heard much from me due to "real life getting in the way" as-it-were. Anyway, there is now an opportunity for me to contribute a little bit of time and I'd like to bring things up-to-date and get the whole thing running a bit more smoothly on modern hardware.
A number of you have also suggested that github might be a better place to host the project and I'm thinking that maybe it would provide a lower barrier to entry. They also offer free web-hosting (via making a "gh-pages" branch to your project, for the g33ks out there). So I'm going to have a look into that. I have also thought of some ways to make it much easier to install the game, by making the Perl and particularly Python bits into executables on the Windows side, so that they can run out-of-the-box.
I'm just putting these ideas on the table for now. I am in the midst of recovering from op number seven and looking for jobs, but as the interest is still here I would like to make it easier for people to get hold of, use and develop AQ and the Level Description Language in particular, in new ways.
Very interested to hear your thoughts on all of this!