Quake's 25th anniversary and 2021.0 AudioQuake & LDL release

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matatk

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Jun 22, 2021, 2:42:28 PM6/22/21
to AGRIP Project
Hello there,

I can't believe how the time has flown! Just wanted to recognise Quake's 25th anniversary, which is today, and also announce that AQ & LDL 2021.0 has been released, you cam get it via GitHub. Whilst the game hasn't changed much, everything else around it has, and I hope you'll find the launcher and access to LDL much-improved. There are some things I would like to improve further, from yours and others' feedback, and hope they will come in time. Hopefully not _too_ much time, but time will tell!

Working on this project has taken me, Sebby and I hope some of you on some amazing adventures. It's definitely taught us so much and has been dear to us even during times we haven't been able to actively work on it. Whilst this is all far from the mainstream now, and things have really moved on in game accessibility in the gaming industry, which is fantastic, it's still amazing to us when we think of you and the small community who are still playing the game :-).

I can't say how much continued involvement I will be able to have, but I hope this new release gives you a better foundation for playing and modding the game these days. I'll try to keep you updated as to any further improvements I can make.

I'll close by saying thank you to anyone who ever tried the game, or gave us feedback, made something with the code, ran a server, or joined in in any other way. It's been brilliant to hear what people have done with it and on occasion to actually meet people who've played it.

Best wishes to you all!

You can get 2021.0 from GitHub: https://github.com/matatk/agrip/releases/latest


Matthew & Sebby

tony seth

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Jul 6, 2021, 1:17:00 PM7/6/21
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Hey hey and good morning, at least it is here... Grin...
I've been testing the latest release, on both windows and mac, and I
must say, it really rocks!
I mentioned having trouble with Quartz in the beta, but that now works
very nicely. I did have to copy my .cfg files from the \id1 directory
in windows, but not in mac, I still want to test the ldl stuff as I'm
way out of practice.
I still have my first successful ldl created map in both goth and base style.
I do have a question about the way that in-game speech is rendered, in
both versions.
Since the in-game messages aren't spoken through the screen reader, is
there a way to affect say the rate of speech that the chosen engine
outputs the speech?
I ask this because I think this may help for getting it to work on wine
under linux, as since I think the first beta, the in-game messages
aren't spoken and not with the new release either.
The launcher can't speak in wine, I know we can't fix that, but knowing
the layout of the launcher for now does allow the game to be started at least.
I think I got some people in the Linux community, or at least in our
little community, interested in AQ, so if you are able to eventually
release a Linux version, you'll have testers o plenty!
All that said, I still can hardly believe how much fun I still have
playing this game, and this new launcher really is awesome!
Thanks for all the time and work you've put into it.
I'll add more when I've tested the ldl a little more, as that was
really fun the last time I played with it.
Till then,take care and thanks again!
Cheereo!

tony seth

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Dec 22, 2024, 8:46:00 PM12/22/24
to agrip-...@googlegroups.com
Heya there, Hope you get this Matt and Sebbie:
I've been playing AQ for a long time, since 2005 when I discovered it,
I didn't think it was a real thing for almost a year before that,but
onward and all that...
I have two people who, like myself use Linux, and I need to put them in
touch with you, as they got the launcher working, and are really
getting close to getting the game working correctly and not being a
coder, I can't help them any further.
I have both of their e-mail addresses, and they've okayed me to give
them to you, so just wondering if I should post them here or to another
private devs only thing.
Please let me know when ya can... and thank you so so much for all this
awesomeness! Quake will never die, and now it can join Doom as that too
is being made accessible as well.
Ah the beauty of choice!
Take care...
cheereo!

Sabahattin Gucukoglu

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Jan 5, 2025, 2:12:08 AMJan 5
to agrip-...@googlegroups.com
Hi Tony, it’s been a long time!

If you reply to me privately (list...@me.com <mailto:list...@me.com>) I’ll see to it that at least we’re aware, however, as usual, we make absolutely no promises. Not only has it been a while but we’re both pretty darned busy and we simply can’t make any commitments.

Nevertheless, with that said. We’d be interested to hear more. So feel free to let us know. At least we can see what the situation is.

And I’m glad you’ve enjoyed AQ! It’s been fun.

Cheers,
Sabahattin

Cara Quinn

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Mar 3, 2025, 5:36:29 PMMar 3
to agrip-...@googlegroups.com, Cara Quinn
Wow, meant to send this much earlier than now but better late than never I guess. lol!

OMG! Matthew!

Wow! Time truly does fly! :)

My thanks to you and Sebby runs deep.

AQ has obviously meant a lot to me and has given the community a lot of hours of enjoyment over the years. It’s also nice to see some of the AGRIP concepts making their way into accessible mainstream titles as well.

Kudos to you and Sebby! Thanks for everything you both have done! You Rock! :)

Cheers!

Cara



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Cara Quinn

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Mar 3, 2025, 6:06:02 PMMar 3
to agrip-...@googlegroups.com, Cara Quinn
Sebby, quick question; I’m actually starting to try to set up a Quake server for the Blind Gaming Club and am running into Audio Quake not being able to locate the gtk.wad file on Win 11. I’m starting off simply by just attempting to run the tutorial and the Open Quartz versions before I attempt the server, but am getting no joy. :)

Both the tutorial and Open Quartz run fine on Mac but are misbehaving the same way on two different Win 11 machines. (This is the 2021 release of Audio Quake / LDL)

The gtk.wad file is in data\oq\ so I’m not sure what it’s complaining about.

I’ve been away from the Windows environment pretty much for a long while now so my apologies if I should know this. lol! I know you and Matthew are super busy so I’m just wondering if you can even just point me in the direction of a possible cause for this that I can work on?

I tried getting in touch with Matthew to also just say hello after a million years but haven’t found a way to get in touch, so if you wouldn’t mind, if you’re still in touch, send him a hello for me? Thanks so much and if you can offer any ideas on what might be going on on this end, I’d sure appreciate it! :)

Have an awesome day Sebby, and I send my best!

Cheers!

Cara
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Sabahattin Gucukoglu

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Mar 3, 2025, 10:15:43 PMMar 3
to agrip-...@googlegroups.com, Cara Quinn
Thank you, Cara, from the bottom of our hearts.

Not much more to add, really. AQ was a shooting star for both of us. I think of other gaming heroes, like the Infocom implementers, and envy them for having lived through the birth of a wonderful period in their lives during which they did the things they loved to make people happy. Then I remember matt and me working on AudioQuake. It really was inexpressibly great, building and playing, meeting people online and in person.

It's all out there now, for people to hack on when they find the time. I doubt that will be either of us in the foreseeable, as we're basically occupied. But who knows, maybe the time will come again for the fossils to be dug up and worked on for future players. As Matt said back then, the direction of travel was obviously towards born-accessible games, and I think we'd have to agree that though there is much work to do, in advocacy above all, it's clearly the way to go.

So thanks again Cara, and to everyone who played, tested and worked on the game in any way. You're awesome!

Cheers,
Sabahattin

Cara Quinn

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Mar 7, 2025, 3:13:14 PMMar 7
to agrip-...@googlegroups.com, Cara Quinn
Hi All, happy Friday!

Replying to my own message here. :)

I have absolutely no idea what in the world I was thinking when I wrote my below note. lol! The problem still persists but the file is not gtk.wad but gfx.wad. How I made that mistake, I’ll never know :) but there you go. I’ve edited the message below and if anyone has any thoughts on this, considering the new info, I’d sure be super jazzed to hear them! :)

Thanks in advance for any help anyone can offer and have a wonderful weekend!

Cheers!

Cara



> On Mar 3, 2025, at 4:05 PM, Cara Quinn <mode...@gmail.com> wrote:
>
> Sebby, quick question; I’m actually starting to try to set up a Quake server for the Blind Gaming Club and am running into Audio Quake not being able to locate the gfx.wad file on Win 11. I’m starting off simply by just attempting to run the tutorial and the Open Quartz versions before I attempt the server, but am getting no joy. :)
>
> Both the tutorial and Open Quartz run fine on Mac but are misbehaving the same way on two different Win 11 machines. (This is the 2021 release of Audio Quake / LDL)
>
> The gfx.wad file is in data\oq\ so I’m not sure what it’s complaining about.

Cara Quinn

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Mar 11, 2025, 4:05:35 PMMar 11
to agrip-...@googlegroups.com, Cara Quinn
Hi All,

Well, for now, I’ve taken care of the gfx.wad issue (mentioned below) by simply placing the contents of the AudioQuake+LDL_2021.0_Windows folder into a folder simply called Quake.

Yes, I know it’s hacky :) but for now, I just want to work on getting a server going so getting this running the quick and dirty way is just fine with me! lol! :)

This leads me to my questions. When I try to start a server, it is requiring me to have the paid version of Quake. I apparently need the pak 0 and 1 files.

Back in the day, we could simply run a server using shareware Quake which only had pak 0. Is there a way (short of hacking the launcher) to make this happen again? I know I can run zqds by itself but that leads to a whole host of other configurations that I just don’t want to be involved with just at the minute. The launcher apparently sets this up nicely in the current folder structure so I’d like to take advantage of that rather than reinvent the wheel. :)

My second question is about the paid version of Quake in regard to a server, specifically. I have no problem purchasing Quake if necessary, but if I do, then will folks connecting to a server need to also have the paid version installed as well?

Hope these questions make sense and any help would truly be appreciated! :)

Hope everyone is having a wonderful day and talk soon!

Cheers!

Cara

Cara Quinn

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Mar 12, 2025, 4:36:00 PMMar 12
to tony seth, Cara Quinn, agrip-...@googlegroups.com
hey Tony!

Meant to respond earlier. For some reason, this went in my junk. ick! :)

wow, Tony, yes, nice to see you as well. Good to see some of the old crowd still here and posting and keeping the community going! yay!

As you may have seen, I am on my way to getting a deathmatch server up and going for the Blind Gaming Club on Discord. I can send an invite if anyone would like.

Otherwise, I’ll post here when we have it up and running.

Just as a quick update, I was able to get JediQuake going on the latest AQ build last night so super psyched. Unfortunately, cannot get Overkill to come up but will see what I can do. Not sure what Derek is up to these days but it will be nice to see his mod working again as well! Will hope to get a local server running today to test and then get it hosted somewhere for the BGC. so we’ll see.

This will be such a fun blast from the past! :) Woohoo!

Anyway, have an awesome day / evening and catch y’all soon!

Cheers!

Cara



> On Mar 3, 2025, at 6:39 PM, tony seth <lp...@samobile.net> wrote:
>
> Wow Cara! good to hear from you again!
> Also hoping that Mat and Sebbie got in touch with the two people I gave the e-mail addresses of.
> For now, I still play AQ, through WINE in Linux and it works reasonably well, except for Quartz, but I'm sure that's mostly a configuration problem on my part.
> Thanks again to you all for AQ and the related nifty stuff that comes with it.
> Take care... Cheereo!

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