Speed Issue

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miksovic

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May 10, 2011, 12:31:56 AM5/10/11
to agnos, Jeremy Bowen
Hello,

I've generated a C# server running on windows and C++ client running
on linux. The RPC method was very simple (hello world kind of thing).
I've tried to call this method in a loop from the client and the speed
was very poor (about 3 calls a second). Tried a client/server C++/C++
scenario and it was very slow as well (even when running on single
linux machine - no network). Same thing C#/C# was fast.
Is C++ version of the libagnos slow or am I doing something wrong.

cheers for any ideas,
Michal

Tomer Filiba

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May 10, 2011, 1:49:49 PM5/10/11
to ag...@googlegroups.com, Jeremy Bowen
well, libagnos-c++ hasn't been tested for performance, so what you describe might be possible, although i really think it's odd.
the unittest i made runs in less than a second, and it performs several calls.

i'll try to get to testing the performance of the various implementations of libagnos, but in the meanwhile,
if you could open an issue about it and attach some sample code with the timings you get, it would help a lot.
by the way, everything should be tested on the localhost. particularly interesting are a c#-to-c# test and a c++-to-c++ test.


thanks,
-tomer

An NCO and a Gentleman
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