I tried some options that didn't work, like display_library: text, and then i googled for .bochsrc files and found this file at , which has a lot of commented documentation, and i used the display library option nogui, but it still gave me the same error:
and for some reason it gave me this error: "bochs_config:7: display library 'carbon' not available" like what? When i go to install it with homebrew i dont see the package 'carbon' anywhere so... i'm stuck.
and the installation proceeds without any errors, and i am able to run
bochs in text mode. However, when i put "display_library: x" in my
.bochsrc, bochs crashes with the error "display library 'x' is not
available". But i clearly enabled this in .configure..also i think i
do have the requisite libraries for X11 in my system since i am
running all this inside iceWM.
Also, this may be off-topic, but i would ultimately like to port
something like libvga to my OS..are there better options available?
and do i need to recompile bochs with --enable-vbe for that to work?
Thus I shifted to WSL( Windows Subsystem on Linux ), and it all went smooth until I ran the bochs simulator. It is throwing an error of Cannot connect to X display if I use X, or sdl library could not be found when I use sdl.
to install Bochs and the X11 plugin (which may crash on ubuntu/linux mint: install the sdl plugin and use sdl instead of x as the display library in this case). Note that there is a big chance that the graphical debugger is not enabled in the binaries from the package manager.
This is the default display device (on x86). It provides full VGA compatibility and support for a simple linear framebuffer (using the bochs dispi interface). It is the best choice compatibility wise, pretty much any guest should be able to bring up a working display on this device. Performance or usability can be better with other devices, see discussion below.
Two things have changed meanwhile though: Since qemu version 2.2 cirrus is not the default vga device any more. Also the cirrus driver in the linux kernel has been completely rewritten. In kernel 5.2 & newer the cirrus driver uses a shadow framebuffer and converts formats on the fly to hide some of the cirrus oddities from userspace (Xorg/wayland), so things are working a bit better now. That doesn't cure everything though, especially the available display resolutions are still constrained by the small amount of video memory.
The display library is the code that displays the Bochs VGA screen. Bochs has a selection of about 10 different display library implementations for different platforms. If you run configure with multiple --with-* options, the display_library command lets you choose which one you want to run with. If you do not write a display_library line, Bochs will choose a default for you.
When compiling the C code for the OS, a lot of flags to GCC need to be used. This is because the C code should not assume the presence of a standard library, since there is no standard library available for our OS. For more information about the flags, see the GCC manual.
To use instrumentation features in bochs, you must compile in support for it.You should build a custom instrumentation library in a separate directory inthe "instrument/" directory. To tell configure which instrumentation libraryyou want to use, use the "--enable-instrumentation" option.The default library consists of a set of stubs, and the following areequivalent:
While BIOS and the bootloader have a large task, they have very few resources to do it with. For example, IA32 bootloaders generally have to fit within 512 bytes in memory for a partition or floppy disk bootloader (i.e., only the first disksector, and the last 2 bytes are fixed signatures for recognizing it is a bootloader). For a bootloader in the Master Boot Record (MBR), it has to fit in an even smaller 436 bytes. In addition, since BIOS and bootloader are running on bare-metals, there are no standard library call like printf or system call like read available. Its main leverage is the limited BIOS interrupt services. Many functionalities need to be implemented from scratch. For example, reading content from disk is easy inside OSes with system calls, but in bootloader, it has to deal with disk directly with complex hardware programming routines. As a result, the bootloaders are generally written in assembly language, because even C code would include too much bloat!
Basically, you cannot use functions like gets from what you would use in your regular C program. Pintos make it less shocking (and your life easier) by providing a set of routines that mimics common standard C library functions like printf. But their implementations are not really exactly the same because standard C library works in the user mode and usually leverages syscalls to implement the functions while the lib in pintos is at kernel-level. Also, this is a Pintos-only choice. In other kernels or real OSes, you wouldn't even be able to see function names like printf. Instead, they are named differently to avoid confusion. For example, in Linux kernel, to print something, you will need to use printk because printf is not available in kernel.
This is for the same reason explained in the malloc question. Pintos only implements a subset of C standard library functions. You can check the header files in src/lib to see what are these available functions. If a standard function is not listed there, you cannot use it (and will have to implement it yourself if you really need it).
Windows and MacOS also requires a relatively high-resolition graphics display (not present, or even really available for Due) and mass storage (also not present, though a microSD card would work.) Plus mouse and keyboard ports. If you went to a lot of trouble and did a lot of work (added hardware shields, wrote a lot of software), you MIGHT be able to get a Due to run some version of some a windowing OS for not TOO many more $$$$ than you could buy a modern Refurbished Windows-10 capable PC.
This command creates a bochsrc.txt file, which is needed forrunning Bochs, and then invoke Bochs. Bochs opens a new window thatrepresents the simulated machine's display, and a BIOS message brieflyflashes. Then Pintos boots and runs the alarm-multiple testprogram, which outputs a few screenfuls of text. When it's done, youcan close Bochs by clicking on the "Power" button in the window's topright corner, or rerun the whole process by clicking on the "Reset"button just to its left. The other buttons are not very useful for ourpurposes.
The pintos program offers several options for configuring thesimulator or the virtual hardware. If you specify any options, theymust precede the commands passed to the Pintos kernel and be separatedfrom them by --, so that the whole command looks likepintos option... -- argument.... Invokepintos without any arguments to see a list of available options.Options can select a simulator to use: the default is Bochs, but--qemu selects QEMU. You can run the simulatorwith a debugger (see section E.5 GDB). You can set the amount of memory to givethe VM. Finally, you can select how you want VM output to be displayed:use -v to turn off the VGA display, -t to use yourterminal window as the VGA display instead of opening a new window(Bochs only), or -s to suppress serial input from stdinand output to stdout.
Bochs can be compiled and used in a variety of modes, some which are still in development. The 'typical' use of bochs is to provide complete x86 PC emulation, including the x86 processor, hardware devices, and memory. This allows you to run OS's and software within the emulator on your workstation, much like you have a machine inside of a machine. For instance, let's say your workstation is a Unix/X11 workstation, but you want to run Win'95 applications. Bochs will allow you to run Win 95 and associated software on your Unix/X11 workstation, displaying a window on your workstation, simulating a monitor on a PC.
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