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Mark
Levison | Agile Pain Relief
Consulting | Agile Editor @
InfoQ
Recent Entries: Self
Inflicted Agile Injuries, Why
use an Agile Coach
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Depending on how in-depth you go, and how you debrief it, I think the
"Marshmallow Challenge" may be a great exercise to do. (okay, I
promise that's the last time I'll recommend it within this group for
at least 1 month)
The old XP game could be done in 60 minutes, I liked it but maybe it seems too old-skool nowadays.
The drawing game that was suggested to me on this list would work too, it goes really fast, and people seem to have a lot of fun with it.
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On Mon, Sep 20, 2010 at 3:59 PM, Lisa Crispin <lisa.c...@gmail.com> wrote:The old XP game could be done in 60 minutes, I liked it but maybe it seems too old-skool nowadays.
Trust me "old school" doesn't matter. I've a few questions to help clarify and understand.
- Assuming your audience knows nothing about Agile how much intro time do you need to get the basics described
- With a good debrief how long does the game take?
- Does the game scale well for 50-75 people?
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Mark, as someone on the program committee for Agile Tour Toronto, we selected your session to be a 1 hour intro to Agile. I know you asked for 1.5hrs but that didn't fit.We knew that this meant to provide a good introduction for people new to Agile, this may mean doing more traditional case study type stuff with photos and diagrams (and yes, PowerPoint is good for this).
At DeepAgile earlier this year, one learning (as I recall) was that in 1 hour, attempting to do 60 min scrum game is too difficult since people don't know enough.