CardZinga! for self-organization and empirical process control

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Victor Bonacci

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Jul 31, 2020, 1:16:06 PM7/31/20
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I was motivated to document a card game that I've been fiddling with for the past year or so. 

Nancy Van Schooenderwoert created the Lean Workflow Design Game some years ago, and I'd been using it in my f2f Scrum Master classes for about a year. I started this effort hoping to find an activity that I could substitute for the Ball Point Game, and in March/April I modified it for online play. 

If anyone is interested in reviewing, I put it on it's very own website at www.CardZinga.com. Happy to get feedback here or on the site itself.

Alexey Korsun Questoria

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Aug 1, 2020, 10:23:26 AM8/1/20
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Thank you, Victor, for documenting this game. Very well structured :) 

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Alexey Korsun Questoria

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Aug 1, 2020, 10:26:51 AM8/1/20
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Btw, in the original ball-point game rules of every iteration is the same.
So it illustrates how performance improves during the time thanks to retrospectives.

In this game product is different in every round (speaking of online version).
  • Round #1 is the easiest with four stacks all of the same suit (eg. all Cluds, all Diamonds…)
  • Round #2 introduces the pattern (Heart > Spade > Diamond > Club)
  • Round #3 is the most complex with 104 cards AND the suit pattern.
how it correlates with an idea of constant improvements of ball-point game?

Victor Bonacci

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Aug 1, 2020, 8:49:24 PM8/1/20
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Thanks Alexey. Good question.

In the face-to-face version of the game, I'd kept the rules consistent each round. Improvements were discovered in a similar fashion to the Ball Point game.
Online, I've mixed it up; sometimes all three rounds with the same constraints, other times by starting easy (b/c of technology) and increasing the difficulty. It's your choice which variations you choose. 

Vic


On Saturday, August 1, 2020 at 7:26:51 AM UTC-7, Alexey Korsun Questoria wrote:
Btw, in the original ball-point game rules of every iteration is the same.
So it illustrates how performance improves during the time thanks to retrospectives.

In this game product is different in every round (speaking of online version).
  • Round #1 is the easiest with four stacks all of the same suit (eg. all Cluds, all Diamonds…)
  • Round #2 introduces the pattern (Heart > Spade > Diamond > Club)
  • Round #3 is the most complex with 104 cards AND the suit pattern.
how it correlates with an idea of constant improvements of ball-point game?


On Sat, Aug 1, 2020 at 9:23 PM Alexey Korsun Questoria <kors...@gmail.com> wrote:
Thank you, Victor, for documenting this game. Very well structured :) 

On Sat, Aug 1, 2020 at 12:16 AM Victor Bonacci <vix...@gmail.com> wrote:
I was motivated to document a card game that I've been fiddling with for the past year or so. 

Nancy Van Schooenderwoert created the Lean Workflow Design Game some years ago, and I'd been using it in my f2f Scrum Master classes for about a year. I started this effort hoping to find an activity that I could substitute for the Ball Point Game, and in March/April I modified it for online play. 

If anyone is interested in reviewing, I put it on it's very own website at www.CardZinga.com. Happy to get feedback here or on the site itself.

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Timofey Yevgrashyn

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Aug 4, 2020, 5:45:54 AM8/4/20
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Hi Victor,

I've just found the original game described by Nancy (as I played it).
It could be interesting to compare your online modification with the original mechanics
See attached

Timofey Yevgrashyn

Author of ScrumCardGame - simple Scrum simulation
http://scrumcardgame.com
http://www.facebook.com/scrumcardgame


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Lean_WorkFlow_game_v2.pdf

Yves Hanoulle

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Aug 4, 2020, 5:49:19 AM8/4/20
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Nancy used to be part of this community. Are you still here Nancy?

Sent from YPhone3b 

On 4 Aug 2020, at 11:45, Timofey Yevgrashyn <yevgr...@gmail.com> wrote:


Lean_WorkFlow_game_v2.pdf

Alexey Korsun Questoria

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Aug 4, 2020, 10:42:42 AM8/4/20
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Timofey, Nancy, why do you want to add trick cards? What lesson to be learned?

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Victor Bonacci

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Aug 4, 2020, 11:46:03 AM8/4/20
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Thanks Timofey, 

These instructions are brilliant. I wish I'd known about the trick cards before ;)

I'd been referencing the #play14 post and Sven's excellent write-up, and neither had this level of detail. The only other reference I'd been working from was Nancy's video from AG2012

Victor Bonacci
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Scharlau, Dr Bruce A.

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Aug 4, 2020, 11:46:55 AM8/4/20
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Victor,

 

Whenever I’ve played the game using trick cards I found these benefits:

  1. Play one round ‘as normal’
  2. Introduce two trick cards in the subsequent rounds, with one also having no trick cards.
  3. The trick cards provide ‘error’ opportunities which need to be removed from the system.
  4. The cards provide a discussion point during the debrief about unforeseen circumstances.

 

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cheers,

 

Bruce

 

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From: <agile...@googlegroups.com> on behalf of Alexey Korsun Questoria <kors...@gmail.com>
Reply to: "agile...@googlegroups.com" <agile...@googlegroups.com>
Date: Tuesday, 4 August 2020 at 15:42
To: "agile...@googlegroups.com" <agile...@googlegroups.com>
Cc: Victor Bonacci <vix...@gmail.com>
Subject: Re: [AgileGames] CardZinga! for self-organization and empirical process control

 

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Timofey Yevgrashyn

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Aug 4, 2020, 12:21:00 PM8/4/20
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Alexey,

Bruce has explained that in another reply.

From my side I find it critical to make tricky cards same as normal once, so they are not easy to detect. 
For me it was hard to find them and so, I didn't play this simulation even if I like it. Hope to get back to it online 😀.

This tricky element requires participants to design a flow with quality check built-in.
And by introducing these cards from second round you avoid linear improvement just because people get better at task work and shuffle cards faster.
Also, this is a good driver for retro/improvement discussion. Not just "how could we do it faster.

And I remember as Nancy challenged us after second round with announcement of some best timing she has seen with the other teams. Obviously, it was like twice better than we did 🙈😂
I do the same challenge when I play Ball Points. It triggers (sometimes) thinking out of the box and not to exploit the existing system, but to design a new one.

All this together (built in quality, reflection, redesign the system) for me are essential parts of Lean Workflow Design


Timofey Yevgrashyn
Author of ScrumCardGame

Alexey Korsun Questoria

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Aug 5, 2020, 4:56:11 AM8/5/20
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Thank you for explanation.
Below is solely my opinion. Just to discuss :)

The main goal of the original ball-point game is to show that simply doing things faster doesn't help and we need to discuss different approach on how work should be done. That's why we keep rounds the same.
Adding tricky cards or making rounds different just distracts focus of discussion.
It may look nice to add complexity and new dimensions to the game, but I guess it just draws attention away.
It's like we add to the game "boss", "vacations", "covid-19" . It sounds "real" but doesn't add to understanding :) 

Or if we want to build in "quality control" then just add tricky cards at the very first round :)

Just my opinion.



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