Merci, Jean, for the clarification. It sounds like the objective of the distributed game "to have a positive experience from working in an Agile way on a distributed team."
The simplest "Agile" has very little rules. Only:
- iterative improvement
- simultaneous, collaborative, visible work (not individual, specialized, siloed work)
- limited work in process
- inspection and adaptation
I would suggest that the students iteratively build a product in an online workspace. What they build should be simple. It could be a MySpace page, a Google doc, a drawing using some free online sketch tool. This could be a lot of fun and a meaningful learning experience.
SETUP:
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Before the class, you will need to...
1. Choose a theme for the product: e.g. a picture that shows the team's ideal vacation; a web page "brochure" that advertises something; a text document that tells a modern spin on a classic fairy tale... etc.
2. Write 4-8 very general "requests" for the product. NOT detailed requirements.
3. Choose the tool for your online workspace, and ensure people can use it.
PLAY:
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Briefing -- Divide the class up into teams of no more than 4-5 people. Ensure all can access the online workspace. Ensure all understand the goal is a real product that will be demonstrated. Ensure all understand the timing.
Round 1 (5m) -- Lightweight planning: teams select as many requests as they feel they can deliver, and discuss how they might do it.
Round 2 (5+3m) -- 5 minutes of building, then no more building -- 3 minutes of discussing what they want to do next. You MUST request that no work is being done during the 3 minutes. This is time for inspect and adapt ONLY.
Round 3 (5+3m) -- As round 2
Round 4 (5) -- 5 minutes of work. No inspection.
Round 5 -- A brief demonstration by each team of what they built.
DEBRIEFING (~25m)
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Discussion with the whole class:
What happened? What was easy? What was hard? What surprised them?
Was their product better or worse than they hoped? What was the effect of # committed requests on quality?
What did students learn? What would they do differently next time? How does what they learn apply to real life?
What will they be sure to do when they get back to work?
I've done something like this using both a wiki and a MySpace page, to very satisfactory effect. I welcome your thoughts, as well as those of the group.
____________________________
Derek W. Wade
t: @derekwwade
s: derekwade
Kumido Adaptive Strategies
"The Art of the Team"