My Home Cheat Codes

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Tina Larzelere

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Aug 5, 2024, 11:34:22 AM8/5/24
to agicdesand
Ifyou're like me, you will occasionally enjoy taking a break from the usual Skyrim Game-play to spruce up the old Skyrim Home. Personally, I like each of my houses to be decorated to suit the particular Dragonborn I'm playing, and much of the time each Dragonborn will have a few different houses, each one catering to a different aspect of his/her life. e.g: One house for the Family, one house to store the stolen/treasured goods, one house to serve as a personal museum or grand armory, one house to suit the secret life of a contract killer, and sometimes I even build myself a small cabin/shack so I can get away from it all now and then.

Regardless of which house you choose to move into, you will always have the option to have the place furnished with the original furniture provided by the game. So, if you do want to have a few pieces of the original/default furniture, go ahead and do that. Also please note that the furniture provided in the Skyrim Elder Scrolls Edition can be deleted without fear of the item re-spawning later on, however any furniture provided in the building of your house through the Hearthfire Edition may re-spawn after 10-30 days. So take care with your picking and choosing.


If for some reason the item you deleted does not actually disappear, even after "saving and reloading", then exit and re-enter the cell (House). Note that exiting any of the Hearthfire homes will automatically reset the game, but exiting any of the other houses from the Elder Scrolls Edition does not guarantee the same. The game only resets on exiting a cell when a picture comes up on the black screen, as depicted in following image:


First stand in the position you want the furniture/item to be placed, then make sure you are standing straight and facing in the right direction by lining up your sight with vertical and horizontal lines of the house (be careful with this because not all the support beams of a house are perfectly vertical or horizontal, and so try to use door and window frames where possible). Now, once you are happy with your position, Save that point, then enter console to type in the following commands:


Once you exit the console you should rise up in the air as the item spawning at your feet lifts you off the floor. And presto, you have your new piece of furniture! However, if the item is off center, too far to one side or facing in the wrong direction, you only need return to your save point and adjust your position accordingly, then of course repeat the commands to re-spawn it.


To re-enter a command in console, you do not need to type in the whole player.placeatme command again, just use your up/down arrow keys to find your previous command, and then just hit the enter key again. Easy.


1. Getting Stuck: when you spawn a piece of furniture you may find yourself stuck between the wall and the furniture, or in a corner somehow, unable to break free! In this instance, and in the words of my favorite author, Douglas Adam's; Don't Panic! simply re-enter your console, and type in the command tcl, then hit the enter key. If you would prefer to avoid the possibility of getting stuck altogether, simply put in the tcl command and hit enter before typing in the player.placeatme command.


2. Height Level Corrections: When you spawn a piece of furniture and find that it is half submerged in the floor or hovering a considerable distance above the floor, you will need to go back to your save point, change to tcl (collision off) mode, look straight down at the floor, and then adjust your height accordingly using the forward and back controls. I admit this adjustment can be tedious and time consuming, even frustrating - but in most cases, as long as your feet are planted squarely on the ground when you are spawning an item, you will be OK. Fortunately, only a few items will spawn too high or too low, most of which are miscellaneous items like precious stones, some ingots, trophy bases and things like that.


2.5. Placing/mounting a head on a wall: This will require a high amount of height level adjustment, but you will also find that in order to place the trophy head in the right position your sight will be beyond the boundaries of the house wall, outside of the cell, looking into what I call "The Void", where all you can see is a grey-blue landscape and an dreary version of the sky - but you will also see a horizon, which will be what you need to use to make sure you are standing straight. So just look directly at the horizon and you will no doubt be standing upright, then use your North, South, East and West at the top of the screen to adjust the direction your facing.


3. Spawning the Miscellaneous: When Spawning a Misc (miscellaneous) item suck as a precious gem like a diamond or a gold ingot, even an Ornate Drinking horn, the item may fly across the room after exiting your console. Once again this problem is corrected by having your tcl set for collision off while spawning.


4. Items Don't Stay Put! THIS PARTICULAR PROBLEM SEEMS TO BE DOMINANT FOR MANY PLAYERS WHO DECORATE THEIR OWN PLACE: but alas, this problem is due to a common mistake and is easily overcome. Many people, when placing a miscellaneous item on a table or shelf, will simply drop the item out of their inventory and then take a while balancing it where they want it - But then the next time they enter the house the same item is on the floor. And so they have to pick up the item, balance it in place all over again, exit and re-enter the cell - and then of course repeat this exercise numerous times before the item finally stays in place. WHAT A HORRIBLE WASTE OF TIME! The EASY way to prevent all this work is to simply use the player.placeatme command (as mentioned above) to set the item at their feet in the first place (collision off). Do this and the item will stay put without any further ado. I Shit You Not. Of course, the only problem with this strategy is that you will be spawning a duplicate of the same item, meaning that you will end up with one on display and another in your inventory. But who cares? Just stash the inventory item away in a chest somewhere or something. It doesn't hurt to have two, and it's not like you didn't earn the item in the first place anyway, right?


For placing on a Table with no overhead obstacles to stop you, simply jump up on the table, position yourself as you would while placing any item, save the point as always then, once you have opened console, be certain that you take the Collision Off with the tcl command before entering your player.placeatme command.


For placing on a Shelf, things are a little more difficult and time consuming. In this case you will need to take your collision off before doing anything else. Then you will need to look down at your feet and use your "backwards" control to rise off the floor to a height level you will need to guess at. Then you will need to use your "left and right" controls to position yourself over the shelf. Once you "guess" you have found the appropriate position, commence your player.placeatme command routine as usual. Don't be upset if the item ends up being way to high or low on your first attempt. VERY RARELY will I manage to place an item perfectly on a shelf with my first attempt, and it can become a very lengthily and tiresome exercise. So just be sure you save before each spawn so that you always have an easier point to work from.


Many players are annoyed due to items jumping out of display cases whenever a follower like Vigilance walks by, or if the item is a too big for comfort. In order to prevent this from happening just close the display case, go into console, click on the display case, then enter the following code:


the can be any number from 1 to 100, 1 being a novice lock, 100 being a master. if you lock the case with a number over 100 it will require a key to open. Of course, to get back into the case, and if you don't want to stand there trying to pick the lock, just re-enter your console, click on the display case, and type in "Unlock" then, of course, hit the Enter key.


The can be any number from .01 to 10 (10 being the largest, .01 being the smallest, and 1 being default size). You can, if you are fussy like me, put in half points of scale size like "setscale .25" or "setscale 1.75". It works. See the pick below for a look at the tiny Giant ornament I made for one of my trophy houses, or take a look at the miniature soldier I cursed to patrol outside of Solitude:


Generally, when setting the scale of default furniture, the size will automatically change, "visually". When re-sizing your own spawned furniture you may need to "save and reload" to see the change. But this depends mostly on whether it's actually "furniture" or a "miscellaneous" item. Misc items rarely change without the save and reload. However, in any of these cases, when you first change the size of an object it will only change the visual status, while the actual tangible size of the item remains. For example, if you spawn a chest, then reduce it to half the size, it may look smaller but you will still be able to walk into it as if it were the original size. The ONLY way to fix this is to Exit the cell, allowing the game to reset itself, as I mentioned earlier in the Guide, and then upon re-entering the cell the item in question will be both visually AND tangibly changed. Cool. (Of course, you could always save the game, exit, then start the game back up again. That would also work...). In any case just remember, saving and reloading only ensures the visual size of an item to change.


ADDING LIGHT: Now this is an area that causes some people some strife, because once you have added light to a room you can't delete it with markfordelete commands. The only way to get rid of it is to return to the save you made before entering the command/code. So be absolutely certain you save before each try. And once you have the glow and brightness you desire, you had better be 100% certain it is what you want. What you don't want is to return to your home a few in-game days down the track to find that your lighting is all wrong. Oh! the shock-horror of it all....

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