The player is deposited in a vast "sandbox" environment, free to pick up missions, perform side tasks, collect items, hijack vehicles, or employ game mechanics in exhibition. As the world is a sandbox, the player can choose to do any of these activities at any time. In fact, one can level all of the buildings in the game world, including the faction HQs. Buildings are usually restored after an extended time away from the area, the player's death, or re-loading the game. Also, the player can cause wanton destruction in many small outposts and strongholds occupied by and restricted to faction members only. However, excessive rampaging is discouraged by the reduction of the attacked faction's disposition towards the player, and the murders of civilians and Allied Nations personnel result in cash fines as well.
The player can perform various missions for different factions, but it is not required to complete every mission available. A mission involves one or multiple objectives that include stealing, delivery, retrieval, or destruction of certain items or vehicles, assassinating targets, and destruction of an enemy camp or stronghold. Often, a mission provides a bonus goal which may be completed for extra cash. AN missions are usually taxi and escort missions, whereas Mafia-instructed missions are somewhat more stealth-oriented, and SK and Chinese missions usually have the player take orders from one faction to harm the other one. A mission may upset another faction, although this can be prevented to some degree if the player engages the mission with stealth. The completion of a mission rewards the mercenary with cash, increase in the faction's disposition, and tips regarding the Deck of 52; it occasionally unlocks items, vehicles, or airstrikes.
Prior to entering the game world, the player is given the choice of playing as one of three available mercenaries. The choice does not affect the plot, and each character has slightly different statistics to each other and can understand a different language used by one of the four factions in game (except for the Allied Nations). The four factions are the Allied Nations, South Korea, China and the Russian Mafia. Each faction concerns itself with one goal influenced by the mercenaries actions. The Allies for instance, only intend to remove Song from power though they possess the missions for the "Ace" contracts that advance the game. China and South Korea respectively both want to conquer North Korea, bringing the two factions closer to conflict as the game progresses. The Russian Mafia concerns itself only with exploiting the conflict and setting up illegal activities, and dealing arms which the mercenary may buy.
There are three playable characters in Mercenaries: Christopher Jacobs, Jennifer Mui, and Mattias Nilsson. Each are mercenaries employed by ExOps during the North Korean conflict, but only one character of player's choice is dispatched to the war-zone in the beginning of the game. They follow the same plot and handle similarly in terms of gameplay, but each of them has a different personality, as well as specific strengths that may alter the player's strategy. Also, each mercenary can speak a unique language in addition to English, so the player can understand conversations of a particular faction by reading the subtitles shown.
Just wanted to toss out a reminder that Mercenaries is now backwards compatible for xbox one. If you haven't played it, it's a great 3rd person action/shooter game that let's you blow the shit out of almost everything as a merc in a modern day (well modern over a decade ago) conflict in Korea. There are factions, missions , etc. But the best part is just the constant mindless, over the top destruction.
Then the Australian Navy intercepted a North Korean freighter carrying nuclear weapons intended for sale to terrorist cells. In response, China, South Korea, the Allied Nations send troops into the troubled region to topple Song's regime. The Russian Mafia also bases itself in North Korea to take advantage of the situation. A bounty of a hundred million dollars for General Song was declared. This is where the mercenaries enter the playfield.
Mercenaries: Playground of Destruction is a free-roaming war action and driving game with open-ended gameplay in a large world. The player can choose to control any of the three mercenary protagonists, each with their own strengths: North American Chris Jacobs can sustain higher damage; Jennifer Mui from Hong-Kong is proficient in stealth; Mattias Nilsson from Sweden can run faster than the others. Each of the mercenaries also speaks different languages, which makes him or her more or less suitable for work with particular factions.
Re-playability also stands this in good stead. As mentioned before, you have a total of three mercenaries to choose from. But instead to just giving you three different skill sets, each has there own dialogue based on there own personality. They also speak a second language that's also unique to them, and it just so happens that some of the factions don't always speak English, so depending on which faction you visit, mission your on and merc your playing as, you will be able to glean a little extra bit of dialogue, some of it useful, some of it darn right amusing! Ahh, the humour!
Anything goes in this Playground of Destruction. You are a lethal Mercenary. Your mission is to topple a sinister military regime by any means necessary. If it drives or flies, you can hijack it. If it shoots or explodes, you can use it as a weapon. You are free to go anywhere, destroy anything and blow the crap out of everything. In this playground of destruction, there are no limits, no barriers and no mercy.
Though overshadowed by the likes of Just Cause, the game sold well and garnered enough of a cult following to warrant a sequel: World in Flames. Set in Venezuela, a social-climbing oil exec hires the mercenaries, shafts them out of their payday, and then crowns himself the new president. The over-arching mission is to take him down, but in order to get there, the mercs must once again form alliances with various factions, including: guerrillas, Rastafarian pirates, Big Oil, and the returning AN and Chinese superpowers. Each of the factions seek to control the outflux of oil. More care and attention is given to the explosions, particle effects, and the way buildings deteriorate. This game was sort of Just Cause 2 before Just Cause 2: you can grapple onto and hijack helicopters later in the game.
The primary cast of Mercenaries are as follows:
A three-issue comicbook miniseries was released by Dynamite Entertainment, written by Brian Reed (who also wrote the cutscene dialogue for World In Flames) was released in early 2008, as a prequel to the second game. It features the three mercenaries fighting for Taiwanese guerrillas against a Chinese invasion. Things go South, and for one merc, It's Personal.
For mercenaries in general, see the Hired Guns index, and Private Military Contractors in particular. The 2014 Asylum film can be found here.Tropes seen in the Mercenaries series include: open/close all folders
This feat requires the player to pick off the key military leaders featured in a deck of 52 cards. Much like Avalanche Studios' current hit series, Just Cause, Mercenaries pushed the player to accomplish this goal with mass amounts of destruction. Mercenaries was one of the first titles that truly captured the "sandbox" experience that embraced creative choice in how missions were tackled. In 2005, Pandemic was one of the top developers in the industry, releasing Mercenaries, Star Wars Battlefront II, and a fun little game called Destroy All Humans.
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