Not a problem. I am putting a to-be-announced common element into chargen, but that's a good start.
Kurt
I just got the SW Horror Companion. Great stuff, and does Sanity differently than I thought. I'll write it up and see what y'all think.
Kurt
Alex
Alex
Resend it. I haven't gotten anything.
Kurt
You're definitely welcome to observe and to help out with the playtests and one-shots. :-)
Kurt
I'm thinking 10 XP. Strong advice to have dice in Shooting.
Kurt
Cursed by a Native American shaman during the French and Indian War,
he stopped aging. Think about the emotional scarring that kind of
longevity would cause. Your character may have some hangups about
getting close or connected with anyone and may be reckless in Arrogant
and Overconfident or cool as a cucumber as in Cautious, Improved Level
Headed and Strong Willed.
Honestly, I like your black street tough more. Especially if we have
a common basis but evolve differently from the event that caused us to
get involved in the organization. My character is Connected,
Persuasive, Streetwise and a Thief; Greedy, Loyal, and Wanted; and
among the stolen goods he traffics in he specializes in military
surplus (firearms, jeeps, etc) thanks to one of those organizations
he's Connected with. So I've got the info and the equipment, you've
got the guts and the know-how to use them.
Alex
My initial concept was, and remains, a big game hunter who is the last descendant of Allan Quartermain. He most likely did a stint as a sniper in Her Majesty's armed forces in Nam, but prefers his family's stomping grounds in Africa. Still looking for the ultimate big game thrill. Nothing supernatural about him. His quote will likely be some variant of:
"All it takes is a single bullet... and me, of course."
More detailed history will likely follow as we get closer to game time.
Mondays work great for me!
Looking Forward To It,
Flynn
Weird Science is available. Read up on it, it may be different from what y'all remember.
Kurt