It's that time again. I'm planning a modern-day (well, 1980s) supernatural-hunting campaign. This is the first email to start things rolling, but we'll probably transition to another system as things evolve. I'm currently looking at Google Sites and Obsidian Portal.
My vision of the campaign is as follows: A group of 'slightly more than' humans engage in direct action against various things that go bump in the night. The action level will be high, but there will also be some intrigue and horror, and a definite level of lethality. Inspirations for the campaign include Larry Correia's "Monster Hunter International" series of books, the RPG "Bureau 13", the TV show "Supernatural", the recently released "Agents of Oblivion" campaign setting for Savage Worlds, the movie "Men In Black", and countless 1980s action films.
That said, I do want your input into the campaign; I want to run the game that both my players and I agree on.
I guess the first question is "Can you play?" I haven't come up with a list of players yet, and knowing who is available will help.
What night is best? My default answer is Thursday evening, but it's more out of momentum than anything.
What elements do you want to see? Obviously, we'll have the classic legendary critters such as lycanthropes and undead. Are there aliens among us, and are they allies or enemies? Does magic exist, and how effective and widespread is it? Same questions for psionics. How about 'Weird Science', or advanced technologies? How prominent are these elements?
What abilities do you want PCs to have? Straight-up human, with heroic capabilities and the classic monster-fighting tools? Slightly paranormal, with some psychic or magical ability? Very paranormal, such as in Bureau 13? Superhuman, as in Hellboy?
What level of 'GM Surprise' would you be comfortable with? None - There will be no game-changing twists. Some - Maybe one or two game changers (such as the sudden appearance of an unsuspected foe). Many - Roller-coasters are more stable. Somewhere in between?
My own take on it (using the above questions) is that there are no aliens, at least that we know of. Magic and psionics exist, but are hidden and controlled by various organizations and governments. Advanced tech exists, but is nothing like cyberpunk or nanotech levels; firearms will be the primary weapons. On the surface, the world is exactly like it was in the early 1980s. The PCs are either straight human, or may have some magical or psychic ability, but nothing near the single-minded focus that a classic Wizard would have. There may be a few big twists here and there, but I don't kick around player characters. I do want to capture the feel of 1980s action films, complete with catchphrases and one-liners. Finally, I do see this as a fairly lethal campaign, at least for myself; replacement characters will probably be welcome.
Let me know what you think,
Kurt
I am in! Mon, Tues, Thurs and Fri are my available nights, with a preference for Tues actually.
I like your general outline. I would recommend that you drop all Arcane Backgrounds save for superpowers, and use that to represent some kind of knack or wild talent. Examples can be found in Noir Knights. :-)
Looking Forward To It,
Flynn
Some of the Weird Edges look like they may be applicable: Danger Sense
(Keith mentioned this), Liquid Courage, and Scavenger. I find the
Weird Edge, Beast Master, oddly appropriate from an 80s film
perspective.
While not everything was interconnected, there was still a fair amount
information available via BBS dialup, including various government
databases.
I'm fine with rituals but I'm still undecided about outright magic. A
Dresden File type magic council hierarchy does sound intriguing.
We can't have an aliens discussion without bringing up a Bill Maxwell
/ Ralph Hinkley scenario. Hmm, maybe "scenario" will be part of my
catch phrase :) What about a human/alien offspring whose father
duplicates dead bodies, the first body a computer genius that can
enter computers and the second body an airline comedian trying to
shift to dramatic roles? Better yet, the offspring of a father who
likes to eat humans and for some unexplained reasons passes a
telekinetic ability that allows the child to stop a nuclear self
destruct; and rapidly age to the late teens or early twenties and then
stop aging. (Yes, I know it's a run on but it's late and I'm having
fun.)
I'm guessing Tron, KITT, Automan, and WOPR are out but that still
leaves Airwolf, Blue Thunder, Delta Force, Street Hawk, and parts of
War Games for tech. I hope we don't have to listen to that WKRP radio
station or have dinner meetings at the restaurant where Crystal
Bernard and Ann Jillian are waitresses. You know how I feel about
heights. I guess that would preclude me from being a Fall Guy.
I like having a few GM surprises.
Brent
On Mon, Oct 24, 2011 at 11:46 PM, Telas <tel...@gmail.com> wrote:
Brent
I don't want to reign in the enthusiasm, but we're talking 1981 here, at least initially.
Keith - Not only is the war hidden, but one of the imperatives of the campaign is that the presence of the supernatural itself must remain hidden. Nobody said this would be easy.
Kurt