SimpleInventory Hotkeys - is a simple autohotkey based program that enables you to customize your keys, which is usefull for inventory, messages, customkeys and other needed stuff in WarCraft III and Dota.
Download the best dota hotkeys for you. Used by more than 8000 dota players per day. Standard and the best dota hotkeys for you. With quick chat for dota commands and modes. With show ally HP / enemy HP and disable Windows key.
AucT Hotkeys Tool - is all-in-one autohotkey based program that enables you to customize your keys, which is usefull for inventory, messages, customkeys and other needed stuff in WarCraft III and Dota.
a) Download THIS
b) Start the program
c) Select the Warcraft III folder, where CustomKeys.txt exsists. You can see in the taskbar [S].
d) When you start Warcraft III, press F5 to enable
e) You can now see that inventory hotkeys work :) This works only if the script is enabled.
There are over 50 Hotkeys spread across the keyboard in WC3, and with the Default Hotkeys Setup each race is different. The main ones are the Spell & Action Commands in the bottom corner like: A for Attack, B for Build, F for farm, P for Peon, M for Move, and many more for each unit and spell. Other Hotkeys include Unit # Grouping Modifiers (Ctrl, shift, tab, etc), and the Inventory Items (on the Numpad).
The more you move the mouse to click those Command icons, the less your focusing on your Unit Micro. This guide will help improve increase your APM (Actions Per Minute) accuracy and efficiency with Customkeys.txt and AHK. This is NOT considered cheating or hacking.
In the example image above, you can see how Improved Hotkeys differ from other common setups. Most people know the Grid Align Setup but, I do not like those because it sets the spells to ZXCV. I fixed it around so the spells are now QWER, Attack/Stop/Hide remain A/S/D and move is Z (for Zurround!) it's the same for every race, hero and units, great for playing random! This way is more like LoL or HotS with unit spells closer to the # keys, and it works well with inventory item switcher too
You can get these Customkeys.txt here from the Download button on Pastebin between raw and embed, right-click choose Save As make sure to place it in your Documents\Warcraft III\CustomKeyBindings\ folder -OR- C:\Program Files\Warcraft III\ depending on your version, and in the WC3 game Options menu click Enable Custom Keyboard Shortcuts
Since WC3 is a bit older, some of the Hotkeys were ignored and left out from Customkeys.txt so you have to use something like AutoHotkey for Inventory Items, it's the same as Warkey but lets you swap ANY key, swap inventory hotkeys so T = TownPortal G = Potion etc, also disables WinKey or Alt+QQ from closing game, and NumLock pauses the Script on/off for chat.
Read instructions carefully: First install AHK from Autohotkey.com its quick and easy. Copy my TXT script over to a new AHK file, or download and rename to .AHK instead of .TXT then place it in your WC3 folder and create shortcut on desktop, right-click on shortcut properties to Run as Admin. You should probably get Customkeys.txt first.
AHK can do a lot of cool things like swap mouse buttons too, helps if you have a multi-button mouse. My favorite is swap Ctrl with the Spacebar, I left this as optional incase some people didn't want it, but you just have to go to the bottom of the AHK script and edit the following lines
Positioning techniques are vital to winning battles. Microing in small narrow areas is not easy, if Ranged units are infront or blocking Melee units, you could lose to a weaker army. Auto-Formation (Alt+F) can be switched Off/On. Most players keep Formation Off so units move faster across the map. If you have Formation On you will not be able to retreat as quickly, but Formation is helpful at certain points of attack.
You must manually set your Group #keys using Ctrl. Always add units and buildings to a # when constructing. You can use the building #s to train units while attacking or creeping, without moving the screen back to your base.
Thats just a general idea, use what you feel comfortable with. With over 12 in one group, combine some or change it up depending on strat and army size. Try different variations, but never mix melee with siege. You can also use 4 as air and 5 as siege, but thats a lot of keys and you probably don't need that many groups.
If you have any questions please contact me on Reddit and I'll try to help, I know some people don't like switching hotkeys but, just give it a few days of practice to sink in I hope these help glhf :)
A lot of people are experiencing problems in dota as they are not able to use the inventory items properly. They are usually slow as they are required to click on the item and then on the required object. Well things are going to be a lot easier from now on!! As you would not have to worry about clicking on the items in your inventory. You have come to the right place and therefore you do not need to look any further.
Follow this links to redirect to DOTA HOTKEYS download site.
I Just recently started playing Dota 2 and wish to configure key binds just like Tf2. Specifically the 6 slot inventory. It has become quite a mundane task using inventory items, especially in the midst of team fights. If anyone could educate me on the proper way to bind my inventory to the desired keys, it would be much appreciated.
I run [1 2 3; ALT+A ALT+S ALT+D] So I won't miscast spells when intending to use items, kinda sucks to have shitty binds for control groups but mostly binding "target hero" and "target control units" bound to x and c works out.
Are you asking how to bind keys or which keys you should bind your inventory slots to?
I find it's best to bind my inventory from 1-3, the fourth slot to c, and then the fifth and sixth slot to 4 & 5. Place your escape mech or an item which requires a lot of pressing to C (such as phase boots) in the fourth inventory slot. I find this helps my response time while dealing with escape mechs and it helps me not want to kill myself while using phase boots.
OK, Sorry, before doing any tinkering around myself, I had assumed binding in Dota 2 was the same as Team Fortress, which was console dependent. I see now you have control of binds from the controls menu. I was a little confused at what you all were getting at, but now I understand. Thanks for the help.
As a side note, I didn't play HoN but I started using the alt+qweasd inventory hotkeys and I like them a lot. Helps to have numbers open for control groups. I switched space in for alt+s which i use for reaction items like blink. Would recommend :)
I bind my item slots very similarly to how I bind my Quake weapons. I have 4 slots bound to the bottom keys (z,x,c,v), space, and mouse5. I like to put movement items like blink and force staff on space, feels natural coming from fps. I reserve the number keys for control groups.
I bind my items to (z, x, g, space, mouse4, mouse5) and use blink or eules/force staff on "mouse4" because its closer to my thumb and faster to activate. For items like armlet/mask of madness I use "z" to toggle, and I put mek or magic wand on space.
i use space capslock tab c x and v, pretty much all the keys near my wasd keys, you're used to hitting some of those keys and it's much easier, especially if you use forcestaff/phazeboots/blinkdagger.
Speaking of binds, why the hell have my \ and ` key's functions decided to change as of late? I have an autoexec and in my config ` bound to toggleconsole (or +toggleconsole whatever the hell it is) and \ with the showscoreboard cvar (+showscores ?).
Problem is if you play heroes that actually require things to be in seperate control groups (chen, enchantress, lycan maybe, etc), then you have to use 5 6 7 and such for your control groups (which just feels kinda weird for other units.
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