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Yeah im not exactly thrilled with the army comp changes. I understand that the "creators" don't like gunlines, but preventing people from playing an army the way they like is really bad game design. If they actually implement the changes that they are
talking about then I won't be able to really play my empire anymore. I have so few units that shoot that i would have to spend a massive amount of money on the army just to make it playable again and i'm not going to do that.
Yeah im not exactly thrilled with the army comp changes. I understand that the "creators" don't like gunlines, but preventing people from playing an army the way they like is really bad game design. If they actually implement the changes that they are talking about then I won't be able to really play my empire anymore. I have so few units that shoot that i would have to spend a massive amount of money on the army just to make it playable again and i'm not going to do that.
From: aero-hobbies-warhammer-league@googlegroups.com <aero-hobbies-warhammer-lea...@googlegroups.com> on behalf of Stewart Roud <stewa...@gmail.com>
Sent: Thursday, October 13, 2016 10:18 AM
Subject: Re: 9th Age magazine issue #1
yeah was pretty skeptical when i heard what they were proposing but having read about it, i think it could be good - especially the army comp one.
Magic wise..dunno. i prefer the breadth they have now. Their argument that a "game hinges on some obscure spell that you don't know" is bogus. Just ask what the spell does before it gets cast! it's not rocket science...--
On Thu, Oct 13, 2016 at 10:08 AM, William Dodd <will...@gmail.com> wrote:
Yeah, Stewart and I were talking about this yesterday.
Looks like pretty drastic changes ahead to army composition and magic. They look pretty interesting. Looks like they're trying to reign in the extremity of lists (gun lines, monster mash, etc) and make it less of a rock, paper, scissors game based on matchups.--
On Thu, Oct 13, 2016 at 10:02 AM, Jason <jaso...@gmail.com> wrote:
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