Kpt Vector Effects

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Rene Seiler

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Aug 3, 2024, 10:50:40 AM8/3/24
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The vector-effect property specifies the vector effect to use when drawing an object. Vector effects are applied before any of the other compositing operations, i.e. filters, masks and clips.

This value specifies that no vector effect shall be applied, i.e. the default rendering behavior is used which is to first fill the geometry of a shape with a specified paint, then stroke the outline with a specified paint.

This value modifies the way an object is stroked. Normally stroking involves calculating stroke outline of the shape's path in current user coordinate system and filling that outline with the stroke paint (color or gradient). The resulting visual effect of this value is that the stroke width is not dependent on the transformations of the element (including non-uniform scaling and shear transformations) and zoom level.

This value specifies a special user coordinate system used by the element and its descendants. The scale of that user coordinate system does not change in spite of any transformation changes from a host coordinate space. However, it does not specify the suppression of rotation and skew. Also, it does not specify the origin of the user coordinate system. Since this value suppresses scaling of the user coordinate system, it also has the characteristics of non-scaling-stroke.

This value specifies a special user coordinate system used by the element and its descendants. The rotation and skew of that user coordinate system is suppressed in spite of any transformation changes from a host coordinate space. However, it does not specify the suppression of scaling. Also, it does not specify the origin of user coordinate system.

This value specifies a special user coordinate system used by the element and its descendants. The position of user coordinate system is fixed in spite of any transformation changes from a host coordinate space. However, it does not specify the suppression of rotation, skew and scaling. When this vector effect and the transform property are defined at the same time, that property is consumed for this effect.

Why does this happen? The very first time I did it, it worked, but the size of everything was wrong so I changed it in Illustrator and started over again in AE, but now with this problem. What in the world is going on here?

This happens when some paths are masked in Illustrator. If you dive down into your shape Layer, you will see that some of your paths are grouped and combined into other groups using the Merge Paths operator. You must isolate your paths out of this groups to get the desired results.

Unlike artwork in AI, shape layers no nothing about compound paths or automated fill rules. Hence all paths must actualyl be closed areas, the shape layer group hierarchy possibly be reordered and e.g. Merge Paths operators be inserted to create cutouts and other stuff. You are simply working with two completely infrastructures and the more complex the artwork, the less likely it is that the automatic conversion will produce a visually identical result. as explained, it can all be fixed, you just have to put in extra work.

I have the layers unmasked in Illustrator and they are still invisible in AE after clicking Create Shapes from Vector Layer. For example, the word "Proudly" is a layer that I did manage to convert into a vector.

I am having this same issue, all paths are on separate layers in Illustrator, no masks, and all paths are closed. But when I bring into After Effects and create shapes from vector layer they group weirdly and merge paths and ungrouping them does not fix the issue.

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I'm busy with a schoolproject and I want to make a teaser for something. In the artwork there are some things I want to animate really simple in After Effects. I'm only talking about rotating 5 6 things.

So in the first image you can see I've grouped everything in Illustrator. Laag 1 (layer 1) is the background and Laag 2 (layer 2) contains the things I want to animate. After that I just saved it as an Illustrator file and imported it in After Effects.

After I import it, I click on 'create shape from vector layer'. After Effects does let me animate the things, but also he gives the whole a gray background. But ofcourse I want to maintain the original background.

Converting a vector file to a shape layer will only retain the fill color of the shape if there are no gradients or effects applied to the layer. 99% of the time converting is unnecessary. The only reason to convert a vector layer to a shape is to add shape animators, animate the path, generate a path that you can copy and paste to a motion path, or creating an extruded layer using C4D rendering engine or Ray-Traced rendering if you dare. I've never seen any other reason to go through the conversion.

This is exactly my issue. I am using the bodymovin plug in to reduce size specifically for code. I have a single layer image .ai file. When Create shapes from vector layers is selected, the image becomes gray.

If you need shape layers then you have to prepare the Illustrator file correctly so that it can be converted to shape layers. Then if you want to change the fill from a solid color to a gradient you can do it. You just have to understand the rules and follow them. It is not difficult.

I have a .jpg file I want to animate in 3D and I couldn't get it to have any 3D attributes. I tried importing into Illustrator and then exporting as an .ai to see if that work and I got a gray box when I tried to change the image into a shape layer in AE. Any suggestions?

Outer Glow is a raster effect so the Vector layer becomes pixels. Gradient fills in AI are created and coded completely differently than gradient fills for shape layers so they always turn into a gray solid.

There are only 3 reasons to convert a vector layer to a shape layer. You need to animate the path, you need to use shape layer animators like Repeater, or you want to make the layer 3D and use C4D Rendering or C4D export to Cineware to extrude the shape layer. If you are not using one of those workflows converting a vector layer is a waste of time and will most likely make previews and rendering take longer.

I was running into the issue when applying the Vegas effect to my logo. When I converted the logo to a vector layer, it grayed everything out and I lost all the colors I had used when designing the logo in AI.

After trying a bunch of techniques, I decided to re-import my logo (keeping the original logo I had initially imported and the Vegas effect layer too) and place it on top of the existing one. I made sure to copy over the effects and key frames from the original, now grayed-out logo, and then hide the original so I was left with the new logo, all the effects from that first logo, and the Vegas effect layer.

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