I am playing Mass Effect 3 and I used console cheats to get all items. I used giveall and giveallarmor. But when I go to equip them in the bench where guns can be modified or where we change the armors there is nothing beside which I have got by genuine means. So where does these inventory items go? If I use giveallarmor code where do these armors go. Are there only 8 armors? Cause I have only unlocked 8 of them but using cheats there is nothing. Do I have to buy these items. Same goes with supergun and superarmor. Also can someone give me the details on how these codes work after entering them in the console. As I can increase my reputation but when I tried to get spectre talents where can I get them after entering the cheats. Please I am new to this game.
As TopperFalkon said, the highest level normal game weapons and armor are the Spectre gear weapons, unlocked for purchase from the C-Sec Requisitions Officer in C-Sec academy and through the Normandy's requisitions officer once you have gotten an achievement which requires you to have a certain large amount of money at one time. Source
I cannot for the life of me get past the infamous flying platform's on the derelict collector ship. I don't think its fair that you can be knocked out cover so often with only 2 fucking feet of breathing room. The AI sucks the covers broken so if I move I stand up. Miranda thinks hold position means run up and go give the collectors hugs. I have no issue with reasonable challenge but I would rather play COD world at war on vet then this utter mess of bad combat mechanics. I am buying mass effect 3 used when it comes out because of this lame shit. Is the achievement worth my time at this point or should I go play..minecraft or something. Or if theres maybe an exploit someone knows of.
Yeah, Insanity really highlights a lot of the numerous flaws ME2's combat has. Like why the shit can't I blind fire?? So annoying to pop out for like a single shot to also lose your entire shield in the process.
How did this get GOTY from giant bomb? They must really like the story I think the story is okay meh at best. I mean why the fuck would you recruit half the universes gene pool only to bring two freaking dudes into combat with you. The other people are not even useful as a collective until the very end!! WTF??? They also don't let you play with the ME 1 story at all your stuck with a vanilla story start no matter what So those of us that lost data from ME1 due to faulty Xbox HDD are fucked! Atleat release the comic on xbox so we can tweak shit.
I have an insane play through but I stopped just before the collector ship but playing on insane lets you see how average the actual shooting is. Things like not being able to blind fire or having to go through a 3 second animation when I get set on fire or getting knocked out of cover for 2 seconds no good reason and having Shepherd stand up and then get shot. The up close melee is also not very good. Its those little things that really annoy me playing on Insane.
I agree that this part is insanely hard (as it should be, its insane after all) but I got past it.
Be sure to take someone like Grunt with you since he's a freaking tank and someone who is effective against harbinger, he's the irritating factor of the fights.
Again, it's insanity, its supposed to be insane to do, yes you will die a lot, but then you might wanna consider that insanity isn't your cup of tea.
Your playing of Insane, of course its going to be hard.
Is that a good excuse on Bioware's part? No, not really. Insane really shows some of the flaws between classes. I love the vanguard class but its completely useless on Insane.
Hopefully Bioware will learn from these mistakes and balance ME3 better.
You could always just change the difficulty and enjoy the game. I don't mean to be a smart-ass but Insanity really wasn't that bad. Certainly not COD2 on Vet bad. As long as you don't try to do it with a Vanguard (which is still doable but why give yourself a brain aneurysm?) and use your abilities and weapon loadouts properly you'll get there. Trust me, it ain't the games fault...
Insane was a bitch, but it felt really good when it was done ^^ They clearly didn't balance the game for insane which one of the few complains I have about the game. If you are a soldier then use the bullet time skill and then pop up and shoot, it's grea for not getting shot since they have no time to react.
The knocking you out of cover thing is the worst thing in the game, at least after I discovered how to deal with the regenerating krogan and vorcha.
I know it's frustrating as hell at times playing on insane, but many games are frustrating on the highest difficulty and in pretty much every game the AI cheats in one way or another at hard difficulties. Don't let that cloud your perception of the game.
I too had a lot of trouble with that particular section.
But I think I ended up dying more times to the section that follows that (against the Praetorian).
That whole ship level sucked, to be honest, but once you finish it, you really like you accomplished something (even if you have 0 medi-gel and 0 heavy ammo).
Also, let's hope Mass Effect 3 removes the "stand on cover to shoot bad guys" behavior from the AI teammates... /facepalm
I'm not done with insanity yet. But so far whenever I've had problems I've just introduced them to my, not so little, friend Cain.
Shit don't work, you try a new approach instead of raging your ass off. But then again I can understand how it's hard to grasp that when the Call of Duty way to solve a problem is to just try the same thing over and over until you manage to predict every single enemy placement.
But what am I saying? You didn't even complete ME1 on Insanity! You should go back and practice on that one and in at the same time get that precious ME1 save of yours.
I died the most when I did that part with Vanguard. The key is to not freak out and stay put in your original cover spot. The Scions will miss 90% of the time because
A) the platform is moving
B) they are at a different height than you and the shot gets lost.
If you have a sniper rifle no excuse not to murder that part.
I've never played insanity. Why? Because I know that it would be too fucking hard for me and I would just end up hating my experience with it. Maybe it's time you realize that too. Lower the difficulty a tad, and carry on.
I dunno, if you're not having any fun playing it on Insanity, then just don't play it. The fun I'm having with Mass Effect 2 comes with all the cool Space shit in the game and interacting with the characters. The fiction is what makes the Mass Effect games fun for me; the gameplay will always be sort of mediocre and not tight enough to really want to play on any higher of a difficulty than Veteran.
As the name suggests it is called Insanity and I did lose my mind more then a few times trying to get an S-rank for the 360 versoin of ME 2. As someone who doesn't care about s-ranks and only did it because ME 2 is one of my favourite games, I stil have to say that no one should attempt getting through on insanity unless they have huge amounts of patience and free time. The whole experience could sour you on the game if you don't realize it was never meant to be played that way for enjoyment purposes.
I finished on Insanity and I'm not even that good. You have to actually think about what you're taking into a mission and how you spec your characters. Everyone who knocks ME2 for having skill progression that doesn't matter obviously has not played it on Insanity.
A sober reassessment of the American capacity to deal with the Iraqi dilemma is years overdue. Many opportunities have been missed, but it is not too late to avoid the threat of large-scale warfare and the use of weapons of mass destruction that still may lie ahead. Even short of such dreadful events, there is a clear danger of major regional upheavals that could affect the world economy and undermine American leadership. Here I will lay out in summary what I believe our options are, the chances of success of each one, and the cost of trying to implement it.
I base my assessment on over half a century of work and study on the Middle East as a scholar, as a businessman, and as a United States government policy planner. I have lived in Iraq under previous regimes, have closely observed Iraqi society, have visited units of the Iraqi army, have talked with most of the current Iraqi leaders, and have shared observations and insights with British, French, Russian, and fellow American observers and officials.
The United States implemented its pro-Saddam policy by providing Iraq with the most sophisticated intelligence then at its disposal in order to enable Iraq to defeat or contain the vastly more powerful Iranians. During the 1970s and 1980s, we competed vigorously both commercially and through government action with our allies over who would supply the Iraqis with weapons and technology beyond what the Russians could or would supply. And we either stood aside or encouraged efforts by the Iraqi regime to increase its domestic and regional power, as, for example, in the virtual coalition it formed with Turkey, our NATO ally, to try to crush the Kurdish revolt.
Saddam overspent on arms, development, and grandiose monuments. He needed money. Neighboring Kuwait was a convenient bank. He drew on it and received many hundreds of millions of dollars, but he needed more. So he began in the months before the invasion of Kuwait to free his forces to seize the country. As I pointed out at that time, he solved his frontier problems one by one: starting in the east he negotiated a cease-fire with Iran; he cooperated closely with Turkey in military actions against the Kurds; he patched up his feud with the Syrian leadership; and he achieved a sort of reconciliation with the royal regimes in Jordan and Saudi Arabia, which he had previously bitterly denounced. He was now ready to turn aggressively toward Kuwait.
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