I have been working on a project for a couple of months now without any problems, only to boot my computer today to find that my project would not open.
Every time I try to open my project it gets half way through loading when i get an error message saying "unexpected data found while reading Blahblahblah.tbp"
Help!!
Hi,
You could always try to send use your project although this seems to be either an incomplete file or some corrupted data in the project. Have you made a backup of that project?
Regards,
Ugo
hello one of my friends drew a picture in the toon boom 4.5 and sent it over for me in an e-mail. but if i want it to open thats happen: file could not found this file have been moved, renamed or deleted what should I do?
Hi,
Did you friend actually exported the project to image sequence/movie or did he just send the tbp file. If he wants to send you the project you first need to make sure you have the application and also make sure that he sent you the whole folder structure of the project, not just the tbp file has this only contains structural data, not the actual drawings.
Best regards,
Ugo
Any Video editor/ DVD creator will work. I am pretty sure there are free ones out there as well. I got Roxio with my computer.
Basically you render each of your projects and call them Part 1, Part 2 part 3 etc.
Open your video/ dvd editor, choose to build a project without a menu, then simply drag each part in to the video editor and save as a finished project.
Thanks a lot for your help Nolan. However, Ive now encountered another problem.
I used QuickTime 7 to slice up the movie to 24 fps and I used 24 fps in TBS when creating the movie but when I exported it and tried to match the sound I noticed that the movie was playing in a slower speed than the original.
Any idea how to fix this?
It is possible that your computer resources are being taxed by the demand of handling that file. You can verify in your system tools to see how much resource is being used. Check if there are other programs using up your computer.
If your video is already complete but you need to bring it back into TBS to continue adding to it, you should probably break up your video into smaller sizes prior. Make sure to make sufficient back ups of any important digital media.
Hi, Im using toonboom studio 6 and Im having the worst time ever dealing with imported videos. Im not having much issue with the initial import, but the weirdest thing happens when I save the project I imported to: it creates copies of every single frame of the imported video as individual files that I have no use for. This literally ate up gigabytes of space on my harddrive today in class and I was unable to get anything productive accomplish because I was dealing with this. My question is this: Is there a way to keep this from happening? I looked in the toonboom preferences but there was nothing there regarding to save files or really anything useful period. Please help.
Hello,
I wanted some advice please.
I would like to do some 2d animation for a film that i am making.
I have A4 paper and i also have professional animation paper to do my work.
when i upload A4 paper with my drawings on into toon boom can it tell whether the paper is smaller when it comes to the final output of my film? i will be keeping it to the field guide. but i was just wndering if i should use larger animation paper instead?
if i use A4 paper is there anyway of resizing it in toon boom so that it can look like its proper animation paper which is roughly 33 by 27 cm
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Animation is all about the flow the fluidity of the image moving through a frame, possessing a kinetic energy all its own. Animators are always on the lookout for software tools that can help them achieve this sense of eternal motion. Toon Boom Studio V2 seems to fit this bill for many animators. Affordable and easy to use, Toon Boom Studio V2 was designed specifically for Web animation and offers an end-to-end production environment that is being used by experienced animators, Web designers and content developers alike. While Flash is the industry standard when it comes to Internet animation, the program wasn't actually built with animators in mind. Toon Boom Studio V2 offers to remedy this; its rich animation feature set and intuitive user interface accelerates workflow and efficiency. Able to import textures and models from other programs and export the finished product in a number of ways, TBS V2 is being used to create animation for not only the Web but everything from the small screen to giant arenas. Animation World Magazine recently asked a twice Oscar nominated animator/director, a digital artist and two production companies about their experience with Toon Boom Studio V2.
Cordell Barker (left) and Jesse Giroux work on a project using Toon Boom Studio V2 at Production Pascal Blais' studios in Montreal. Photo by Denis Roy. Courtesy of Cordell Barker and Production Pascal Blais.
Twice Oscar nominated animator/director Cordell Barker has worked in the commercial field for 27 years. A native of Canada, Cordell made the 7 1/2 minute animated folk song The Cat Came Back for the NFB, which received an Oscar nomination in 1989 and went on to garner 18 international awards. He was nominated again in 2002 for Strange Invaders. Cordell has created numerous TV ads in Canada, the U.S. and England for clients such as Energy, Mines and Resources Canada; Benylin; Nike; Chili's Restaurant and Bell Canada. He continues to receive awards for his innovative animations.
The bulk of my commercial opportunity came after I completed my first short film The Cat Came Back. Since then, and as a direct result of the success of that film, I have worked on over a hundred commercials. In that span of time, I have shifted from traditional ink and paint on cel over to the computer. The last two or three TV ads that I did were achieved using the updated version of Toon Boom Studio V2. These spots are an animated Coke campaign made through the production company Productions Pascal Blais in Montreal for the French Canadian market. The concept is a group of five very graphically designed teenagers created in the Flash look, who take advantage of lifes opportunities. We have approximately a five week production schedule, so we needed a program that would achieve what we needed quickly.
In all, I have directed about seven spots using Toon Boom Studio V2. For the first one we started with USAnimation, but for the quality that we needed to achieve, we switched over to Toon Boom because of the speed and cost advantage. We also chose to go with Toon Boom because it was so incredibly intuitive to learn and use. The projects have gone quite smoothly, especially as V2 seems to be much more stable than V1. Prior to that, we were using Toon Boom Studio V1 on about five of the Coke projects. The reason we continued with it was the flexibility and speed of use of the program as we only had about a week to a week and a half to put together the elements of each 30 second TV spot. The thing that I really like about TBS V2 is the top and side view windows that allow an animation director, whose formative years were spent creating animation in the traditional cel-paint and camera method, to approach the animation in a very logical and visual way. Much like moving people around on a stage.
One distinct advantage is the way Toon Boom Studio V2 handles the line of any imported line-art. The line is controllable to the degree that we just couldn't get using Flash. There is a particular look to the line that when we first used Toon Boom Studio V2 and the agency creative team saw it, their reaction was, "Yeah, that's what we were after!" You are able to create a thick and thin aspect to the line the line can go thicker when it joins to another line, and thin out when it runs uninterrupted. This has a very crafted appealing look. I also thought the tutorial was quite good. I'm a big fan of well-made tutorials that jump you straight into a full production situation so that you can be up and running as quickly as possible. An important control element was the ability to nest layers into compositions and then nest those into another separately controlled composition there are a few much pricier programs out there that weren't able to do this important task.
I would absolutely use this software again. In fact, my plan is to do more experimentation and use the program in a way that uses the multi-plane effect to much greater advantage. Its greatest strength is with a graphic style incorporating multi-planing, and as I'm a big fan of the limited animation style, I intend to play around with this quite a bit.
Jesse Giroux is a freelance compositor and digital artist who has been associated over the years with Production Pascal Blais in Montreal, Canada. There, he worked closely with director Cordell Barker on the Coke commercial series.
The main advantage to using TBS V2 is the 3D sceneplanning. You have the top and the side view. It allows you to manipulate your drawings very easily creating depth effects. The lip-sync feature surprised me. You can compute a sound file and Toon Boom Studio V2 generates a list of drawings that follows the lip-sync. All you have to do is to replace the drawings that the software used by default with your own.
I continue to use TBS V2 here at Productions Pascal Blais, on the same Coca-Cola campaign, plus we have some other projects that we're planning to do in Toon Boom Studio V2. I also use it at home on different projects (Web design and experimental animation).
Larry Feign is director of STVDIO Media Animation in Hong Kong. STVDIO used Toon Boom Studio V2 in their recent productions for Cartoon Network, Walt Disney Television International and Rugby Sevens, an annual international rugby tournament held in Hong Kong for which they produced a commercial for television and outdoor arenas. The company has also designed a flipbook for print using TBS V2. You can request a free copy by sending an email to flip...@stvdio.com or by visiting www.stvdio.com
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