I read an article in VRNews, downloaded it and ran it..
for those interested :
Thanks ThoughtKnox :)
3D Anarchy is the web-wide world. It is an explorable, three-dimensional
universe born entirely from people's imaginations... ever changing, and ever
growing. It is an evolving maze of interlinked microcosms, inhabited by
travelers and homebodies alike. It is yours to build, and yours to explore.
3D Anarchy gives you the tools. You define the rules. The world builder is
your paintbrush, and space is your canvas. Lay your stones, paint your
walls, and turn on the lights to welcome in your guests--expect visitors
once you open your doors to the worlds of anarchy!
3D Anarchy is an online universe. You can talk to the avatars you see,
through standard IRC. And your world can be served through ftp or http.
Which means: if your ISP can host an ordinary web page, you can put your 3D
Anarchy world on the web. Everything you need is ready for you to download.
And did we mention this version is free?
I downloaded it and started playing with it. There was no scripting, no
viewpoint, no havok, no sounds (apart from the bug zapper), only low quality
textures and lighting, no 3D hardware support (hey! we still don't have
that!), no binary or compression support for worlds, etc - but there was a
3D world system with a lot more freedom than AW would ever give, and I liked
it, so I staid around. And I'm still here :-)
I miss that :(
The eyes were cool! Yes, they blinked at you :-) The whole thing looked a
bit organic. The eye avatar, that thing with the red circles around it, is
made with the same pictures as the builder back then.
Saw it on the Adobe site while checking for Photoshop extras. Got an instant feeling of pent up creativity let loose.
PD: be afraid.......
I did keep the first world I made as an example of what not to do when building. 4.5 MB compressed without lightmaps! It was last modified 11/21/2001.
I kinda miss the bug zapper as well. You could sit in a world and minimize it to do something else while waiting for someone else to show.
I have only been introduced to Atmo pretty exactly one year ago.
but i think i made up for coming late by being here 24/7 *wink*
My 1st build was 27... so how long ago was that?
Long live Atmosphere!
Years pass! Plugins come and plugins go, plenty of virtual, not much reality...
By the time I discovered the 3D anarchy site the download had become unavailable, kept checking but there appeared to be no changes there for some time. Later I read on some 3D site's gossip page about Atmosphere appearing soon in beta, and from Adobe! That sounded promising so I was waiting for the day the first build became available to grab it.
When I first downloaded the program, I got stuck in the floor. There was no
feature for elevating your avatar up to floor level, then. After getting
help on getting out of the floor, the first thing I noticed was the awesome
lighting. That is what appealed to me the most about atmosphere, which is
why I am dissappointed many times by worlds that are too dark.
I thought the project had died, because we had to wait so long for Adobe to
make it available again. I was also afraid, as many others were, that Adobe
would decide to give it a hefty price tag like most of their other products.
Also, I was very dissappointed with the name change (I liked the name "3D
Anarchy"), but "Atmosphere" has kinda grown on me. And, I was dissappointed
it an in-built function of the builder. I still am lost by all the code
Anyways, I am looking forward to awesome things from Atmosphere in the
"jbezorg" <jbe...@atmoworlds.com> wrote in message
> If first ran into Atmosphere about a year ago when looking for updates on
the Adobe site.
anything builtin can ever be. That also means it's more complex. If you
don't want to code you can always use prebuilt scripts.
Was looking at the Adobe main page for info on Acrobat and saw the link. Was positively evangelic about the product for about (oh 23 months). One way of getting back at my son who when discovered Magic - The Gathering would talk about NOTHING ELSE for about 6 months. I mean, I liked the game, but there were other things in life...
A couple years later about the time I was fed up with AW's managment, I heard Through the grapvine Adobe had just put the anarchy software back online. I think I got here within the first 2 days and been lurking around ever since.
BTW those eyes scared the hell out of me :)
Oh BTW - I still have that log of my first time here - what a hoot!!
(omg..we used to have sooooo many laughs back then...lmao)
Been online (with a world) since Jan 2002.
Danny from The Chocolate Factory
sure miss your mesa world. That was really slick! and the mountain climb was your's, too?
I understand you not bothering with building anymore -- the plugin is soooo messed up that the builders are creating work arounds for the plugin instead of building worlds. . .
Remember the good ole days when you could click a world & go there? & open a web page AND a world? no more . . . ;o( --kj
Atmosphere was recommended to me by a professor friend of mine as a tool to be used in building a virtual society for this university research of ours. Prior to Atmo, i was in the process of constructing a primitive virtual world software of my own using java3d (having been disenchanted by the 'other mobs'). A couple of months into it, i looked at Atmo and it blew my mind!!! Haven't looked back since :)
Converted Atmo-an since August 2002.
Eventually I ran into a young professor in the computer graphics department with a degree in theatre and a master’s in computer graphics. He was teaching advanced 3D animation and lighting.
I paid him a visit and began to tell him about my wacky idea to develop a technique for writing skits for street puppet performances based in object-oriented design principles: Bozotronic Object-Oriented Street Theatre.
I also told him about an experience I had when I first played Crash Bandicoot. I discovered that if you leave Crash alone long enough, he gets impatient and starts clowning around without you. But as soon as you touch the controller, his clowning disappears. Well, I wanted to be able to play with Crash's clowning more than the game... What about having a character that stands on a stage, or in a game that just clowns around? I would call the technique "Digital Interactive Marionettes"
Instantly he showed me shockwave3D and adobe atmosphere. He told me Atmosphere was a beta and a good place to start for learning how to design on-line 3D worlds and avatars.
When the SP opened up in HW (the one with the big columns and rotating cube in the center) I saw a huge hand crawling across the floor and a big red thing with a huge eyeball in it, and a peculiar blue fellow made of boxes (default)...and these objects were chatting and the peculiar blue fellow said hello to me! It was my first experience of social co-presence, very cool.
I thanked him, let him get back to work, rushed home, downloaded the beta, and began teaching myself how to build worlds without the convenience of "undo" amidst crashes every 5-40 minutes. Soon I realized the similarities between chicken-wire & 3D meshes, papier mache & textures, human skeleton’s and IK bone systems, play scripts and java scripts, set design and world design, lighting design and atmos lighting, well, you know where I’m going with this! I knew I was on the right road.
The general experience of building my own worlds and having friends visit me there (since I had just moved away from Seattle and was a little homesick) was so intense that the crashing and the "no going back" didn't bother me that much. And the friendly support on this list as well as nice, helpful people in HW made it all the more pleasant. (Thanks rolu, moe, ladyBunny, etc.)
Eventually scripting, viewpoint, avatarlab, poser, and terragen, made their way into my psychology and I've been dancing slowly with them ever since, learning new jigs here and there, developing a custom pipeline, and loving it...though I had to take a large break when grad school began, very busy.
Fortunately my studies are leading me back to atmosphere and we'll see how things go, once the player is running better and a fancy new builder is released.
Did I miss anything? Just kidding. That was a very long post, but now you know my Atmosphere journey, which has significantly improved my life by leading me into the promising world of online 3D.
About a year ago, I was at Adobe's download page, looking for an update to Acrobat Reader. Yes, you've heard this story before. I saw the little button for Atmosphere, clicked it, downloaded it, and opened up HW - the Italian-looking one.
I went around, sat on the couch for awhile, looked down some alley for awhile, and then, someone started chasing me! My mom came in. She gave me the obligatory warning against getting into "bad things", and then I invited my friend, "Trilofossil", over. And I invited another one over, too, although he couldn't ever keep the same nickname twice.
I remember going into Lost Night and getting stuck. I remember going to Digital Space World and getting lost in some maze. And I remember going to Creative World - that was strange. (Btw, Creative World doesn't exist anymore, but it's still on the Sample Worlds page.)
A little while after, the New HW and Community were created. I spent a lot of time there in its first couple weeks of existence. I remember bringing up the idea of owning storefronts. It'd already come up in some meeting, but my mention of the idea started some kind of frenzy. All of a sudden, most of the storefronts were claimed - except my building 7.
By then, I was hooked.
I miss those days. Now, I've got lots of schoolwork, so I can't explore Atmo like I used to do. My brother took over, so you might sometimes see him roaming around, refusing to chat, constantly changing avatars and nicknames.
What a long post. Shows you how bored I am, reminiscing like this.
- minger <http://mxn.netifrms.com/>
I will never forget my first thoughts about the builder. I added a floor, seen it was just a red box, and thought "this is s***" shut the builder off and promptly started searching for other software but after just two pages of Google gave in :-)
The next day, I opened the builder again, and soon realized I could have 5 rooms and a few corridors done within an hour. I started adding the textures...
and I've never looked back.