You may need to go into AE and right click on the image in the Project window and interpret it (AE gives you options). The same options are available in PP CS3.
Hope this helps.
It sounds like you've used a square pixel resolution (1024 x 576) in PS, but the image is either defined as Widescreen aspect pixels in PS, and/or mistakenly being interpreted as Widescreen aspect in AE.
You can reinterpret them in AE by right clicking on an image in the Project Window, selecting Interpret Footage, and changing them to square pixel aspect.
And be warned - when you move to CS4 all of the standards have changed slightly, so all the numbers mentioned above will be different.
When you go to the Compositions Settings dialogue box there are two Presets
on the drop down list for non-square pixels; PAL D1/DV and PAL D1/DV
Widescreen.
Both comps are 720 x 576 pixels.
However when you go to the drop down list for Pixel Aspect Ratio the two
options there for non-square pixels are PAL D1/DV (1.09) and PAL D1/DV
Widescreen (1.46)
According to my calculations:
PAL 4:3 in square pixels = 768 x 576 (768 / 4 * 3 = 576)
Doing the maths the Pixel Aspect Ratio rounds up to 1.07 not 1.09
768 / 720 = 1.06666666667
PAL 16:9 in square pixels = 1024 x 576 (1024 /16 * 9 = 576)
Again doing the maths the Pixel Aspect Ratio rounds up to 1.42 not 1.46
1024 / 720 = 1.42222222222
If the Pixel Aspect Ratios given are correct then the Width of both
Compositions should be 704 not 720!
768 / 704 = 1.0909090909 which rounds up to 1.09
1024 / 704 = 1.454545454545 which rounds up to 1.46
Using the preset comp Width with the preset Pixel Aspect Ratios doesn't seem
to add up or am I missing something fundamental here?
Perhaps I should just import the footage using whatever Pixel Aspect Ratio
into a PAL comp with square pixels and then just use the fit to comp command
to make sure it really does fit!
John (aka Jack)
http://en.wikipedia.org/wiki/Pixel_aspect_ratio
It explains it, kind of.... Still good to know my maths wasn't wrong!
The next task on my "to do list" is to get my head round why Cineon files
are only 10bit but have to opened up in a 32bit project in order work!
;-)
John (aka Jack)
There are 720 samples of a scan line whether it is NTSC, PAL, DV standard or Widescreen.
A NTSC frame is either 480 or 486 scan lines. A Pal frame is 576 scan lines.
Pixels are what we make from the samples and the scan lines. Widescreen is about 16:9, not exactly and it differs slightly between NTSC D1 and DV formats. It's also almost 16:9 in PAL. CS4 gets the numbers exactly to the broadcast standards, CS3 and earlier is so close that you can't tell the difference.
From the numbers you gave you're looking at CS3. Here's the math done the right way.
720 * 1.06666 = 767.9 (768 pixels)
720 * 1.422 = 1023.8 (1024 pixels)
The test that never fails. Create a new square pixel solid. Double click on the Elliptical mask tool to create a perfect circle. Put that circle in any comp using any of the standard presets and when you rotate the solid it will not wobble. It may not look round, but it will not wobble. If it does, then you've messed up the PAR or the interpretation somewhere.
You should also NEVER use the fit command because this will give you different X and Y scale values. Unless you specifically want to distort a layer X and Y scale must always be equal.
Hope this helps.
The gist being, if I understand this correctly, that analogue video only has
scan lines along it's height that are defined, 576 in PAL which carry
picture (625 lines in total but 49 carry tech stuff) and a picture aspect
ratio, 4:3 for standard and 16:9 for widescreen and a whole load of
confusing blather about what parts of the width of the scan line are really
viewable picture information.
When converted from the analogue realm to the digital one, which needs a
defined width as well as height, the height was set at 576 pixels and the
width ended up being a kludge with much tweaking of the pixel aspect ratios
to make computational conversion between PAL and NTSC more convenient but
without making them a defined standard.
I realise now that Adobe is wiser than I am on most points and I should
trust them, although killing off FreeHand is still a dubious decision in my
book.
I should have said before but for the record I'm actually using AE CS4.
- open new document in PS
- use preset >> film & video
- use >> PAL D1/DV Widescreen (shows 720x576)
- Pixel Aspect Ratio >> D1/DV PAL Format (1,42) (by Default)
- OK
- Pixel Aspect Warning: OK (you can toggle that anytime under: menu >> view)
now create your image. save it.
- open AE
- new comp >> preset = PAL D1/DV Widescreen (720x576 lock aspect ratio to 5:4) PAR D1/DV PAL Format (1,42) (by Default) >> do not change anything here >> press OK
this refers working: Non-square ANAMORPHIC
everyone tends to change always to 1024x576 which is square and it is wrong especially when you work outside of Adobe and put your stuff to Avid or Final Cut pro images will be squished, degraded, whatever.
Remember: if you're working PAL widescreen, means 720x576 Anamorphic.
What Adobe has done to AE CS4 and its PAR changes (clean aperture) is another story. we'll see what impact it will have to other NLEs interpretation rules @ import.
read here on upgraded PAR in CS4
have phun